https://www.zeldadungeon.net/wiki/api.php?action=feedcontributions&user=Levationunknown&feedformat=atomZelda Dungeon Wiki - User contributions [en]2024-03-28T11:17:16ZUser contributionsMediaWiki 1.39.5https://www.zeldadungeon.net/wiki/index.php?title=Zelda_Dungeon_Wiki:Administrators&diff=278216Zelda Dungeon Wiki:Administrators2020-12-18T02:22:54Z<p>Levationunknown: Undid revision 278200 by BRRRGOBRRR (talk)</p>
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<div>'''{{Color|#9B508A|Administrators}}''' are ranked members that are in charge of maintaining the wiki and moderating it. They can delete pages, rollback edits, mark edits as patrolled, ban users, lock pages from editing, and more.<br />
<br />
If you have any questions regarding the Wiki, that are not answered in our [[Help:FAQ|FAQ]], it is often suggested and recommended that you ask one of the active administrators listed below.<br />
<br />
{| class="wikitable sortable" style="width:520px; margin:0; text-align: center;"<br />
|+ align="top" style="color:#9B508A;" |''Current Administrators''<br />
!'''Name'''<br />
!'''Discussion Page'''<br />
!'''Status'''<br />
!'''Personal Sig'''<br />
|-<br />
|align="right"|[[User:Sanityormadness|Sanityormadness]]<br />
|align="left"|[[User talk:Sanityormadness]]<br />
|Active<br />
|<br />
|-<br />
|align="right"|[[User:Emma|Emma]]<br />
|align="left"|[[User talk:Emma]]<br />
|Active<br />
|{{User:Emma/Sig}}<br />
|-<br />
|align="right"|[[User:Heroine_of_Time|Heroine of Time]]<br />
|align="left"|[[User talk:Heroine of Time]]<br />
|Active<br />
|<br />
|-<br />
|align="right"|[[User:Josh|Josh]]<br />
|align="left"|[[User talk:Josh]]<br />
|Active<br />
|{{User:Josh/sig}}<br />
|-<br />
|align="right"|[[User:Locke|Locke]]<br />
|align="left"|[[User talk:Locke]]<br />
|Active<br />
|{{User:Locke/sig}}<br />
|-<br />
|align="right"|[[User:Mases|Mases]]<br />
|align="left"|[[User talk:Mases]]<br />
|Active<br />
|{{n}}<br />
----<br />
|}<br />
<br />
{| class="wikitable sortable" style="width:520px; margin:0; text-align: center;"<br />
|+ align="top" style="color:#9B508A;" |''Former Administrators''<br />
!'''Name'''<br />
!'''Discussion Page'''<br />
!'''Status'''<br />
!'''Personal Sig'''<br />
|-<br />
|-<br />
|align="right"|[[User:Axle the Beast|Axle the Beast]]<br />
|align="left"|[[User talk:Axle the Beast]]<br />
|Retired<br />
|{{n}}<br />
----<br />
|-<br />
|align="right"|[[User:David|David]]<br />
|align="left"|[[User talk:David]]<br />
|Retired<br />
|{{User:David/Sig}}<br />
|-<br />
|align="right"|[[User:Fused shadows|fused_shadows]]<br />
|align="left"|[[User talk:Fused shadows]]<br />
|Retired<br />
|{{User:Fused shadows/Sig}}<br />
|}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=Hyrule_Warriors:_Age_of_Calamity&diff=278215Hyrule Warriors: Age of Calamity2020-12-18T02:20:36Z<p>Levationunknown: </p>
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<div><br />
{{Infobox|game<br />
| logo = [[File:Logo - HWAoC.png|367px]]<br />
| boxart = <br />
| caption =<br />
| related = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors]]''<br />
| release [[Nintendo Switch]] (free demo) = <br />
{{Region|ww|y=2020|m=10|d=28}}<br />
| release [[Nintendo Switch]] (full game) = <br />
{{Region|ww|y=2020|m=11|d=20}}<br />
| developer = [[Koei Tecmo]]<br />
| publisher = <br />
| producer = [[Yosuke Hayashi]]<br />
| director = <br />
| website = {{Region|jp|[http://www.gamecity.ne.jp/zelda-yakusai]}} {{Region|us|[https://www.zelda.com/hyrule-warriors/]}}<br />
| walkthrough = <br />
| guides = <br />
[[Age of Calamity Services|Services]]<br />
[[Age of Calamity Scenarios|Scenarios]]<br />
[[Age of Calamity Challenges|Challenges]]<br />
[[Age of Calamity Koroks|Koroks]]<br />
| gallery = [[Gallery:Hyrule Warriors: Age of Calamity|Hyrule Warriors: Age of Calamity]]<br />
| videos = <br />
| music = <br />
}}<br />
'''''Hyrule Warriors: Age of Calamity''''' is a game due to be released for the [[Nintendo Switch]] on November 20, 2020. It is co-developed by [[Koei Tecmo]] and [[Nintendo]],{{Ref|[https://www.youtube.com/watch?v{{=}}ifm8tpcO4vw]|Unlike the previous ''Hyrule Warriors'' games, ''Hyrule Warriors: Age of Calamity'' was developed by working closely with the Zelda team in every step of the process.|[[Yosuke Hayashi]]}} and produced by [[Yosuke Hayashi]]. It was announced with a [https://www.youtube.com/watch?v=ifm8tpcO4vw video presentation] on September 8, 2020. A free demo - featuring the two scenarios in Chapter 1, along with a number of challenges and quests - was released on October 28, 2020<br />
<br />
The gameplay follows that of the previous ''[[Hyrule Warriors]]'' games, with players executing flashy combo attacks in "one versus one thousand" style battles. The story takes place during the events of the [[Great Calamity]], one hundred years before the present day of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It will have multiple playable characters, including [[Link]], [[Zelda]], and the [[Champion]]s.<br />
<br />
==Scenarios==<br />
===Chapters===<br />
{{Main|Age of Calamity Scenarios}}<br />
<!--List the levels in the order they '''initially''' appear on the Chapters page of the map--><br />
*Chapter 1: <ref group="Note" name="DemoAvail">Available in the free demo.</ref><br />
**[[The Battle of Hyrule Field]] ([[Hyrule Field (Breath of the Wild)|Hyrule Field]], Recommended Level: Lv. 1)<br />
**[[Road to the Ancient Lab]] ([[Breach of Demise]], Recommended Level: Lv. 3)<br />
*Chapter 2:<br />
**[[Mipha, the Zora Princess]] (*, Recommended Level: Lv. 6)<br />
**[[Daruk, the Goron Hero]] (*, Recommended Level: Lv. 5)<br />
**[[Revali, the Rito Warrior]] (*, Recommended Level: Lv. 6)<br />
**[[Urbosa, the Gerudo Chief]] (*, Recommended Level: Lv. 5)<br />
<br />
===Challenges===<br />
{{Main|Age of Calamity Challenges}}<br />
{{Quote|The power of the Guardian from the future has opened the path to a battlefield from another world! Travel there to tackle new challenges.|In-game description}}<br />
Challenges in ''Hyrule Warriors: Age of Calamity'' are a series of scenarios set on cut-down versions of the main stages. Amongst other things, they reward [[Ethereal Stone]]s on their first clear, unique items described as being from "otherworldly battleground[s]".<br />
<br />
*Recommended Level Lv. 1 - Lv. 10:<br />
**[[Mastering Remote Bombs]] (Recommended Level: Lv. 4) <ref group="Note" name="DemoAvail"/><br />
**[[Lizalfos Infestation]] (Recommended Level: Lv. 5) <ref group="Note" name="DemoAvail"/><br />
**[[Explosive—Handle With Care]] (Recommended Level: Lv. 6) <ref group="Note" name="DemoAvail"/><br />
<br />
===Quests===<br />
{{Quote|Complete quests in a region to contribute there. Work together with the denizens across the kingdom to grow stronger and fight against the Calamity.|In-game description}}<br />
====Link====<br />
*[[Hyrule Swordfighting Academy]] <ref group="Note" name="DemoAvail"/><br />
*[[Keeping the Village Peace]] <ref group="Note" name="DemoAvail"/><br />
*[[A Well-Tended Goddess]] <ref group="Note" name="DemoAvail"/> (unlocked by completing Traps for Kakariko Village)<br />
*[[A Spear-ited Combatant]]<br />
*[[Mastering Stasis]]<br />
<br />
====Impa====<br />
*[[Traps for Kakariko Village]] <ref group="Note" name="DemoAvail"/><br />
*[[The Lights of Home]] <ref group="Note" name="DemoAvail"/><br />
*[[Kakariko's Best Babysitter]]<br />
<br />
====Zelda====<br />
*[[The Frontiers of Knowledge]] <ref group="Note" name="DemoAvail"/><br />
<br />
====Unlock Services====<br />
*[[Pumpkin Burglars]] <ref group="Note" name="DemoAvail"/><br />
*[[On the Hook]] <ref group="Note" name="DemoAvail"/><br />
*[[Swanked-Up Stable]] <ref group="Note" name="DemoAvail"/><br />
*[[Anything But Bugs]] <ref group="Note" name="DemoAvail"/><br />
*[[Brawny Blacksmiths]] <ref group="Note" name="DemoAvail"/><br />
<br />
====Cooking====<br />
*[[A Feast of Greens]] <ref group="Note" name="DemoAvail"/><br />
*[[Hot Meals in a Pot]] <ref group="Note" name="DemoAvail"/><br />
*[[A Birthday Treat]]<br />
*[[Cooking for the Common Cold]]<br />
<br />
==Gallery==<br />
{{Main|Gallery:Hyrule Warriors: Age of Calamity}}<br />
<gallery><br />
File:Battlefield wallpaper - HWAoC.jpg|Scene art<br />
File:Link Soldier - HWAoC key art.png|[[Link]]<br />
File:Zelda Sheikah Slate - HWAoC key art.png|[[Zelda]]<br />
File:Master_Kohga-AoC.jpg|[[Master Kohga]]<br />
File:King_Rhoam-AoC.jpg|[[King Rhoam]]<br />
File:Young_Purah-AoC.jpg|[[Purah]]<br />
File:Robbie-AoC.jpg|[[Robbie]]<br />
File:Hestu-AoC.jpg|[[Hestu]]<br />
</gallery><br />
<br />
==Characters==<br />
===Playable===<br />
* [[Link]]<ref group="Note" name="DemoAvail"/><br />
* [[Impa]]<ref group="Note" name="DemoAvail"/><br />
* [[Zelda]]<ref group="Note" name="DemoAvail"/><br />
* [[Mipha]]<br />
* [[Daruk]]<br />
* [[Revali]]<br />
* [[Urbosa]]<br />
* [[Yunobo]]<br />
* [[Riju]]<br />
* [[Sidon]]<br />
* [[Teba]]<br />
* [[Rhoam Bosphoramus Hyrule]]<br />
* [[Hestu]]<br />
* [[Terrako]]<br />
* [[Monk Maz Koshia]]<br />
* [[Great Fairies]]<br />
* [[Master Kohga]]<br />
* [[Calamity Ganon]]<br />
<br />
===Other===<br />
* [[Purah]]<br />
* [[Robbie]]<br />
* [[Sooga]]<br />
* [[Astor]]<br />
<br />
==Videos==<br />
{{Youtube|ifm8tpcO4vw|270|Announcement video, including the trailer and messages from [[Eiji Aonuma]] and [[Yosuke Hayashi]]<br/>{{region|ww|y=2020|m=9|d=8}}}}<br />
{{Youtube|WJVGgFRHezU|270|Tokyo Game Show 2020 presentation '''(Japanese only)'''<br/>{{region|jp|y=2020|m=9|d=26}}|at=3819}}<br />
{{Youtube|OPko85hf0f0|270|Treehouse Live presentation with gameplay<br/>{{region|us|y=2020|m=10|d=7}}}}<br />
{{Clear}}<br />
<br />
===Trailers===<br />
{{Youtube|uDMWRRAEogs|270|Announcement trailer}}<br />
{{Youtube|kkYzYWsRLks|270|Champions Unite trailer}}<br />
{{clear}}<br />
{{Youtube|Rga6woeDzUw|270|Untold Chronicles From 100 Years Past - Part 1 trailer}}<br />
{{Youtube|Qt4V5hayZ-A|270|Untold Chronicles From 100 Years Past - Part 2 trailer}}<br />
{{Youtube|mVe0gjYHP5U|270|Untold Chronicles From 100 Years Past - Part 3 trailer}}<br />
{{clear}}<br />
{{Youtube|Yu7tw9FJbSA|270|Unleash the Divine Beasts trailer}}<br />
{{Youtube|jmzvNn4682A|270|Launch trailer}}<br />
{{Clear}}<br />
<br />
==Footnotes==<br />
<references group="Note"/><br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
{{Cat|Age of Calamity| }}<br />
{{Cat|Games}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Tears_of_the_Kingdom&diff=278214The Legend of Zelda: Tears of the Kingdom2020-12-18T02:19:50Z<p>Levationunknown: Undid revision 278190 by BRRRGOBRRR (talk)</p>
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<div>{{FutureRelease|date=2022|window=Unknown}}<br />
{{Infobox|game<br />
| name = ''Sequel to Breath of the Wild''<br />
| logo = <br />
| boxart = <br />
| release [[Nintendo Switch]] = Unknown<br />
| developer = [[Nintendo EAD]]<br />
| publisher = [[Nintendo|Nintendo Co., Ltd.]]<br />
| producer = [[Eiji Aonuma]]<br />
| director = <br />
| walkthrough = <br />
| guides = <br />
| gallery = <br />
}}<br />
<br />
A sequel to '''The Legend of Zelda: Breath of the Wild''' was announced during the Nintendo Direct at E3 2019. A short teaser trailer was released, though not much is known of the game itself. It is currently in development, with no release window. <br />
<br />
In the ''[[Hyrule Warriors: Age of Calamity]]'' [https://www.youtube.com/watch?v=9JcSWBZo31M announcement video], [[Eiji Aonuma]] said:<br />
{{quote|Regarding the [Breath of the Wild] sequel, in order to make the vast world you enjoyed exploring in the original game even more impressive, the team is working hard on its development, so you'll have to wait a bit longer before we can provide more updates.|Eiji Aonuma, September 8, 2020}}<br />
While this represents the first official mention of the ''Breath of the Wild'' sequel since the original announcement, no further details were provided.<br />
<br />
==Story==<br />
As it is a sequel to ''Breath of the Wild'', this game focuses on Link and Zelda uncovering the mysteries of ancient Hyrule. In the trailer, they are seen in an underground area, possibly beneath [[Hyrule Castle]], where they find a corpse, which reanimates itself, causing the land around the castle to rise out of the ground. This body can be seen brandishing a [[Gerudo]] insignia on a golden medal, as well as having long red hair. It is speculated that the corpse is [[Ganon|Ganondorf]].<br />
<br />
==Graphics==<br />
This game largely uses assets from ''Breath of the Wild'', as seen in the initial trailer. The art-styles are identical from what has been shown so far.<br />
<br />
{{clear}}<br />
<br />
==Trailer Screenshots==<br />
<gallery widths=160 heights=90><br />
File:Botw2-trailer-1.jpg<br />
File:Botw2-trailer-2.jpg<br />
File:Botw2-trailer-3.jpg<br />
File:Botw2-trailer-4.jpg<br />
File:Botw2-trailer-5.jpg<br />
File:Botw2-trailer-6.jpg<br />
File:Botw2-trailer-7.jpg<br />
File:Botw2-trailer-8.jpg<br />
File:Botw2-trailer-9.jpg<br />
File:Botw2-trailer-10.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|3fr1Z07AV00|270|E3 2019 Reveal Trailer 06-11-19}}<br />
{{clear}}<br />
<br />
{{GamesFooter}}<br />
<br />
{{cat|Games}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=278213The Legend of Zelda: Breath of the Wild2020-12-18T02:19:24Z<p>Levationunknown: </p>
