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{{Enemy
{{Infobox|enemy
|name = Acheman
| image   = [[File:Acheman-Art-AOL.png]]
|image = [[File:Acheman-Art-AOL.png]]<br>''Acheman artwork from The Adventure of Link
| caption  = Acheman artwork from ''The Adventure of Link''
|game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game     = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|habitat = Caves
| location = Caves of [[Western Hyrule]]<br/>[[Death Mountain (The Adventure of Link)|Death Mountain]]
|weapon = [[Sword]]
| weapon   = [[Sword]]
| related  = [[Ache]]
}}
}}


An Achemen are enemies from [[Zelda II: The Adventure of Link]]. This creature have the ability to shape shift from a Red [[Ache]] to a demonic form.
'''Achemen''' are enemies from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.{{Ref|''[[The Legend of Zelda: Encyclopedia]]'', pg. 162}} This creature have the ability to shape shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on  the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[https://www.zeldadungeon.net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A bat-like monster, it breathes fire and changes shape.}} After shooting fire at [[Link (The Legend of Zelda)#The Adventure of Link|Link]], the Acheman will transform back into bat form and return to the ceiling.  


==Appearances==
Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 [[Experience Point|experience points]] for defeating an Acheman.  
===''The Adventure of Link''===
An Achemen may resemble a Red [[Ache]] that hanging from the ceiling at first glance. However, once they land on  the ground, they will transform into a humanoid demon creatures that are capable of breathing fire<ref>"A bat-like monster, it breathes fire and changes shape." — (Nintendo Power Magazines - Issue 004, page [http://www.zeldadungeon.net/gallery/displayimage.php?album=328&pid=9760#top_display_media|page 22]).</ref>. After they shoot fire at [[Link]], they will transform back into bat form and return to the ceiling.  


Link must be prepared to dodge its fire, and attack them using a [[Downward Thrust]] when they land on the ground. The damages from fire that they breath was the same as contact with Acheman themselves. Link gains 10 experience points for defeating an Acheman.  
====Game Data====
 
{| class="wikitable" style="float:left; text-align:center; width:500px;"
|+ style="text-align:left;" | <big>Acheman</big>
| rowspan="3" width="25%" | [[File:Acheman-Sprite-AOL.png]]
| width="25%" | Experience Points || width="50%" | 10
|-
| Item Drop || [[Magic Jar|Blue Magic Jar]] or 50 exp [[Point Bag]]
|-
| Enemy Habitat || height="90px" | Caves of [[Western Hyrule]],<br/>[[Death Mountain (The Adventure of Link)|Death Mountain]]
|-
{{#vardefine:CommentBoxID|{{#if:{{#varexists:CommentBoxID}}|{{#expr:{{#var:CommentBoxID}}+1}}|1}}}}
| class="{{#var:CommentBoxID}}Column0 _toggler-{{#var:CommentBoxID}}Column0 _toggler-{{#var:CommentBoxID}}Column1 _toggler-{{#var:CommentBoxID}}row" align="left" style="{{round|10}}; background:{{{buttonbackground|#F2F2F2}}}; text-align:center;"| {{{button1|Combat Data}}}
| class="{{#var:CommentBoxID}}Column1 _toggler-{{#var:CommentBoxID}}Column0 _toggler-{{#var:CommentBoxID}}Column1 _toggler-{{#var:CommentBoxID}}row" align="left" style="{{round|10}}; background:{{{buttonbackground|#F2F2F2}}}; display:none; text-align: center;" | {{{button2|Hide}}} || colspan="5" style="text-align:left;" | •Fireball only blockable with [[Reflect Spell|Reflect]]  
|-class="{{#var:CommentBoxID}}row" style="display:none;"
| colspan="6" |
{|
! colspan="2" style="text-align:left;" | Defensive Stats |||| colspan="3" style="text-align:left;"| Offensive Stats
|-
! Attack Level || Hits to Kill |||| Life Level || Contact Container Damage || Projectile Container Damage
|-
| 1 || 4 |||| 1 || 1.5 || 1
|-
| 2 || 3 |||| 2 || 1.25 || .875
|-
| 3 || 2 |||| 3 || 1.125 || .625
|-
| 4 || 2 |||| 4 || 1 || .5
|-
| 5 || 1 |||| 5 || .75 || .375
|-
| 6 || 1 |||| 6 || .625 || .375
|-
| 7 || 1 |||| 7 || .5 || .25
|-
| 8 || 1 |||| 8 || .375 || .25
|}
|}
{{Clear}}


==Sea also==
[[Ache]]


==Gallery==
==Gallery==
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</gallery>
</gallery>


==References==
{{References}}
<references/>
 
{{Listbox|The Adventure of Link Enemies}}


{{Cat|The Adventure of Link Enemies}}
{{Cat|The Adventure of Link Enemies}}

Revision as of 22:49, March 6, 2023

Acheman
Acheman-Art-AOL.png
Acheman artwork from The Adventure of Link

Games

Location

Effective
Weapons

Related

Achemen are enemies from The Adventure of Link.[1] This creature have the ability to shape shift from a Red Ache into a fire-breathing demonic form. Initially, Achemen resemble a Red Ache. However, once it lands on the ground, the monster will transform into a humanoid creature that is capable of breathing fire.[2] After shooting fire at Link, the Acheman will transform back into bat form and return to the ceiling.

Link must be prepared to dodge its fire, as the projectile is unblockable unless the Reflect Spell is active. Link gains 10 experience points for defeating an Acheman.

Game Data

Acheman
Acheman-Sprite-AOL.png Experience Points 10
Item Drop Blue Magic Jar or 50 exp Point Bag
Enemy Habitat Caves of Western Hyrule,
Death Mountain
Combat Data •Fireball only blockable with Reflect


Gallery

References

  1. The Legend of Zelda: Encyclopedia, pg. 162
  2. "A bat-like monster, it breathes fire and changes shape.", Nintendo Power Magazines - Issue 004, pg. 22