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<div><onlyinclude>{{Infobox|game<br />
| name = The Legend of Zelda: Breath of the Wild<br />
| logo = [[File:|240px]]<br />
| boxart = [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]]<br />
| release [[Nintendo Switch]]<br />
[[Nintendo Wii U|Wii U]] = <br />
{{Region|ww|y=2017|m=3|d=3}}<br />
| developer = Nintendo EPD<br />
| publisher = Nintendo<br />
| producer = [[Eiji Aonuma]]<br />
| director = [[Hidemaro Fujibayashi]]<br />
| walkthrough = [http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ Text Walkthrough]<br />
| guides = <br />
[https://www.zeldadungeon.net/breath-of-the-wild-interactive-map/ Interactive Map]<br />
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/korok-seed-locations/ Korok Seed Locations]<br />
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/side-quest-catalogue/ Side Quest Catalogue]<br />
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/shrine-locations/ Shrines]<br />
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/star-fragment-guide/ Star Fragment Guide]<br />
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/dragon-guide/ Dragon Parts Guide]<br />
| gallery = <br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ ''Breath of the Wild'' Walkthrough]}}<br />
<br />
'''The Legend of Zelda: Breath of the Wild''' is the latest installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], taking place long after the events of [[Ocarina of Time]].{{Ref|"Breath of the Wild Doesn't Fit Anywhere on the Zelda Timeline" - [https://kotaku.com/breath-of-the-wild-doesnt-fit-anywhere-on-the-zelda-tim-1793130754 Kotaku]}} It was released simultaneously on the [[Nintendo Wii U|Wii U]] and [[Nintendo Switch]] on March 3, 2017. As of September 30, 2020, 19.74 million copies of the game have been sold worldwide on Switch{{Ref|"IR Information: Sales Data - Top Selling Title Sales Units" - [https://www.nintendo.co.jp/ir/en/finance/software/index.html]}}, plus at least 1.6 million Wii U copies.{{Ref|"The Legend of Zelda: Breath of the Wild Has Sold Nearly 18 Million Units" - [https://www.siliconera.com/the-legend-of-zelda-breath-of-the-wild-sales-near-18-million-units/]}} A ''[[The Legend of Zelda: Breath of the Wild (Sequel)|sequel]]'' was announced at E3 2019.<br />
<br />
==Development==<br />
<br />
Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [http://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system. The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like. We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}<br />
<br />
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:<br />
<br />
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}<br />
<br />
Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011. <br />
<br />
By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda’ on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}<br />
<br />
For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986. It was also announced that the game was scheduled to be released in 2015. {{Ref|"E3 2014: The Legend of Zelda for Wii U First Details" - [http://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details IGN]}} <br />
<br />
In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work. {{Ref|"The Legend of Zelda for Wii U delayed until 2016, and won't be at E3" - [https://www.digitaltrends.com/gaming/zelda-wii-u-delayed-e3/ DigitalTrends]}} Then, on April 27, 2016 an additional delay was announced pushing the game's release further out to 2017. It was also announced that the title would be released simultaneously on the Wii U and upcoming Switch (then known as the NX), and that the game would be Nintendo's focus of E3 2016. {{Ref|"Zelda Wii U Delayed to 2017, Also Coming to NX" - [http://www.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx IGN]}}<br />
<br />
The long anticipated E3 2016 reveal unveiled the title of the new game as ''Breath of the Wild'', and offered fans a chance to play the game for 30 minutes in an area known as the Great Plateau, which is only 1% the game's total area. Reception to the playable demo of the game was immediately and overwhelmingly positive with its art style and massive open world gameplay. Many notable changes to the franchise were noted as well, including the weapon and food collection system and associated survival mechanics, new combat techniques, and the presence of the Sheikah Slate as a technological aid to Link's quest. {{ref|["E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted" - [http://www.ign.com/articles/2016/06/14/e3-2016-the-legend-of-zelda-breath-of-the-wild-hands-on-preview IGN]}}<br />
<br />
During the Nintendo Live Treehouse Switch event on January 13, 2017, it was announced via a new trailer that Breath of the Wild would be released simultaneously with the Nintendo Switch on March 3, 2017. {{Ref|source=[http://www.gamespot.com/articles/the-legend-of-zelda-breath-of-the-wild-released-da/1100-6446886/ The Legend of Zelda: Breath of the Wild Release Date Confirmed]}}<br />
<br />
==Release==<br />
<br />
At launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. Both packages included the game itself; however, additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin that was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. The Master Edition also included a statuette of the Master Resurrection Sword.{{Ref|source=[https://mic.com/articles/169451/zelda-breath-of-the-wild-limited-edition-what-comes-with-each-special-edition-release Zelda: Breath of the Wild Limited Edition - What comes with each release?]}}<br />
<br />
By the end of the month, less than four weeks after release, it was announced that 3.84 million copies of the game had been sold worldwide. {{Ref|"Sales Numbers for the Nintendo Switch and The Legend of Zelda: Breath of the Wild" - [http://kotaku.com/sales-numbers-for-the-nintendo-switch-and-the-legend-of-1794696207 Kotaku]}} By early September, Breath of the Wild had outsold Twilight Princess in Japan. {{Ref|["Zelda: Breath of the Wild surpasses sales of Twilight Princess in Japan" [http://nintendoeverything.com/zelda-breath-of-the-wild-surpasses-sales-of-twilight-princess-in-japan/ Nintendo Everything]}}<br />
<br />
==Story==<br />
<br />
{{Main|Breath of the Wild Story}}<br />
<br />
Link awakens to the call of an unfamiliar voice after a long slumber, with no memory of his identity or whereabouts. Venturing outside the [[Shrine of Resurrection]] onto the [[Great Plateau]], the strange voice gives Link instructions to make his way to the point on his map. Along the way, Link meets a mysterious [[Old Man#Breath of the Wild|Old Man]], who seems to know more about Link and his past than he initially reveals. After completing a series of challenges tasked to him by the Old Man, Link embarks upon a journey to restore his memories, learn about the past, confront [[Calamity Ganon]] residing in [[Hyrule Castle#Breath of the Wild|Hyrule Castle]] and restore peace to [[Hyrule]].<br />
<br />
==Gameplay==<br />
''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.<br />
<br />
Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [[Breath of the Wild Recipes|Different combinations]] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather. <br />
<br />
Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.<br />
<br />
Weapons are not everything, though. The new [[Sheikah Slate]] is an important part of Link's arsenal and allows Link – once the runes have been learned in Sheikah Shrines – to do things such as create columns of ice from water, build different types of bombs, and, with the Wolf Amiibo from ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'', summon a companion Wolf Link to fight alongside him. Stealth mechanics and a noise indicator also make interaction with the wilder elements of the game more involved. The level of noise Link is creating can alert enemies to his presence, scare off prey, and even spook a horse Link is trying to mount or tame.<br />
<br />
A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named. You can also summon your horses by whistling; however, they cannot hear you if you are too far away.<br />
<br />
The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah [[Shrine of Trials|Shrines]] and [[Sheikah Tower|Towers]], and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.<br />
<br />
==Controls==<br />
The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen. Aonuma has other plans for it as well.<br />
<br />
{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br/><br/>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}<br />
<br />
{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}<br />
<br />
However, it is still a possibility that we will see motion controls return. After all, after swinging your own sword to interact with the game, how could one go back to using a controller?<br />
<br />
{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}<br />
<br />
In an interview at E3 2012, Miyamoto hinted that the ''The Legend of Zelda'' game in development for Wii U may not include motion controls after all.<br />
<br />
{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}<br />
<br />
==Graphics==<br />
The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone. What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new ''The Legend of Zelda'' game.<br />
<br />
{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}<br />
{{Quote|Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representation Zelda can make there. But this is really just to show people what kind of things the console can do. And so, it's not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zelda for the Wii U. Just like the map functionality that was also implemented in that experience - it's simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we'll proceed.|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}<br />
<br />
Not only was the demo used to show ''us'' the graphical capabilities, but it was developed to help design the system.<br />
<br />
{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}<br />
<br />
[[Shigeru Miyamoto]] sheds some more light on what he would like this look to be.<br />
<br />
{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}<br />
<br />
The E3 2014 trailer for ''Breath of the Wild'' revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.<br />
<br />
==Downloadable Content==<br />
{{main|Breath of the Wild Expansion Pass}}<br />
On February 15th, 2017 it was announced that ''Breath of the Wild'' would be the first console ''The Legend of Zelda'' game in history to get downloadable content. Marketed as an 'Expansion Pass', two installments were identified with an additional expansion pack bonus available at time of purchase. The DLC was originally priced at US$19.99.<br />
<br />
'''Expansion Pass Bonus''' ''(Available starting March 3rd, 2017)''<br />
<br />
Upon purchase of the Expansion Pass, consumers will immediately gain access to three new treasure chests in the Great Plateau region of the game. One will contain a [[Nintendo Switch Shirt]] that Link can wear, and the other two contain [[Bomb Arrow]]s and a [[Ruby]].<br />
<br />
'''DLC Pack 1: "The Master Trials"''' ''(Available starting June 30th, 2017)''<br />
<br />
* Trial of the Sword<br />
* Master Mode<br />
* Hero's Path Map Feature<br />
* Masks and Armor<br />
* Travel Medallion<br />
<br />
'''DLC Pack 2: "The Champions' Ballad"''' ''(Available starting December 8th, 2017)''<br />
<br />
* Divine Beast Tamer's Trial<br />
* Masks and Armor<br />
* Horse Gear<br />
<br />
==amiibo Support==<br />
{{main|Breath of the Wild Amiibo}}<br />
There are currently fifteen [[amiibo]] that give specific bonus items in ''Breath of the Wild'', some items that can be acquired normally in the game, some that are only accessible by the amiibo. However, any other amiibo can be used with the game and will provide random items.<br />
<br />
==Media==<br />
===Scene art===<br />
{{main|Gallery:Breath of the Wild}}<br />
<gallery widths=200><br />
File:Link looking over BOTW Hyrule.jpg|Artwork used for US & Japanese covers<br />
File:Link looking back from BOTW Hyrule.jpg|Artwork used for European covers<br />
File:Link Climbing Gerudo Highlands - BOTW art.jpg<br />
</gallery><br />
<br />
===Characters===<br />
{{main|Breath of the Wild Characters}}<br />
{{Gallery}}<br />
{{Gallery/Box|file=WiiU_TheLegendofZeldaBreathoftheWild_E32016_char_01-1.png|link=Link#Breath of the Wild|caption=[[Link#Breath of the Wild|Link]]}}<br />
{{Gallery/Box|file=Zelda-botw.png|link=Zelda#Breath of the Wild|Zelda|caption=[[Zelda#Breath of the Wild|Zelda]]}}<br />
{{Gallery/Box|file=Revali.png|link=Revali|caption=[[Revali]]}}<br />
{{Gallery/Box|file=Mipha.png|link=Mipha|caption=[[Mipha]]}}<br />
{{Gallery/Box|file=Daruk.png|link=Daruk|caption=[[Daruk]]}}<br />
{{Gallery/Box|file=Urbosa.png|link=Urbosa|caption=[[Urbosa]]}}<br />
{{Gallery/Box|file=botw-zora-warrior.png|link=Sidon|caption=[[Sidon|Prince Sidon]]}}<br />
{{Gallery/Box|file=botw-gerudo.jpg|link=Riju|caption=[[Riju]]}}<br />
{{Gallery/Box|file=teba.png|link=Teba|caption=[[Teba]]}}<br />
{{Gallery/Box|file=Yunobo.jpg|link=Yunobo|caption=[[Yunobo]]}}<br />
<br />
===Enemies===<br />
{{main|Gallery:Breath of the Wild Enemies}}<br />
{{Gallery}} <br />
{{Gallery/Box|file=Chuchu.jpg|link=ChuChu|caption=[[ChuChu|Chuchu]]}}<br />
{{Gallery/Box|file=Keese-botw.jpg|link=Keese|caption=[[Keese]]}}<br />
{{Gallery/Box|file=Forest-octorok.jpg|link=Octorok|caption=[[Forest Octorok|Octorok]]}}<br />
{{Gallery/Box|file=Fire-wizzrobe.jpg|link=Fire Wizzrobe|caption=[[Fire Wizzrobe|Wizzrobe]]}}<br />
{{Gallery/Box|file=Bokoblin.jpg|link=Bokoblin#Breath of the Wild|caption=[[Bokoblin#Breath of the Wild|Bokoblin]]}}<br />
{{Gallery/Box|file=Lizalfos-botw.jpg|link=Lizalfos#Breath of the Wild|caption=[[Lizalfos#Breath of the Wild|Lizalfos]]}}<br />
{{Gallery/Box|file=Moblin.jpg|link=Moblin#Breath of the Wild|caption=[[Moblin#Breath of the Wild|Moblin]]}}<br />
{{Gallery/Box|file=Lynel.jpg|link=Lynel#Breath of the Wild|caption=[[Lynel#Breath of the Wild|Lynel]]}}<br />
{{Gallery/Box|file=Guardian-stalker.jpg|link=Guardian (Breath of the Wild)|caption=[[Guardian (Breath of the Wild)|Guardian]]}}<br />
{{Gallery/Bottom}}<br />
<br />
===Overworld Bosses===<br />
{{Gallery}}<br />
{{Gallery/Box|file=Stone-talus.jpeg|link=Stone Talus|caption=[[Stone Talus]]}}<br />
{{Gallery/Box|file=Hinox-botw.jpg|link=Hinox#Breath of the Wild|caption=[[Hinox#Breath of the Wild|Hinox]]}}<br />
{{Gallery/Box|file=Molduga.jpg|link=Molduga|caption=[[Molduga]]}}<br />
{{Gallery/Bottom}}<br />
<br />
===Trailer Screenshots===<br />
{{Tabs<br />
| top_1 = Wii U Tech Demo<br />
| top_2 = E3 2016<br />
| top_3 = Switch Presentation 2017<br />
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| content_WiiUTechDemo =<br />
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{{Gallery/Box|file=Zelda-Wii-U-2-Large.png|link=File:Zelda-Wii-U-2-Large.png|caption=}}<br />
{{Gallery/Box|file=Zelda-Wii-U-3-Large.png|link=File:Zelda-Wii-U-3-Large.png|caption=}}<br />
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{{Gallery/Box|file=ZeldaUpic1.jpeg|link=File:ZeldaUpic1.jpeg|caption=}}<br />
{{Gallery/Box|file=Wiiu6.png|link=File:Wiiu6.png|caption=}}<br />
{{Gallery/Box|file=ZeldaUArmour.png|link=File:ZeldaUArmour.png|caption=}}<br />
{{Gallery/Box|file=Wiiu7.png|link=File:Wiiu7.png|caption=}}<br />
{{Gallery/Box|file=Wiiu4.png|link=File:Wiiu4.png|caption=}}<br />
{{Gallery/Box|file=ZeldaURoom.png|link=File:ZeldaURoom.png|caption=}}<br />
{{Gallery/Box|file=Wiiu5.png|link=File:Wiiu5.png|caption=}}<br />
{{Gallery/Box|file=Wiiu10.png|link=File:Wiiu10.png|caption=}}<br />
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{{Gallery/Box|file=Wiiu18.png|link=File:Wiiu18.png|caption=}}<br />
{{Gallery/Box|file=Wiiu20.png|link=File:Wiiu20.png|caption=}}<br />
{{Gallery/Box|file=Wiiu24.png|link=File:Wiiu24.png|caption=}}<br />
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{{Gallery/Box|file=Wiiu32.png|link=File:Wiiu32.png|caption=}}<br />
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{{Gallery/Box|file=Wiiu29.png|link=File:Wiiu29.png|caption=}}<br />
{{Gallery/Box|file=Wiiu30.png|link=File:Wiiu30.png|caption=}}<br />
{{Gallery/Box|file=Wiiu34.png|link=File:Wiiu34.png|caption=}}<br />
{{Gallery/Box|file=Wiiu31.png|link=File:Wiiu31.png|caption=}}<br />
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{{Gallery/Box|file=Wiiu33.png|link=File:Wiiu33.png|caption=}}<br />
{{Gallery/Box|file=Wiiu26.png|link=File:Wiiu26.png|caption=}}<br />
{{Gallery/Bottom}}<br />
| content_SwitchPresentation2017 =<br />
{{Gallery|size=80|pad=5}}<br />
{{Gallery/Box|file=Switch-1.jpg|link=File:Switch-1.jpg|caption=}}<br />
{{Gallery/Box|file=Switch-2.jpg|link=File:Switch-2.jpg|caption=}}<br />
{{Gallery/Box|file=Switch-3.jpg|link=File:Switch-3.jpg|caption=}}<br />
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{{Gallery/Box|file=Switch-16.jpg|link=File:Switch-16.jpg|caption=}}<br />
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{{Gallery/Box|file=Switch-18.jpg|link=File:Switch-18.jpg|caption=}}<br />
{{Gallery/Bottom}}<br />
}}<br />
<br />
===Videos===<br />
{{Youtube|y9uYCU8jFiU|270|Zelda HD Full Tech Demo E3 2011}}<br />
{{Youtube|1-wCfutj9JU|270|Eiji Aonuma Talk about the Zelda HD Experience at E3 2011}}<br />
{{Youtube|XZmxvig1dXE|270|Zelda Wii U at E3 2014}}<br />
{{Youtube|SECWlFInyFM|270|Zelda Wii U Gameplay Demo at The Game Awards 2014}}<br />
{{Youtube|Y58I7g-Us1E|270|The Legend of Zelda Wii U - Teaser (November 2015)}}<br />
{{Youtube|1rPxiXXxftE|270|The Legend of Zelda Breath of the Wild Game Trailer (June 2016)}}<br />
{{Youtube|zw47_q9wbBE|270|The Legend of Zelda: Breath of the Wild - Nintendo Switch Presentation 2017}}<br />
{{Youtube|D1gs-vHV48w|270|9 Minutes of The Legend of Zelda: Breath of the Wild - Treehouse Live}}<br />
{{Youtube|c2jKceEsj2E|270|The Legend of Zelda: Breath of the Wild – Nintendo Treehouse: Live with Nintendo Switch}}<br />
{{Youtube|h1GakpHZFpg|270|The Legend of Zelda: Breath of the Wild - Expansion Pass - Nintendo E3 2017}}<br />
{{Clear}}<br />
<br />
{{References}}<br />
{{GamesFooter}}<br />
<br />
{{Cat|Games|Breath of the Wild}}<br />
{{Cat|Breath of the Wild|Breath of the Wild}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=278212The Legend of Zelda: Breath of the Wild2020-12-18T02:17:56Z<p>Levationunknown: Undid revision 278186 by BRRRGOBRRR (talk)</p>
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{{Cat|Breath of the Wild|Breath of the Wild}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_A_Link_Between_Worlds&diff=278211The Legend of Zelda: A Link Between Worlds2020-12-18T02:17:04Z<p>Levationunknown: Undid revision 278181 by BRRRGOBRRR (talk)</p>
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<div><onlyinclude>{{Infobox|game<br />
| name = ''A Link Between Worlds''<br />
| logo = [[File:A Link Between Worlds Logo.png]]<br />
| boxart = [[File:A-Link-Between-Worlds-Box-Art.jpg]]<br />
| release [[Nintendo 3DS]] = <br />
{{Region|na|y=2013|m=11|d=22}}{{Ref|name=na-tweet|[https://twitter.com/NintendoAmerica/status/372742703701696512/photo/1 Nintendo of America Tweet]}}{{Ref|name=NoA-page|[http://www.nintendo.com/games/detail/Z6ft-sYy0pxxdkRc-dIxtTH7XHqWVLl9 Nintendo of America Game Page]}}<br />
{{Region|eu|y=2013|m=11|d=22}}{{Ref|source=[http://www.nintendo.co.uk/Games/Nintendo-3DS/The-Legend-of-Zelda-A-Link-Between-Worlds-765381.html A Link Between Worlds UK Official Site]}}<br />
{{Region|au|y=2013|m=11|d=23}}{{Ref|source=[http://www.nintendo.com.au/catalogue/the-legend-of-zelda-a-link-between-worlds A Link Between Worlds Australia Official Site]}}<br />
{{Region|jp|y=2013|m=12|d=26}}{{Ref|source=[http://www.nintendo.co.jp/3ds/bzlj/index.html Triforce of the Gods 2 Official Site (Japan)]}}<br />
{{Region|kr|y=2014|m=06|d=21}}{{Ref|source=[http://nintendo.co.kr/3DS/software/bzlj/index.html Triforce of the Gods 2 Official Site (Korea)]}}<br />
{{Region|eu|y=2015|m=10|d=16}} (Nintendo Selects){{Ref|source=[http://www.nintendo.co.uk/News/2015/September/Selection-of-Nintendo-3DS-games-to-join-Nintendo-Selects-value-range-on-October-16th-1053681.html Nintendo UK]}}<br />
| developer = [[Nintendo EAD]]<br />
| publisher = [[Nintendo]]<br />
| producer = [[Eiji Aonuma]]<br />
| director = <br />
| walkthrough = [http://www.zeldadungeon.net/Zelda15-a-link-between-worlds-walkthrough.php Text Walkthrough]<br />
| guides = [[A Link Between Worlds Characters|Characters]]<br />
[[A Link Between Worlds Maiamai Locations|Maiamais]]<br />
[[A Link Between Worlds Heart Pieces|Pieces of Heart]]<br />
[[A Link Between Worlds Master Ore Locations|Master Ore]]<br />
[[A Link Between Worlds Item Upgrades|Upgrades]]<br />
[[A Link Between Worlds Bottles|Bottles]]<br />
| gallery = <br />
| videos = <br />
| music = <br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/Zelda15-a-link-between-worlds-walkthrough.php ''A Link Between Worlds'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: A Link Between Worlds'' ({{Tt|Zeruda no Densetsu: Kamigami no Toraifōsu 2|ゼルダの伝説 神々のトライフォース2}} — ''The Legend of Zelda: Triforce of the Gods 2'')'''{{Ref|name=jp-tweet|[https://twitter.com/Nintendo/status/324531424780754945 Nintendo Japan tweet]|『ゼルダの伝説 神々のトライフォース2』を、ニンテンドー3DS向けに開発中。2014年初頭発売予定。 (''The Legend of Zelda: Triforce of the Gods 2'' under development for the [[Nintendo 3DS]]. Will be released early 2014.)}}{{Ref|name=jp-e3-detail|[http://www.nintendo.co.jp/software_lineup/software/zelda2/index.html Japanese E3 page]}} is a new game for the [[Nintendo 3DS]] in the style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Development started in early 2011,{{Ref|name=mygames|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}}{{Ref|name=gameblog-2011|[[Interview:GameBlog.fr April 21st 2011|Gameblog.fr]], April 21, 2011|I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|[[Shigeru Miyamoto]]}} and the game was released on '''November 22nd, 2013''', just one month after ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''.{{Ref|name=na-tweet}}{{Ref|name=NoA-page}} The game was also released in the [[A Link Between Worlds 3DS XL Limited Edition Bundle]] that included a limited edition gold Nintendo 3DS XL system with a [[Triforce]] on the top and a Black Triforce on the bottom, included with the purchase was a digital copy of ''A Link Between Worlds''. The 3DS Streetpass feature was used to its full potential in this game. If [[Link]] happens to walk by someone who has played the game, a version of their character will be sent over to Link's game and turn into a [[Shadow Link]]. Link can then fight this Shadow Link for a bounty, which is essentially a bag of rupees determined by the player when the 3DS Streetpass was being set up.<br />
<br />
The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall ability.{{Ref|[http://ca.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}} The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la ''Skyward Sword''), and introduces the ability to rent or purchase an item. <br />
<br />
As of March 31st, 2014, ''A Link Between Worlds'' has sold more than two million copies.{{Ref|http://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf||Nintendo Financial Report}} On October 16, 2015, the game was re-released in Europe as a Nintendo Selects title.<br />
<br />
==Prologue==<br />
“There is a legend oft told in Hyrule Kingdom. It is the legend of the Triforce, once kept within Hyrule itself. Said to be a gift of the gods, the Triforce could grant a wish of all those who touched it. So of course, many wanted to get their hands on it. Wars were fought for the Triforce. The Royal Family summoned the Seven Sages, who sealed the Triforce in the Sacred Realm. But a thief of notorious repute broke into the Sacred Realm and claimed the Triforce. With its power, he became the Demon King Ganon who sought to dominate all Hyrule.<br />
<br />
But, just as Ganon had the kingdom in his evil clutches..a legendary hero answered the call of Hyrule’s princess. And this hero, wielding the Master Sword, took up a quest to challenge Ganon’s might. He joined with the descendents of the Seven Sages to seal the Demon King in darkness. The Triforce was divided into three – its tempting power out of any one person’s reach. One part stayed with the Royal Family, while another slipped into Ganon’s possession. Legend says that the third part found its home in the heart of the hero eternal. And while legends come to us from the distant past, others have yet to be written..”<br />
<br />
(Later on in the game, the prologue is expanded)<br />
<br />
“This gift from the gods, Hyrule’s greatest treasure, will grant the wish of any mortal who touches it. The Triforce once stoked greed in the hearts of men. A legendary war was fought to keep it out of evil hands.<br />
<br />
To end the war for the Triforce, the royal family decided to hide it in the Sacred Realm. They summoned the Seven Sages of legend, who used their power to seal the Triforce away.<br />
<br />
The Demon King Ganon was once just a thief – until the man broke into the Sacred Realm. There he stole the Triforce and transformed himself. Then he took his evil campaign back to Hyrule.<br />
<br />
A hero of legend arose from humble beginnings, awoken to his purpose by a princess of Hyrule. With the Master Sword, the blade of evil’s bane, he sought the descendents of the Seven Sages. Together they defeated the Demon King Ganon – and sealed him away in darkness.<br />
<br />
The Triforce was split into three pieces, separated forever. One piece remains with the royal family. Another piece has fallen into the hands of Ganon, sealed away with him. The third piece of the Triforce has vanished, though legend says it is hidden in the spirit of a true hero. It slumbers now somewhere in Hyrule – waiting for the time when the world needs a new hero.”<br />
<br />
==Gameplay==<br />
''A Link Between Worlds'' added a brand new gameplay mechanic to the ''Legend of Zelda'' series with the [[merge|wall merging]] mechanic. This combines top down and side scrolling gameplay, creating never before puzzle opportunities. This makes it so that Link can get to areas in dungeons and the overworld that are seemingly impossible to reach, by merging into a wall and safely crossing hazards below.<br />
<br />
==Setting==<br />
Using the same overworld as ''A Link to the Past'', this game presents a new story that occurs hundreds of years after the events of the [[Super Nintendo Entertainment System|SNES]] title,{{Ref|[[Interview:Joystiq April 17th 2013|Joystiq]], April 17, 2013.|From a story perspective there are connections, so it does fall after ''A Link to the Past''. And it's set in the same world[...]|[[Bill Trinen]]}} telling what happens to the characters from that game.{{Unsourced}} It takes place in both [[Hyrule]] as well as the kingdom of [[Lorule]], a realm that is new to the Zelda franchise, though extremely similar to the corrupted sacred realm from ''A Link to the Past''.<br />
<br />
==Development==<br />
[[File:ALBW-Link-Drawing.png|left|thumb|upright=1.1|Official Artwork from A Link Between Worlds.]]At the [[The Legend of Zelda 25th Anniversary|25th Anniversary]] Symphony Concert in London, Aonuma told the Portuguese e-zine MyGames{{Ref|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}} that he is currently working on a new Zelda title for the 3DS, and that it will be an original title, not a remake. [[Shigeru Miyamoto]] mentioned a "new Zelda" he was producing in April 2011.{{Ref|name=gameblog-2011}} Shortly afterward, he expressed interest in seeing the world of ''A Link to the past'' with a layered 3D effect,{{Ref|[[Interview:Observer April 30th 2011|The Observer]], April 30th, 2011|''The Legend of Zelda: Link to the Past'' could be one [adaptation of an older Nintendo game for the 3DS console]. I think it would be good to see that world with a layered 3D effect.}} which suggests that the idea existed at that time but hadn't yet found its way into the development of Zelda 3DS. However, this likely happened shortly afterward, since [[Eiji Aonuma]] was able to give a specific hint that "having 3D will mean something,"{{Ref|[[Interview:Game Informer October 2011|Game Informer]], October 2011|I'll give you one hint, but maybe you won't understand it. It will be a game in which having 3D will mean something.|[[Eiji Aonuma]]}} showing that a solid vision of the game was in place. Miyamoto further teased ''A Link to the Past'' as a base for a new game in 2012:<br />
{{Quote|I think the answer would be the same if we're talking about just porting, but I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it's important to bring some really new software.|Miyamoto{{Ref|[[Interview:Edge April 12th 2012|Edge]], April 12th, 2012}}}}<br />
<br />
{{clear}}<br />
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==Characters==<br />
<br />
{{Galbox|A Link Between Worlds Characters}}<br />
<br />
==Dungeons==<br />
''The Legend of Zelda: A Link Between Worlds'' features a total of 12 dungeons throughout both [[Hyrule]] and [[Lorule]]. ''A Link Between Worlds'' also has a brand new mechanic to the Zelda series, it allows the player to tackle the Lorule dungeons in nearly any order they chose. However, the [[Thieves' Hideout]] must be completed before the [[Desert Palace (A Link Between Worlds)|Desert Palace]], as the [[Sand Rod]] is required to gain entrance to the Desert Palace.<br />
<br />
{{Galbox|A Link Between Worlds Dungeons}}<br />
<br />
==Items==<br />
''A Link Between Worlds'' introduced a new mechanic where instead of earning each item by going through dungeons, [[Link]] has to either rent or buy each item from a "wandering merchant" named [[Ravio]]. Nearly every one of Ravio's items is available to Link from almost the beginning of the game, with the exclusion of the [[Sand Rod]], which is accessible after rescuing [[Osfala]] from the [[Thieves' Hideout]].<br />
{{Galbox|A Link Between Worlds Items}}<br />
<br />
==Bosses and Mini-Bosses==<br />
''A Link Between Worlds'' has bosses that are very similar in appearance and name to the bosses in {{Zelda|lttp|l}}. <br />
{{Galbox|A Link Between Worlds Bosses}}<br />
<br />
==Media==<br />
===Screenshots===<br />
<gallery><br />
File:Zelda3DS.png<br />
File:Nintendo Direct April 13 Scrn1.png<br />
File:Nintendo Direct April 13 Scrn2.png<br />
File:Nintendo Direct April 13 Scrn3.png<br />
File:Nintendo Direct April 13 Scrn4.png<br />
File:Nintendo Direct April 13 Scrn5.png<br />
File:3DS Zelda scrn01 E3.png<br />
File:3DS Zelda scrn02 E3.png<br />
File:3DS Zelda scrn03 E3.png<br />
File:3DS Zelda scrn04 E3.png<br />
File:3DS Zelda scrn05 E3.png<br />
File:3DS Zelda scrn06 E3.png<br />
File:3DS Zelda scrn07 E3.png<br />
File:3DS Zelda scrn08 E3.png<br />
File:3DS Zelda scrn09 E3.png<br />
File:3DS Zelda scrn10 E3.png<br />
</gallery><br />
<br />
===Scene Artwork===<br />
<gallery><br />
File:A-Link-Between-Worlds-Scene-Art-1.jpg<br />
File:A-Link-Between-Worlds-Scene-Art-2.jpg<br />
File:A-Link-Between-Worlds-Scene-Art-3.jpg<br />
File:A-Link-Between-Worlds-Scene-Art-4.jpg<br />
File:A-Link-Between-Worlds-Scene-Art-5.jpg<br />
</gallery><br />
<br />
===Videos===<br />
{{Youtube|qAluniNRibs|300px|E3 2013 Reveal Trailer}}<br />
{{Youtube|IcZ8wnPWb4s|300px|Nintendo Direct announcement featuring both 3D and 2D platforming}}<br />
{{Youtube|U2TtJy9b3xo|300px|August Nintendo Direct}}<br />
{{Clear}}<br />
<br />
===Alternate box art===<br />
<gallery><br />
File:Lbwalt.jpg|Alternate box art<br />
File:Lbwselects.jpg|European Nintendo Selects box art<br />
</gallery><br />
<br />
{{Clear}}<br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
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<br />
{{Cat|Games|A Link Between Worlds}}<br />
{{Cat|A Link Between Worlds}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Spirit_Tracks&diff=278210The Legend of Zelda: Spirit Tracks2020-12-18T02:16:43Z<p>Levationunknown: Undid revision 278187 by BRRRGOBRRR (talk)</p>
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<div><onlyinclude>{{Infobox|game<br />
| name = ''Spirit Tracks''<br />
| logo = [[File:Stlogo.png]]<br />
| boxart = [[File:Spirit-Tracks-Cover.jpg]]<br />
| release [[Nintendo DS]] = <br />
{{Region|us|y=2009|m=12|d=7}}<br />
{{Region|au|y=2009|m=12|d=10}}<br />
{{Region|eu|y=2009|m=12|d=11}}<br />
{{Region|jp|y=2009|m=12|d=23}}<br />
| developer = [[Nintendo EAD]]<br />
| producer = [[Eiji Aonuma]]<br />
| director = [[Daiki Iwamoto]]<br />
| walkthrough = [http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough.php Walkthrough]<br />
[https://www.youtube.com/playlist?list=PL31W_K6qTXThpFtuikjzT1N_4N5B2tXH3 Video Walkthrough]<br />
| guides = <br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-heart-containers.php Heart Containers]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-stamp-stations.php Stamp Stations]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-force-gems.php Force Gems]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-rabbits.php Rabbit Locations]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php Bosses]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-enemies.php Enemies]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-items.php Items]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-train-parts.php Train Parts]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-treasures.php Treasures]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-characters.php Characters]<br />
[[Spirit Tracks Story|Story]]<br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-round-table-discussion.php Discussion]<br />
| gallery = <br />
[http://www.zeldadungeon.net/gallery/index.php?cat=22 Artwork]<br />
[http://www.zeldadungeon.net/gallery/index.php?cat=82 Screenshots]<br />
| videos = <br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-videos.php Videos]<br />
| music = <br />
[http://www.zeldadungeon.net/Zelda13-spirit-tracks-music.php Music]<br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough.php ''Spirit Tracks'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: Spirit Tracks''''' is the fifteenth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It was released on the [[Nintendo DS]] in [[2009]], and is the direct sequel to the first DS Zelda, ''[[The Legend of Zelda: Phantom Hourglass]]''.<br />
<br />
==Story==<br />
[[File:Link 3 ST.png|35px|left]]{{Main|Spirit Tracks Story}}<br />
The events in ''[[The Legend of Zelda: Spirit Tracks]]'' are set a hundred years after those in ''[[The Legend of Zelda: Phantom Hourglass]]''. [[Link]], the [[Hero of Winds]], alongside [[Tetra]] and her pirates, successfully found a new continent ruled over by the [[Spirits of Good]] sealing away the Demon King [[Malladus]] with the use of the [[Spirit Tracks]]. They named this new continent after [[Hyrule]]; however, to distinguish between the old and the new Hyrule, this one is referred to as [[New Hyrule]].<br />
<br />
[[Link]], a young boy in training to become an engineer under [[Alfonzo]], lives with [[Niko]] in [[Aboda Village]]. He travels to [[Hyrule Castle]] to receive his [[Engineer Certificate]] from [[Zelda|Princess Zelda]], but during the ceremony, the princess discreetly hands him a letter, requesting him to read it alone. The letter reveals a passage into the castle, and she asks him to meet her later that day. When he does, she asks him to help her sneak out of the castle so she can visit the [[Tower of Spirits]] and discover what's behind the missing [[Spirit Tracks]]. However, on the way there, the tracks disappear beneath them and they crash. [[Byrne]] and [[Chancellor Cole]] soon appeared, kidnapping Princess Zelda and separating Zelda's spirit from her physical body. Link finds her spirit wandering around Hyrule Castle later, but he's the only one who could see her. The pair must then recover Zelda's body and defeat the revived [[Malladus]].<br />
<br />
===Prologue Gallery===<br />
<gallery><br />
File:Spirit-Tracks-Intro-1.png<br />
File:Spirit-Tracks-Intro-2.png<br />
File:Spirit-Tracks-Intro-3.png<br />
File:Spirit-Tracks-Intro-4.png<br />
File:Spirit-Tracks-Intro-5.png<br />
</gallery><br />
<br />
==Gameplay==<br />
In ''Spirit Tracks'', the player explores the overworld by the use of Link's [[Spirit Train]]. Because the train is held to rails and can't divert from them, the player has to switch track in order to change their direction. ''Spirit Tracks'' continued a mechanic from ''Phantom Hourglass'' allowing the player to draw the route they wish to take. Like the other games in the Adult Timeline, the player encounters many enemies while traveling through the overworld. At the beginning of the game, the player can only scare them away with the whistle, but as the game progresses, they gain access to a cannon which allows them to fire by tapping with the stylus the target they want to hit. After the player has gotten to a certain point in the game, they can accept request from characters to take them somewhere by the train. While doing this, not only does the player have to plot their route and fight off enemies, they also have to obey all traffic signs and stop correctly at stations. Later, the player also gains access to the [[Freight Car]], which allows the player to ship freight across [[New Hyrule]]. While similar to transporting passengers, the player is not required to obey signs or stop correctly at stations, but is required to meet the demands of certain types of freight (Ex: Ice cannot be in someplace warm for too long). The player can make it easier to travel across the land by activating space-time gates. To do this, they need to find the opening gate, which has a green triangle at the top, and fire at it. Once this is done, they can enter the space-time gate from either side by blowing the train's whistle until the portal is open. It is important to note though, that no time gates will be available at the start of the game, and to get more, the player has to either complete side quests to get [[Force Gem]]s, or progress further in the story.<br />
<br />
Link must create new tracks by defeating a level in the [[Tower of Spirits]] obtaining a section of the [[Rail Map]]. Link must then enter the sanctuary of the specific realm and play a duet with a [[Lokomo]], creating the tracks necessary to enter the Temple of the specific realm. After defeating the Temple, Link must return to the Tower of Spirits to obtain yet another section of the [[Rail Map]]. Link must defeat all five Temples and all six levels of the Tower of Spirits and then defeat Malladus to complete his epic adventure.<br />
<br />
==Controls==<br />
The controls for yet another DS Zelda game are basically the same as ''Phantom Hourglass''. Use the stylus to move, tap swipe to attack, tap to use a jump attack, make a circle to do a spin attack, and thrust forward to stab. Tap the Menu button to open the menu and the items list to select an item. Tap the items icon to use it and tap on the screen. Double-tap to roll; it just wouldn't be Zelda without it.<br />
<br />
==Items==<br />
{{Galbox|Spirit Tracks Items}}<br />
<br />
==Heart Containers==<br />
<br />
In ''Spirit Tracks'', you start off with three hearts and can collect five more via completing dungeons. Beside these, there are eight more you can collect.<br />
<br />
#"Take 'em all on."<br />
#:For this one, you must beat level one of the "take 'em all on" minigame in Castle town. The woman will give you the container for completing it.<br />
#"Rabbit Hunt."<br />
#:Catch five rabbits from over the world and return them to the guy at rabbit haven. He'll give you the heart container in return. <br />
#"The inflation of sanctuaries."<br />
#:There is a shop in the snowfall sanctuary, which happens to be selling a heart container. Buy it for a whopping 2,000 rupees.<br />
#"Swordsman's challenge."<br />
#:You can get this by playing the Swordsman's challenge minigame. You must get at least 60 hits for the heart container.<br />
#"Whip race."<br />
#:Do the whip race minigame. Beat it in under 75 seconds for the heart container.<br />
#"Pirate rescue."<br />
#:The pirate rescue minigame holds this heart container. After beating this minigame for the first time for the force gem, do it again so that there is a Goron you have to save. Beat it with at least 4,000 points for the heart container.<br />
#"Golden Beedle."<br />
#:After spending at least 5,000 rupees at [[Beedle's Air Shop]], you will have 500 points and will become a gold member. As a gift Beedle will give you a heart container.<br />
#"Block puzzle."<br />
#:Beat all the three block puzzles at the ends of the earth station to find it in a golden treasure chest.<br />
<br />
==Characters==<br />
[[File:Chancellor Cole.png|30px|left]]{{Main|:Category:Spirit Tracks Characters|Spirit Tracks Characters}}<br />
*[[Link]]<br />
*[[Zelda|Princess Zelda]]<br />
*[[Chancellor Cole]]<br />
*[[Malladus]]<br />
*[[Niko]]<br />
*[[Alfonzo]]<br />
*[[Byrne]]<br />
*[[Anjean]]<br />
<br />
==Enemies==<br />
[[File:DarkTrainArt.png|25px|left]]{{Main|:Category:Spirit Tracks Enemies|Spirit Tracks Enemies}}<br />
{{Main|:Gallery:Spirit Tracks Enemies|Spirit Tracks Enemies (Gallery)}}<br />
{{clear}}<br />
==Bosses== <br />
{{Galbox|Spirit Tracks Bosses}}<br />
<br />
==Locations==<br />
{{Galbox|Spirit Tracks Locations}}<br />
<br />
==Reception==<br />
''Spirit Tracks'' has received generally positive reception by both critics and users. GameInformer gave the game a score of 8 [http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/default.aspx] and Spirit Tracks has received an average press score of 8.7.{{Unsourced}} Improving in nearly all aspects, ''Spirit Tracks'' trumped its predecessor, ''Phantom Hourglass''.{{Unsourced}} Negative feedback mostly centralized on the mundane overworld design, as many felt the train took away the freedom of exploration.{{Unsourced}} As of May 5th, 2012, the game has sold 3.08 million copies worldwide.{{Unsourced}}<br />
<br />
==Merchandise and Product==<br />
* The [[Spirit Tracks Furata Choco Egg Trading Figures]] are candy made by Furuta Confectionery where a small figure is inside a chocolate egg shell. It was released on January 17, 2011.<br />
<br />
==Trivia==<br />
*The names of [[Boss|bosses]], [[dungeon]]s and various other things have different names in the European version of ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.<br />
<br />
*Unlike other ''Zelda'' games, in which stories of deities and heroes seem to be valued, in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the citizens of [[New Hyrule]] seem to have largely forgotten about the spirits, and some even cast them off as foolish old tales.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:ST-1.jpg<br />
File:ST-2.jpg<br />
File:ST-3.jpg<br />
File:ST-4.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|R2znyYLdWI8|270|Game Intro}}<br />
{{Youtube|MIMWa9flaxU|270|American Commercial}}<br />
{{Youtube|sHQGZUqKdqw|270|Japanese Commercial}}<br />
{{Youtube|3nMDUVmB_W8|270|UK Commercial}}<br />
<br />
{{Clear}}<br />
<br />
{{GamesFooter}}<br />
<br />
<br />
{{Cat|Games|Spirit Tracks}}<br />
{{Cat|Spirit Tracks|Spirit Tracks}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Twilight_Princess&diff=278209The Legend of Zelda: Twilight Princess2020-12-18T02:16:09Z<p>Levationunknown: Undid revision 278192 by BRRRGOBRRR (talk)</p>
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<div><onlyinclude>{{Infobox|game<br />
| name = ''Twilight Princess''<br />
| logo = [[File:Twilight Princess logo - GCN for light bg.png|350px]]<br />
| boxart = [[File:Twilight Princess NOA cover - TPGCN.jpg|200px]][[File:BoxZeldaTwilightPrincess.jpg|200px]]<br />
| release [[Nintendo Wii]] = <br />
{{Region|us|y=2006|m=11|d=19}}<br />
{{Region|jp|y=2006|m=12|d=2}}<br />
{{Region|au|y=2006|m=12|d=7}}<br />
{{Region|eu|y=2006|m=12|d=8}}<br />
{{Region|kr|y=2008|m=8|d=27}}<br />
| release [[Nintendo GameCube|Nintendo<br/>GameCube]] = <br />
{{Region|jp|y=2006|m=12|d=2}}<br />
{{Region|us|y=2006|m=12|d=11}}<br />
{{Region|eu|y=2006|m=12|d=15}}<br />
{{Region|au|y=2006|m=12|d=19}}<br />
| release [[Nintendo Wii U|Nintendo<br/>Wii U]] ''([[The Legend of Zelda: Twilight Princess HD|HD]])''= <br />
March 4, 2016<br />
| developer = [[Nintendo EAD]]<br />
| producer = [[Shigeru Miyamoto]]<br />
| director = [[Eiji Aonuma]]<br />
| walkthrough = [https://www.zeldadungeon.net/twilight-princess-walkthrough/ Text Walkthrough]<br/>[https://www.youtube.com/watch?v=2KHLyEjaKe8&list=PL7772BD5BB07B6C4E Video Walkthrough]<br />
| guides = <br />
[http://www.zeldadungeon.net/Zelda11-twilight-princess-golden-bugs.php Golden Bugs]<br />
[[Sacred Grove Guardians|Guardian Puzzle]]<br />
[[Malo Mart and Magic Armor Guide|Magic Armor Guide]]<br />
[[Twilight Princess Heart Pieces|Pieces of Heart]]<br />
[http://www.zeldadungeon.net/Zelda11-twilight-princess-poe-souls.php Poe Souls]<br />
[[Twilight Princess Bosses|Bosses]]<br />
[[Twilight Princess Bottles|Bottles]]<br />
[[Howling Stone]]s<br />
[[Twilight Princess Upgrades|Upgrades]]<br />
[[Twilight Princess Characters|Characters]]<br />
[[Twilight Princess Story|Story]]<br />
| gallery = [[Gallery:Twilight Princess]]<br/>[http://www.zeldadungeon.net/gallery/index.php?cat=18 Image Gallery]<br />
| videos = [[#Videos|§ Videos]]<br />
| music = [http://www.zeldadungeon.net/SoundTracks-Twilight-Princess.php Soundtrack]<br />
}}</onlyinclude><br />
<br />
{{ZD|[https://www.zeldadungeon.net/twilight-princess-walkthrough/ ''Twilight Princess'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: Twilight Princess''''' (''{{Tt|Towairaito Purinsesu|トワイライトプリンセス}}'') is the 13th installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. This game's story takes place after the [[Child Ending]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', when [[Zelda]] sent [[Link]] back in time to prevent the events of ''Ocarina of Time'' and allowed Link to live out his childhood.<br />
<br />
On November 12th, 2015, a [[The Legend of Zelda: Twilight Princess HD|HD remake]] was announced for the Wii U.<br />
==Story==<br />
[[File:Wolf-Link-and-Midna-Artwork.png|50px|left]]{{Main|Twilight Princess Story}}<br />
<!-- insert brief summary here --><br />
Link lives a peaceful life in Ordon Village as a goat herder and animal wrangler. He is a valuable friend to both the village and forest. One day, Link is given the opportunity to visit Castle Town as an envoy to present a specially crafted sword to the royal family. Before Link embarks, however, tragedy strikes the village and he is forced to leave his tranquil life behind. Link must venture forth into the vast land of Hyrule to bring peace back to his village and, along the way, uncover the secret behind the mysterious Twilight.<br />
<br />
==Characters==<br />
[[File:Midna_Icon.png|30px|left]]{{Main|Twilight Princess Characters}}<br />
<br />
Twilight Princess features its own set of support characters, most of whom live around either [[Hyrule Castle]], [[Kakariko Village]], or [[Ordon Village]].<br />
<br />
'''Ashei (25)'''<br />
A member of the Resistance, a group of people seeking to restore Hyrule.<br />
<br />
'''Auru (60)'''<br />
Senior member of the Resistance.<br />
<br />
'''Barnes (39)'''<br />
A resident of Kakariko Village and owner of the Bomb Shop.<br />
<br />
'''Beth (10)'''<br />
A young girl in Link's village who is the daughter of Hanch and Sera.<br />
<br />
'''Borville (?)'''<br />
The Castle Town's only medical doctor who has excellent credentials, but is biased and often unhelpful.<br />
<br />
'''Chudley (32)'''<br />
Runs a very swanky store in Castle Town.<br />
<br />
'''Colin (9)'''<br />
The son of Rusl and Uli. He is meek, mild and timid, but good-natured like his parents.<br />
<br />
'''Coro (16)'''<br />
A gatekeeper living in a cottage and eking out a subsistence in Ordon Woods, Coro is content with his primitive surrounding. City dwellers refer to him as a "bumpkin". Coro is the younger brother of Iza and the older brother of Hena.<br />
<br />
'''Fado (17)'''<br />
Works with Link in the same farmhouse.<br />
<br />
'''Falbi'''<br />
Is a former circus member. He has begun a small business awarding fabulous prizes for those who can grab a Cucco by the legs and pilot it to a small platform down on Lake Hylia,<br />
<br />
'''Fyer'''<br />
Is a former circus member. He has recently started his own small business firing folks from a cannon. He is a great mechanic specializing in rebuilding old cannons.<br />
<br />
'''Hanch (40)'''<br />
Beth's father and Sera's husband. He runs the only commodity shop in the village.<br />
<br />
'''Hena (14)'''<br />
Sister to Iza and Coro. She takes an active and healthy enjoyment in fishing.<br />
<br />
'''Ilia (16)'''<br />
Daughter of Bo, the mayor of Ordon Village, and close friend of Link. She has a cheerful disposition, and is always gentle and kind.<br />
<br />
==Races==<br />
The races in ''Twilight Princess'' are similar to those of ''Ocarina of Time'', but also feature the addition of new races.<br />
{{Category:Twilight Princess Races}}<br />
<br />
==Enemies==<br />
{{Galbox|Twilight Princess Enemies}}<br />
<br />
==Dungeons==<br />
There are ten [[Dungeon]]s in ''Twilight Princess'' ― nine are mandatory and one is optional. The dungeons, in order, are as follows:<br />
{{Galbox|Twilight Princess Dungeons|gallery_widths=120|gallery_heights=90}}<br />
<br />
==Mini-Bosses==<br />
{{Category:Twilight Princess Mini-Bosses}}<br />
<br />
==Bosses==<br />
{{Category:Twilight Princess Bosses}}<br />
<br />
==Items==<br />
{{Galbox|Twilight Princess Items}}<br />
<br />
==Heart Pieces==<br />
{{main|Twilight Princess Heart Pieces}}<br />
<br />
==Locations==<br />
{{Galbox|Twilight Princess Locations}}<br />
<br />
==Merchandise==<br />
*The [[Twilight Princess Bioworld Merchandising White Triforce Hat]] released in [[2011]] and was available for $16.99 at most GameStop stores in the United States.<br />
*The [[Twilight Princess Nubytech Controller|Twilight Princess Themed Controller]] was never released but two prototypes are known to exist.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:TP-1.jpg<br />
File:TP-2.jpg<br />
File:TP-3.jpg<br />
File:TP-4.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|-VBMCZzmdp8|270|Game Intro}}<br />
{{Youtube|OMK9Xa4ErLw|270|American Wii Commercial}}<br />
{{Youtube|ynf_Em0xExE|270|American Wii Commercial}}<br />
{{Youtube|7S_Xik27yxM|270|European Wii Commercial}}<br />
{{Youtube|uabPfsuHDQ4|270|Japanese Wii Commercial}}<br />
{{Youtube|syrl2sSR5mQ|270|Japanese Commercial}}<br />
{{Youtube|n08wKdnKHsY|270|Japanese Commercial}}<br />
<br />
{{Clear}}<br />
<br />
{{GamesFooter}}<br />
{{Cat|Games|Twilight Princess}}<br />
{{Cat|Twilight Princess|Twilight Princess}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_The_Minish_Cap&diff=278208The Legend of Zelda: The Minish Cap2020-12-18T02:15:49Z<p>Levationunknown: Undid revision 278193 by BRRRGOBRRR (talk)</p>
<hr />
<div><onlyinclude>{{Infobox|game<br />
| name = ''The Minish Cap''<br />
| logo = [[File:TMC logo.png]]<br />
| boxart = [[File:Minish-Cap-Cover.jpg]]<br />
| release [[Game Boy Advance]] = <br />
{{Region|jp|y=2004|m=11|d=4}}<br />
{{Region|eu|y=2004|m=11|d=12}}<br />
{{Region|us|y=2005|m=1|d=10}}<br />
{{Region|au|y=2005|m=4|d=7}}<br />
| release [[Nintendo 3DS|3DS Virtual Console]] (Ambassadors) =<br />
{{Region|au|y=2011|m=12|d=15}}<br />
{{Region|us|y=2011|m=12|d=16}}<br />
{{Region|eu|y=2011|m=12|d=16}}<br />
{{Region|jp|y=2011|m=12|d=16}}<br />
| release [[Nintendo Wii U|Wii U Virtual Console]] =<br />
{{Region|us|y=2014|m=6|d=5}}<br />
{{Region|jp|y=2014|m=4|d=30}}<br />
{{Region|eu|y=2014|m=5|d=29}}<br />
{{Region|au|y=2014|m=5|d=29}}<br />
| developer = [[Capcom]]<br />
| producer = [[Keiji Inafune]]<br />
| director = [[Hidemaro Fujibayashi]]<br />
| walkthrough = [https://www.zeldadungeon.net/the-minish-cap-walkthrough/ Walkthrough]<br />
| guides = <br />
[[The Minish Cap Heart Pieces|Heart Pieces]]<br />
[[The Minish Cap Goron Quest|Goron Quest]]<br />
[[The Minish Cap Bosses|Bosses]]<br />
[http://www.zeldadungeon.net/Zelda10EnemyGuide.php Enemies]<!-- TODO [[The Minish Cap Enemies|Enemies]] exists, but the guide content hasn't been ported over. --><br />
[[The Minish Cap Items|Items]]<br />
[[The Minish Cap Bottles|Bottles]]<br />
[[The Minish Cap Fairy Fountains|Fairy Fountains]]<br />
[[Tiger Scroll]]s<br />
[[Wind Crest]]s<br />
[[The Minish Cap Characters|Characters]]<br />
[[Figurines]]<br />
[[The Minish Cap Story|Story]]<br />
[[Swordsman Newsletter]]s<br />
| gallery = <br />
[http://www.zeldadungeon.net/gallery/index.php?cat=65 Official Art]<br />
[http://www.zeldadungeon.net/gallery/index.php?cat=66 Screenshots]<br />
| music = <br />
[http://www.zeldadungeon.net/Soundtracks-The-Minish-Cap.php Soundtrack]<br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/Zelda10-the-minish-cap-walkthrough.php ''The Minish Cap'' Walkthrough]}}<br />
<br />
Nearly two years after the release of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', Nintendo released the next handheld adventure in the [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], '''''The Legend of Zelda: The Minish Cap'''''. This time utilizing a modified version of the ''[[The Legend of Zelda: Four Swords|Four Swords]]'' art style altered to be more in line with ''The Wind Waker'' art style. The game uses an improved version of the interface found in the Game Boy and Game Boy Color titles.<br />
<br />
This game introduced a new race to the series which hasn't been seen in any other games since, the [[Minish|Picori]] (or Minish). These small creatures can only be seen by children, meaning that Link can interact with them throughout the adventure. Early on in the game, Link meets up with [[Ezlo]], a transfigured Minish who joins Link as his iconic cap and giving tips along the way. Using Ezlo's mystical powers, Link is able to shrink down at various portals throughout [[Hyrule]] and enter the small world of the Minish, solving puzzles and entering dungeons that were previously inaccessible.<br />
<br />
One of the game's primary goals is to gather the [[Four Elements]] in order to restore power to the [[Four Sword]], allowing Link to progressively split into mirror images of himself in order to battle enemies and solve puzzles. That, along with the final boss, reveals that this game is the prequel to the Four Swords games, setting the stage for those adventures.<br />
<br />
Many of the sounds, including Link's voice, were taken from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', though the game resembles ''The Wind Waker'' more.<br />
<br />
While being only released for the Game Boy Advance for nearly seven years, ''The Minish Cap'' was released on the [[Nintendo 3DS|3DS Virtual Console]] as a part of the exclusive ten Game Boy Advance games for the Ambassador program. Three years after the re-release, ''The Minish Cap'' was released on the [[Nintendo Wii U|Wii U]] [[Virtual Console]], being the first time non-Ambassadors can play it other than its initial release.<br />
<br />
==Story==<br />
[[File:TMC Picori Blade.png|35px|left]]{{Main|The Minish Cap Story}}<br />
<br />
Princess Zelda visit her childhood friend, Link, who lives with his grandfather, the royal blacksmith, Smith. Smith asks Link to bring a sword he created to the King of Hyrule to present to the winner of the tournament at the Picori Festival, in celebration of when the Picori last came to Hyrule 100 years ago to the day.The two go to Hyrule Town to join in the festivities.<br />
After, the King present the winner of the tournament with Smith's sword and allow them to touch the sacred Picori Blade, binding the Bound Chest shut. However, it is revealed that the winner, Vaati, has malicious intent, and breaks the Picori Blade, opening the Bound Chest and flooding Hyrule with monsters. He then turns Princess Zelda to stone and flees the area. Vaati was after the Light Force, that golden light that was once wielded by the hero mentioned in the legends of the Picori.<br />
<br />
This game follows the young Link who sets out on a quest to save [[Zelda|Princess Zelda]] from the evil Wind Mage [[Vaati]], who also causes trouble for the rest of Hyrule. To Link's aid comes the small Picori and a strange talking cap named Ezlo, who grants Link the ability to turn into the size of a Picori and hopped on his head like a hat.<br />
<br />
==Races==<br />
{{:Category:The Minish Cap Races}}<br />
<br />
==Characters==<br />
{{Galbox|The Minish Cap Characters}}<br />
<br />
==Enemies==<br />
{{Galbox|The Minish Cap Enemies}}<br />
<br />
==Bosses==<br />
{{Galbox|The Minish Cap Bosses}}<br />
<br />
==Items==<br />
{{Galbox|The Minish Cap Items}}<br />
<br />
==Locations==<br />
{{Galbox|The Minish Cap Locations}}<br />
<br />
==Other media==<br />
* [[The Legend of Zelda: The Minish Cap (Manga)]]<br />
<br />
<br />
==The Legend of Zelda Triforce GBA SP==<br />
In Europe the game could also be obtained by a [[The Legend of Zelda: The Minish Cap Limited Edition Pak|limited edition bundle]] with a golden Game Boy Advance Supreme crested with a [[Triforce]]. Only 25,000 were given to stores. However, Nintendo created 300 Limited Edition Collectors Boxes. The boxes contained: ''The Minish Cap''; the Golden GBA SP and a long sleeved shirt and hat.<br />
<br />
==Merchandise and Product==<br />
* [[The Minish Cap Yujin Gashapon Phone Strap Figures]] are a set of 7 phone-strap figures, that were produced in 2004 by Tomy Yujin, and sold for 100 yen a piece.<br />
<br />
==Trivia==<br />
*The logo for ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' featured in pre-release material and some commercials featured the [[Master Sword]] rather than the [[Four Sword]]. This is interesting, because the Master Sword does not appear in the game at all.<br />
*''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' is the only main-series [[The Legend of Zelda (Series)|''Zelda'' game]] with [[Hyrule]] as its overworld that does not feature a desert.<br />
*In the European version of ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', the [[Mt. Crenel Mineral Water]] found on [[Mt. Crenel]] is called the Hot Spring Water.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:TMC-1.png<br />
File:TMC-2.png<br />
File:TMC-3.png<br />
File:TMC-4.png<br />
File:The_Minish_Cap_.png<br />
File:The Minish Cap4.png<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|jS1ZPgjOiYc|270|Game Intro}}<br />
{{Youtube|Vd9XL1igPs8|270|American Commercial}}<br />
{{Youtube|XOmn7MI7egA|270|Japanese Commercial}}<br />
{{Youtube|0yocQhCnfDg|270|European Commercial}}<br />
{{Youtube|zQrG9OhUWNY|270|Japanese Trailer}}<br />
<br />
{{Clear}}<br />
<br />
{{GamesFooter}}<br />
<br />
{{Cat|Games|Minish Cap, The}}<br />
{{Cat|The Minish Cap|Minish Cap, The}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&diff=278207The Legend of Zelda: The Wind Waker2020-12-18T02:15:27Z<p>Levationunknown: Undid revision 278194 by BRRRGOBRRR (talk)</p>
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<div><onlyinclude>{{Infobox|game<br />
| name = ''The Wind Waker''<br />
| logo = [[File:The Wind Waker Title.png]]<br />
| boxart = [[File:WWBoxArt.jpg]]<br />
| release [[Nintendo GameCube]] = <br />
{{Region|jp|y=2002|m=12|d=13}}<br />
{{Region|us|y=2003|m=3|d=24}}<br />
{{Region|kr|y=2003|m=4|d=16}} {{Ref|source=[http://ruliweb.daum.net/etc/game/3194.daum Ruliweb]}}<br />
{{Region|eu|y=2003|m=5|d=2}}<br />
{{Region|au|y=2003|m=5|d=7}}<br />
| release [[Nintendo Wii U]] = <br />
{{Region|jp|y=2013|m=9|d=26}}<br />
{{Region|eu|y=2013|m=10|d=4}}<br />
{{Region|na|y=2013|m=10|d=4}}<br />
{{Region|au|y=2013|m=10|d=5}}<br />
| developer = [[Nintendo EAD]]<br />
| producer = [[Shigeru Miyamoto]]<br />
| director = [[Eiji Aonuma]]<br />
| walkthrough = <br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.php Walkthrough]<br />
| guides = <br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-big-octos.php Big Octos]<br />
[[The Wind Waker Blue ChuChu Locations|Blue ChuChus]]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-island-trading-sequence.php Trading Sequence]<br />
[[The Wind Waker Withered Trees|Withered Trees]]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-bosses.php Bosses]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-enemies.php Enemies]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-great-fairies-upgrades.php Great Fairies/Upgrades]<br />
[[The Wind Waker Heart Pieces|Heart Pieces]]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-items.php Items]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-bottles.php Bottles]<br />
[http://www.zeldadungeon.net/Zelda09-the-wind-waker-songs.php Songs]<br />
[[The Wind Waker Treasure Charts|Treasure Charts]]<br />
[http://www.zeldadungeon.net/Zelda09Characters.php Characters]<br />
[http://www.zeldadungeon.net/Zelda09Codes.php Codes]<br />
[http://www.zeldadungeon.net/Zelda09Story.php Story]<br />
| gallery = <br />
[http://www.zeldadungeon.net/gallery/index.php?cat=16 Image Gallery]<br />
[http://www.zeldadungeon.net/Zelda09Maps.php Maps]<br />
| music = <br />
[http://www.zeldadungeon.net/Zelda09Midis.php Midis]<br />
[http://www.zeldadungeon.net/Soundtracks-The-Wind-Waker-Original-Soundtrack.php Soundtrack]<br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.php ''The Wind Waker'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: The Wind Waker''''' is the tenth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It was also the first ''The Legend of Zelda'' title on the [[Nintendo GameCube]].<br />
<br />
On January 23rd, 2013, [[Eiji Aonuma]] announced a remake of ''The Wind Waker'' on the [[Nintendo Wii U]], with updated HD graphics and a new interface.{{Ref|[[Interview:Nintendo Direct January 23rd 2013|Nintendo Direct]], January 23rd, 2013}}<br />
<br />
==Story==<br />
[[File:WindWakerLinkHD.png|60px|left]]{{Main|The Wind Waker Story}}<br />
<!--Please SUMMARIZE the story, focusing on exposition.--><br />
On the day of [[Link]]'s birthday, his sister, [[Aryll]], is captured by the [[Helmaroc King]]. Link joins a group of [[Tetra's Pirates|pirates]] led by [[Tetra]] in order to rescue Aryll from the [[Forsaken Fortress]]. However, he is captured upon reaching the top of the fortress and thrown out. After meeting a sentient boat known as the [[King of Red Lions]], Link learns that in order to rescue his sister, he must ultimately face [[Ganon]]dorf, the true master of the Forsaken Fortress. Using the [[Wind Waker]], Link and the King of Red Lions travel all over the [[Great Sea]] in an attempt to locate the legendary [[Master Sword]] and find the lost kingdom of [[Hyrule]], including the power of the [[Triforce]].<br />
<br />
==Gameplay==<br />
''The Wind Waker'' continues the 3D gameplay from ''Ocarina of Time'' and ''Majora's Mask'', but improves upon it. The game features new sword abilities to combat, most notably the parry attack, which allows the player to strike an enemy of guard at a certain time. The game also features a much larger world than the titles on the N64, and has a seamless transition from sailing to being on an island. Unlike the N64 titles, which have very square dungeons, ''The Wind Waker'''s dungeons are more dynamic.<br />
<br />
==Development==<br />
The game was originally designed without cel-shading in mind; Eiji Aonuma suggested that the game should use cel-shading as a way to introduce new ideas to the series. The game was originally planned to include transparent water, but this was scrapped very early in development.<br />
<br />
The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 Zelda games before it. Link himself had clothing slightly different from his final clothing at this stage.<br />
<br />
After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.{{Ref|name=wikipedia-development|[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker#Development Wikipedia: The Legend of Zelda: The Wind Waker]}} In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer. <br />
<br />
Between 2002 and 2003, more preview images of the game were released. The name of the game was revealed in October 2002, and in December, the English translation was revealed.{{Ref|name=wikipedia-development}} Link's clothing, as well as the HUD, were finalized to their current versions. Several dungeons were scrapped to save time for a December release in Japan and a slightly modified American release in March 2003.<br />
<br />
==Reception==<br />
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new Zelda game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish".<br />
<br />
Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.{{Ref|"Celda: A Retrospective" - [http://www.games.supertrainstationh.com/STSH-Celda.html Super Train Station H]}}<br />
<br />
When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making ''The Wind Waker'' the second Zelda game to receive a perfect score from Famitsu.<br />
<br />
==Remakes==<br />
===''The Legend of Zelda: The Wind Waker HD''===<br />
[[File:Tetra_The_Wind_Waker_HD.png|30px|left]]{{Main|The Legend of Zelda: The Wind Waker HD}}<br />
On January 23rd, 2013 during a Nintendo Direct Wii U Games presentation, [[Nintendo]] announced that ''The Wind Waker'' was to be remade for the Wii U console. The game includes upgraded graphics, a tuned up overall game experience, ability to play it off-screen on the Wii U GamePad, and Miiverse compatibility.{{Ref|[http://www.nintendo.com/nintendo-direct/archive/01-23-2013/ Nintendo Direct], January 23rd, 2013}} It is slated for a release in October 2013.{{Ref|source=[http://e3.nintendo.com/games/detail/the-legend-of-zelda-wind-waker/ Nintendo E3 Web Site]}}<br />
<br />
It was released in North America on September 20, 2013. In addition to updated graphics, '''The Wind Waker HD''' includes the [[Swift Sail]], an updated [[Triforce Shard]] quest, and a [[Hero Mode]] like the one in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. '''The Wind Waker HD''''s Hero Mode adds a certain level of difficulty to the game by doubling the amount of damage that Link takes from enemies and removing [[Recovery Heart]]s from the game. A few minor changes made to the game are the change to the [[Pictograph Box]] to allow it to hold 12 pictures at a time, the ability to take pictures of Link, and the addition of the [[Tingle Bottle]], which replaced the [[Tingle Tuner]].<br />
<br />
==Graphics==<br />
''The Wind Waker'' uses a unique style of cel-shading, designed to emulate the style of a large-studio animated film instead of the simpler style of a comic book or television animation. As such, background elements use textures that are somewhat more detailed than those used for non-static objects, such as characters. Most lighting on background elements is pre-rendered, though the game also uses much real-time lighting on all objects. A cloth simulation system, which affects cloth, hair, grass, and particles, provides some realism, as does the subtle depth of field effect and image distortion caused by heat. The graphics style itself was partly influenced by Japanese feature animation.<br />
<br />
==Characters==<br />
{{Galbox|The Wind Waker Characters}}<br />
<br />
==Races==<br />
[[File:TWWHD-medli-makar.png|30px|left]]{{Main|:Category:The Wind Waker Races|The Wind Waker Races}}<br />
<br />
==Enemies==<br />
{{Galbox|The Wind Waker Enemies}}<br />
<br />
==Items==<br />
{{Galbox|The Wind Waker Items}}<br />
<br />
==Locations==<br />
'''The Wind Waker''' is set on the [[Great Sea]]. There are 49 islands in the Great Sea to explore along with enemy [[Submarine]]s and [[Platform]]s. He travels the Great Sea with the help of a talking boat known as the [[King of Red Lions]]. Link can use the [[Wind Waker]] to control the flow of the winds, which allows him to set his course without dependence on the wild nature of the winds of the ocean. When Link arrives at an island for the first time, he can ask a [[Fishman]] for information on said island, as well as a map of the territory and its position on the Great Sea.<br />
<br />
{{Galbox|The Wind Waker Locations}}<br />
<br />
==Music==<br />
''The Wind Waker''’s music had an overall Irish theme, with wood winds and string instruments taking center stage in crafting a beautiful sound track for the world to fall in love with. The Overworld theme is replaced with “The Great Sea”. Link does not use an instrument in this game, instead using a conductor's baton, the Wind Waker. With this Link conducts tunes in ¾, 4/4, and even 6/4. <br />
<br />
==Other media==<br />
*[[The Legend of Zelda: The Wind Waker - Link's Logbook (Manga)]]<br />
<br />
==Merchandise==<br />
*[[The Wind Waker Sports Watch]] was a free GameStop giveaway in early 2003 with the purchase of a [[Nintendo GameCube]], used to get customers in GameStop stores, and to push sales for the GameCube and ''The Wind Waker''.<br />
*[[The Wind Waker Bobblehead Doll]] was a free limited giveaway at Target retail stores.<br />
*[[The Wind Waker Yujin Gashapon Figures]] are a 5 piece set of small figures of [[Link]], [[Aryll]], and [[Tetra]]. These were released exclusively in Japan at 200 Yen a piece.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:TWW-1.jpg<br />
File:TWW-2.jpg<br />
File:TWW-3.jpg<br />
File:TWW-4.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|4wgpXyzCfyw|270|American Commerical}}<br />
{{Youtube|m5pv7yRNiI8|270|Japanese Commerical}}<br />
{{Youtube|lz4f40uVa8Y|270|Game Intro}}<br />
{{Youtube|j3qJctqtF9M|270|E3 2002 presentation for ''The Wind Waker''}}<br />
{{Clear}}<br />
<br />
{{References}} <br />
<br />
{{GamesFooter}}<br />
<br />
<br />
{{Cat|Games|Wind Waker, The}}<br />
{{Cat|The Wind Waker|Wind Waker, The}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Oracle_of_Seasons&diff=278206The Legend of Zelda: Oracle of Seasons2020-12-18T02:14:58Z<p>Levationunknown: Undid revision 278196 by BRRRGOBRRR (talk)</p>
<hr />
<div><onlyinclude>{{Infobox|game<br />
| name = ''Oracle of Seasons''<br />
| logo = [[File:Oracle of Seasons Title.png]]<br />
| boxart = [[File:Oracle-of-Seasons-Box.jpg]]<br />
| release [[Game Boy Color]] = <br />
{{Region|jp|y=2001|m=2|d=27}}<br />
{{Region|na|y=2001|m=5|d=14}}<br />
{{Region|eu|y=2001|m=10|d=5}}<br />
{{Region|au|y=2001|m=10|d=5}}<br />
| release [[Nintendo 3DS|3DS Virtual<br/>Console]] = <br />
{{Region|jp|y=2013|m=2|d=27}}<br />
{{Region|na|y=2013|m=5|d=30}}<br />
| developer = [[Flagship]]<br />
| producer = [[Noritaka Funamizu]]<br />
| director = [[Hidemaro Fujibayashi]]<br />
| walkthrough = <br />
[http://www.zeldadungeon.net/Zelda07-oracle-of-seasons-walkthrough.php Text Walkthrough]<br />
| guides = <br />
[[Oracle of Seasons Trading Sequence|Trading Sequence]]<br />
[[Oracle of Seasons Heart Pieces|Heart Pieces]]<br />
[[Oracle of Seasons Bosses|Bosses]]<br />
[[Oracle of Seasons Enemies|Enemies]]<br />
[[Oracle of Seasons Items|Items]]<br />
[[Gallery:Oracle of Seasons Characters|Characters]]<br />
[[Oracle of Seasons Story|Story]]<br />
| gallery = <br />
[http://www.zeldadungeon.net/gallery/index.php?cat=14 Image Gallery]<br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/Zelda07-oracle-of-seasons-walkthrough.php ''Oracle of Seasons'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: Oracle of Seasons''''' is one of the two games in Capcom's Oracle Series alongside ''[[The Legend of Zelda: Oracle of Ages]]'' on the Game Boy Color. Released in 2001, it has sold 3.96 million copies.{{Ref|[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]}} When beaten, it can be linked to ''Oracle of Ages'' through the use of passwords; it can also be done vice versa.<br />
By completing the linked game, you can fight [[Twinrova]] and [[Ganon]], completing the two games to their full extent.<br />
<br />
On May 30th, [[2013]], a bit more than 12 years about their initial release, both ''Oracle of Seasons'' and ''Oracle of Ages'' were ported to the [[Nintendo 3DS]].<br />
<br />
==Story==<br />
[[File:Din_Dancing.png|30px|left]]{{Main|Oracle of Seasons Story}}<br />
[[Onox]], the General of Darkness, has trapped [[Din (Oracle)|Din]], the Oracle of Seasons within his castle. With Din gone the seasons are thrown into chaos. [[Link]] must find a way to stop Onox, save Din, and restore order to the land of [[Holodrum]]. With the assistance of the Season Spirits - Winter, Spring, Summer, and Autumn, which are located in different towers in the [[Temple of Seasons]](Located in [[Subrosia]]) - the seasoned protagonist gains the ability to control the seasons using the [[Rod of Seasons]]. With each dungeon Link takes on, he gains another [[Essence]], which in turns gives the [[Maku Tree (Oracle of Seasons)|Maku Tree]] strength. In retrieving the eighth and final Essence, the Maku Tree gains enough strength to create the [[Huge Maku Seed]]. Using the Huge Maku Seed, Link is able to infiltrate [[Onox's Castle]]. Upon defeating the reptilian antagonist, and Din is saved, the seasons are returned to normal. Depending on the which game the player chooses to play first when linking the two games, Link either continues on to [[Labrynna]] in ''Oracle of Ages'', or he leaves on a boat, inevitably triggering the events in ''[[The Legend of Zelda: Link's Awakening]]''.<br />
<br />
===Timeline Placement===<br />
''Oracle of Seasons'' takes place some time after the "Link is defeated" ending of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.{{Ref|[http://www.glitterberri.com/hyrule-historia/page-69/ Hyrule Historia Page 69 - the Timeline]}} It follows directly after ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', and leads into ''Oracle of Ages'' - or comes after, depending on the order the player decides to use when linking their game - and ''Link's Awakening''. All four games star the same incarnation of Link.<br />
<br />
==Races==<br />
<center>{{Gallery|size=100|pad=5}}<br />
{{Gallery/Box|file=Impa-Art.png|link=Hylian|caption=[[Hylian]]}}<br />
{{Gallery/Box|file=Bipin.png|link=Human|caption=[[Human]]}}<br />
{{Gallery/Box|file=Gorons-Ages.png|link=Goron|caption=[[Goron]]}}<br />
{{Gallery/Box|file=Rosa-Art.png|link=Subrosian|caption=[[Subrosian]]}}<br />
{{Gallery/Bottom}}</center><br />
<br />
==Characters==<br />
{{Galbox|Oracle of Seasons Characters}}<br />
<br />
==Dungeons==<br />
{{Galbox|Oracle of Seasons Dungeons}}<br />
<br />
==Enemies==<br />
{{Galbox|Oracle of Seasons Enemies}}<br />
<br />
==Bosses==<br />
{{Galbox|Oracle of Seasons Bosses}}<br />
<br />
==Items==<br />
{{Galbox|Oracle of Seasons Items}}<br />
<br />
==Locations==<br />
{{Main|:Category:Oracle of Seasons Locations|Oracle of Seasons Locations}}<br />
*[[Holodrum]]<br />
*[[Subrosia]]<br />
<br />
==Other media==<br />
*[[The Legend of Zelda: Oracle of Seasons (Manga)]]<br />
<br />
==Gallery==<br />
<gallery><br />
File:OoS-1.png<br />
File:OoS-2.png<br />
File:OoS-3.png<br />
File:OoS-4.png<br />
File:Legend_of_Zelda,_Oracle_of_Seasons.png<br />
File:NobleSwordScreen.png<br />
File:Temple of Seasons.png<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|I4vUeIP4heY|270|Oracle of Seasons and Oracle of Ages CG Commerical}}<br />
{{Youtube|vZsXFezjFNY|270|Game Intro}}<br />
{{Clear}}<br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
<br />
<br />
{{Cat|Games|Oracle of Seasons}}<br />
{{Cat|Oracle of Seasons|Oracle of Seasons}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time&diff=278205The Legend of Zelda: Ocarina of Time2020-12-18T02:14:38Z<p>Levationunknown: Undid revision 278197 by BRRRGOBRRR (talk)</p>
<hr />
<div><onlyinclude>{{Infobox|game<br />
| name = ''Ocarina of Time''<br />
| logo = [[File:OoT_logo.png|350px|center]]<br />
| boxart = [[File:OoTBoxArt.jpg]]<br />
| release [[Nintendo 64]] = <br />
{{Region|jp|y=1998|m=11|d=21}}<br />
{{Region|us|y=1998|m=11|d=23}}<br />
{{Region|eu|y=1998|m=12|d=11}}<br />
| release [[Nintendo GameCube|Nintendo<br/>GameCube]] = <br />
{{Region|jp|y=2003|m=11|d=7}}<br />
{{Region|eu|y=2003|m=11|d=14}}<br />
{{Region|us|y=2003|m=11|d=17}}<br />
{{Region|au|y=2004|m=3|d=19}}<br />
{{Region|kr|y=2002|}}<br />
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] = <br />
{{Region|eu|y=2007|m=2|d=23}}<br />
{{Region|jp|y=2007|m=2|d=26}}<br />
{{Region|us|y=2007|m=2|d=26}}<br />
| release [[Nintendo Wii U#Virtual Console|Wii U Virtual<br/>Console]] = <br />
{{Region|eu|y=2015|m=7|d=2}}<br />
{{Region|us|y=2015|m=7|d=2}}<br />
{{Region|jp|y=2015|m=12|d=22}}<br />
| release [[IQue Player]] = <br />
{{Region|cn|y=2003|m=11|d=17}}<br />
| release [[Nintendo 3DS]]<br>(''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'')= <br />
{{Region|jp|y=2011|m=6|d=16}}<br />
{{Region|eu|y=2011|m=6|d=17}}<br />
{{Region|us|y=2011|m=6|d=19}}<br />
{{Region|au|y=2011|m=6|d=30}}<br />
{{Region|kr|y=2012|m=09|d=27}}<br />
| developer = [[Nintendo EAD]]<br />
| publisher = [[Nintendo|Nintendo Co., Ltd.]]<br />
| producer = [[Shigeru Miyamoto]]<br />
| director = Shigeru Miyamoto<br/>[[Yoichi Yamada]]<br/>[[Eiji Aonuma]]<br/>[[Yoshiaki Koizumi]]<br />
| walkthrough = <br />
[https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Text Walkthrough]<br />
[https://www.youtube.com/playlist?list=PL8C7A9D9AD3CC39F8 Video Walkthrough]<br />
| guides = '''List:'''<br />
*[[Ocarina of Time Biggoron's Sword Trading Sequence|Trading Sequence]]<br />
*[[Ocarina of Time Big Poe Guide|Big Poes]]<br />
*[[Ocarina of Time Epona Quest|Epona Quest]]<br />
*[[Ocarina of Time Fishing Guide|Fishing Pond]]<br />
*[[Forest Stage]]<br />
*[https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ocarina-of-time-gerudo-training-ground-and-ice-arrow-guide/ Gerudo Training Ground]<br />
*[[Ocarina of Time Masks|Masks]]<br />
*[[Ocarina of Time Gold Skulltulas|Gold Skulltulas]]<br />
*[[Ocarina of Time Heart Pieces|Heart Pieces]]<br />
*[[Ocarina of Time Bosses|Bosses]]<br />
*[[Ocarina of Time Enemies|Enemies]]<br />
*[[Ocarina of Time Items|Items]]<br />
*[[Ocarina of Time Bottles|Bottles]]<br />
*[[Ocarina of Time Soft Soil Locations|Bean Bed Locations]]<br />
*[[Ocarina of Time Fairy Fountains|Fairy Fountains]]<br />
*[[Ocarina of Time Songs|Ocarina Songs]]<br />
*[[Ocarina of Time Scarecrow's Song|Scarecrow's Song]]<br />
*[[Ocarina of Time Characters|Characters]]<br />
*[[Ocarina of Time Gossip Stones|Gossip Stones]]<br />
*[[Ocarina of Time Shops|Shops]]<br />
*[[Ocarina of Time Glitches|Glitches]]<br />
| gallery = <br />
[https://www.zeldadungeon.net/gallery/thumbnails.php?album=318 Beta Version]<br />
[[Ending of Ocarina of Time|Ending Screenshots]]<br />
[https://www.zeldadungeon.net/gallery/index.php?cat=12 Image Gallery]<br />
| music = <br />
[[Ocarina of Time Midis|Midis]]<br />
[[The Legend of Zelda: Ocarina of Time Original Soundtrack|Soundtrack]]<br />
[[The Legend of Zelda: Ocarina of Time Hyrule Symphony|Hyrule Symphony]]<br />
[[The Legend of Zelda: Ocarina of Time Re-Arranged Album|Re-Arranged]]<br />
}}</onlyinclude><br />
<br />
{{ZD|[https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ ''Ocarina of Time'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: Ocarina of Time''''' is the fifth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It is preceded by ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' and followed by ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. ''Ocarina of Time'' was praised by critics and players alike for its intuitive storyline and time travel mechanics<br />
and its 3D graphical style, which was new technology at the time. Like previous ''Zelda'' titles, ''Ocarina of Time'' was directed and produced by [[Shigeru Miyamoto]], who also worked on [[Nintendo]] titles including the Super Mario series and Donkey Kong. ''Ocarina of Time'' was very well received by critics and it is one of the few video game titles to have received a perfect score from gaming magazine ''Famitsu''. ''Ocarina of Time'' has received numerous awards and perfect scores in multiple gaming magazines. The game was originally released on the Nintendo 64 in [[Ocarina of Time Versions|numerous versions]], and emulated versions of the title have been released on [[Nintendo GameCube]] (GCN), [[Nintendo Wii|Wii]] and [[Nintendo Wii U|Wii U]]; it was available in China on the [[iQue Player]] (iQue); while [[The Legend of Zelda: Ocarina of Time 3D|a remake]] is available for the ''Nintendo 3DS''.<br />
<br />
The base game mechanic behind ''Ocarina of Time'' is its titular "time travel" concept in which the hero travels backward and forward seven years in time by removing the [[Master Sword]] from its pedestal in the [[Temple of Time]] or vice versa. This blade is in turn used to defeat the game's boss monsters and seal the King of Evil, [[Ganon]]dorf, in the [[Sacred Realm]]. Time travel is also used heavily in the various side stories and side quests. The other massive innovation is the use of the [[Ocarina of Time]]. The use of this instrument allows the hero to teleport to various locations, influence certain elements of the scenery, influence the time of day and the weather, speak with the hero's friend [[Saria]], and summon your horse. This aspect introduced a heavy use of instruments in the series and has popularized the ocarina instrument since.<br />
<br />
==Story==<br />
[[File:Ocarina_of_Time.png|30px|left]]{{Main|Ocarina of Time Story}}<br />
{{Spoiler|section}}<br />
The story of ''Ocarina of Time'' revolves around the Gerudo King and evil wizard, Ganondorf's rise to power and the hero, [[Link]]'s quest to defeat him and return peace to the land of [[Hyrule]] once again. The game opens with the hero's mentor and protector, the [[Great Deku Tree]], sending a fairy, [[Navi]], to inform the hero about his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the land of Hyrule and is vying for power. The hero leaves his home in [[Kokiri Forest]] and travels to [[Hyrule Castle]] to meet [[Zelda|Princess Zelda]]. She explains to Link about a dream that she had in which all of Hyrule was covered in dark clouds. She asks Link to collect the [[Spiritual Stones]] of [[Goron's Ruby|Fire]] and [[Zora's Sapphire|Water]]. The young hero goes to [[Hyrule Castle Town]] and watches the Princess being pursued by Ganondorf. At this point, [[Zelda|Princess Zelda]] gives Link the Ocarina of Time. Link continues onward, undaunted, to the Temple of Time where he receives the Master Sword.<br />
<br />
After removing the Master Sword from the [[Pedestal of Time]], the hero falls into a deep sleep for seven years, guarded by the sage Rauru. When Link awakens, he discovers that much has changed during the seven years he spent sleeping. Rauru explains to Link what he must do, giving him hints on how and where to find the other sage medallions. With the help of [[Sheik]], the hero travels to the temples and awakens the [[Seven Sages|six Sages]]. The hero travels to the Temple of Time once more where he discovers that Sheik is actually Zelda. Ganondorf comes and captures the princess. The hero travels to Ganondorf's castle. Ganondorf confronts him for a final showdown, in which he utilizes the power hidden in the Master Sword and the [[Light Arrow]]s to weaken and then defeat Ganondorf. The hero and Princess Zelda manage to escape, but before they can leave the ruins, they are confronted by Ganondorf in his true form (Ganon). The hero defeats him once again, and with the aid of Princess Zelda and the six other Sages, traps the evil king in the Sacred Realm. The Princess thanks the hero and returns him to his childhood.<br />
<br />
==Gameplay==<br />
''Ocarina of Time'' is the first game in the series to introduce a 3D environment. ''Ocarina of Time'' also pioneered the Z-targeting combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in ''The Legend of Zelda'' series.<br />
<br />
At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before.<br />
<br />
==Characters==<br />
{{Galbox|Ocarina of Time Characters}}<br />
<br />
==Races==<br />
''Ocarina of Time'' was the first game in the franchise to feature several vastly different races. The different races are based on the different terrains throughout the main regions of the game.<br />
<br />
{{Category:Ocarina of Time Races}}<br />
<br />
==Enemies==<br />
{{Galbox|Ocarina of Time Enemies}}<br />
<br />
==Bosses and Mini-Bosses==<br />
{{Galbox|Ocarina of Time Bosses}}<br />
<br />
==Dungeons==<br />
{{Galbox|Ocarina of Time Dungeons}}<br />
<br />
==Items==<br />
{{Galbox|Ocarina of Time Items}}<br />
<br />
==Heart Pieces==<br />
[[File:Piece of Heart (Ocarina of Time).png|30px|left]]{{Main|Ocarina of Time Heart Pieces}}<br />
<br />
==Locations==<br />
In ''Ocarina of Time'', Link starts off in his home at Kokiri Forest. The forest is where the first dungeon of the game takes place inside the Great Deku Tree. In Kokiri Forest, there are many townsfolk, including the leader [[Mido]] and Link's best friend, Saria. There is a place called the [[Lost Woods]] within the forest. Saria has a hideout there next to the [[Forest Temple (Ocarina of Time)|Forest Temple]], which is unreachable as a kid. Out of Kokiri Forest, there is a place called [[Hyrule Field]], the largest area in the game. Every location is connected to it, with Hyrule Field being at the center of these locations acting as almost a hub world. As a kid, Link must run very far across the field. As an adult, Link can have an optional event to get a horse, [[Epona]], which makes travel much more efficient in Hyrule Field. The next area Link can visit is the Market, which is where the majority of townsfolk, stores, and games are located. The Bazaar, a store with many convenient wares such as the Hylian shield is first encountered at the Market. There is also a Potion Shop, which sells potions to refill Link's life and Magic Meter. Next is the [[Happy Mask Shop]], which gives Link the option to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the [[Mask of Truth]].<br />
<br />
{{Galbox|Ocarina of Time Locations}}<br />
<br />
==Reception==<br />
Reviews for ''Ocarina of Time'' were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.{{Ref|[http://ign64.ign.com/articles/150/150437p1.html IGN]}} This perfect score was the very first IGN had ever given out. This game is commonly referred to as the best ''Zelda'' game and one of the best games ever.<br />
<br />
==Beta==<br />
The beta for ''Ocarina of Time'' holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, there are some facts known. In early stages of development, the Lost Woods were a fully 3D environment. Remnants of a location dubbed the [[Unicorn Fountain]] by fans have also been found in ''Ocarina of Time'''s code, though it cannot be found in the regular game. One early video showed Link receiving the full [[Triforce]], causing many rumors that it could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. However, there is no proof that the Triforce ever was or is in the game's code. Another cool fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to find a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to make her fully functional and hope to eventually release a patch that makes her compatible with the current game Additionally, the code for two medallions that are not seen in the game appeared that translate into Wind Medallion and Earth Medallion.<br />
<br />
An expansion to ''Ocarina of Time'', known as Ura Zelda, was planned to make use of the Nintendo 64 Disk Drive and add new dungeons.{{Ref|[[Interview:IGN August 27th 1999|IGN August 27th, 1999]]|Ura Zelda is based on The Ocarina of Time for 64DD.|Shigeru Miyamoto}} However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, [[Eiji Aonuma]], the director of the ''Zelda'' franchise, asked Miyamoto for permission to make an entirely new ''Zelda'' game within a year so that he did not have to work on it any longer.{{Ref|[[Interview:Iwata Asks: Spirit Tracks|Iwata Asks: Spirit Tracks]]|Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't see it turning into a new The Legend of Zelda, either. But we'd been told to make The Legend of Zelda. It isn't as though we could just say, "I don't want to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn't have to be a "flip-side".<br />
|Eiji Aonuma}} Miyamoto agreed, and this game became ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]''.<br />
<br />
==Other Media==<br />
*[[The Legend of Zelda: Ocarina of Time (Manga)]] is the official manga for ''Ocarina of Time''. It is written and illustrated by [[Akira Himekawa]], and it is divided into two volumes.<br />
*[[The Legend of Zelda: Ocarina of Time (Comic)]] was published in a special edition of the European Club Nintendo magazine in 1998. This comic provides the background story to ''Ocarina of Time''.<br />
*[[The Legend of Zelda: The Abridged Series]] is a fan-made parody series released on YouTube by [http://www.youtube.com/user/adamwestslapdog adamwestslapdog].<br />
*[[Ocarina of Time Instruction Manual|Instructional Manual]]s:<br />
**[[Ocarina of Time North American Instruction Manual|North America N64]]<br />
**[[Ocarina of Time Japanese Instruction Manual|Japan]]<br />
**[[Ocarina of Time French and Dutch Instruction Manual|French/Dutch]]<br />
**[[Ocarina of Time Master Quest Instruction Manual|North America GCN & Master Quest]]<br />
<br />
==Merchandise==<br />
*[[How to Draw The Legend of Zelda]] is a guide book to drawing some of the characters, enemies, and bosses from ''Ocarina of Time'' and ''Majora's Mask''.<br />
<br />
''Ocarina of Time'' has more merchandise than that of any other ''Zelda'' title. UFO catcher plushes, figures by BD&A, statues by First 4 Figures, and even some clothing to name a few.<br />
<br />
Multiple versions of the soundtrack were released, mostly in Japan:<br />
*[[The Legend of Zelda: Ocarina of Time Original Soundtrack]]<br />
*[[The Legend of Zelda: Ocarina of Time Hyrule Symphony]]<br />
*[[The Legend of Zelda: Ocarina of Time Nintendo Power Soundtrack]]<br />
*[[The Legend of Zelda: Ocarina of Time 3D Official Soundtrack]]<br />
*[[The Legend of Zelda: Ocarina of Time Re-Arranged Album]]<br />
*[[The Legend of Zelda: Ocarina of Time (Nintendo of Europe Soundtrack)]]<br />
*[[The Legend of Zelda: Ocarina of Time Vol. II The Lost Tracks]]<br />
<br />
==Trivia==<br />
*The title screen music is a reference to the song played when the [[Recorder]] is used in ''[[The Legend of Zelda]]''.<br />
<br />
==Gallery==<br />
===Scene Artwork===<br />
{{main|Gallery:Ocarina of Time}}<br />
<gallery widths="200" heights="140"><br />
File:Link-Encountering-Ganondorf.png|Child Link's first encounter with Ganondorf<br />
File:Link-Sheik-Instruments.png|Adult Link and [[Sheik]] playing their instruments<br />
File:Link-Fighting-Ganondorf-Fire.png|Link fighting Ganondorf<br />
</gallery><br />
<br />
===Characters===<br />
{{main|Gallery:Ocarina of Time Characters}}<br />
<gallery heights=200><br />
File:Young-Link-Art.png|Child Link<br />
File:Young-Zelda-Art.png|Child Zelda<br />
File:OoT-Link-FairyBow.png|Adult Link w/[[Fairy Bow]]<br />
File:Ganondorf-Art.png|Ganondorf<br />
</gallery><br />
<br />
===Bosses===<br />
{{main|Gallery:Ocarina of Time Bosses}}<br />
<gallery heights=160><br />
Barinade 1.png|N64 model of Barinade<br />
File:Link-Fighting-Volvagia.png|Link Fighting [[Volvagia]]<br />
Ganon-Ocarina.png|Official artwork of Ganon<br />
</gallery><br />
<br />
===Screenshots===<br />
<gallery widths="140" heights="105"><br />
File:Oot-1.jpg<br />
File:Oot-2.jpg<br />
File:Oot-3.jpg<br />
File:Oot-4.jpg<br />
</gallery><br />
<br />
====Beta screenshots====<br />
<gallery widths=140 heights=105><br />
File:Darknut-Beta-OOT.png|[[Darknut]] (earlier)<br />
File:DarknutV2-Beta-OOT.jpg|[[Darknut]] (later)<br />
File:Octorok-Beta-OOT.jpg|[[Octorok]]<br />
File:Stalfos-Beta-OOT.jpg|[[Stalfos]]<br />
File:Unicorn Fountain.jpg|"[[Unicorn Fountain]]"<br />
</gallery><br />
<br />
===Videos===<br />
{{Youtube|JntHVUp7m4E|270|American Commercial}}<br />
{{Youtube|evI5pF5h8Ck|270|European Commercial}}<br />
{{Youtube|jdZFCKSWpTA|270|Japanese Commercial}}<br />
{{Youtube|oXtl4wcUlDw|270|French Beta Commercial/Demo}}<br />
{{Youtube|CtMllWsML5M|270|Game Intro}} <br />
{{Youtube|kSXpRpsDAhc|270|Brazilian Commercial}}<br />
{{Clear}}<br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
<br />
<br />
{{Cat|Games|Ocarina of Time}}<br />
{{Cat|Ocarina of Time|Ocarina of Time}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening&diff=278204The Legend of Zelda: Link's Awakening2020-12-18T02:14:18Z<p>Levationunknown: Undid revision 278198 by BRRRGOBRRR (talk)</p>
<hr />
<div>{{Specify|this=the '''2019 Switch game'''|second=the '''1993 Game Boy game'''|secondlink=[[The Legend of Zelda: Link's Awakening (Game Boy)|Link's Awakening (Game Boy)]]|other=the '''1998 Game Boy Color game'''|link=[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]}}<br />
{{Infobox|game<br />
| name = ''Link's Awakening'' (2019)<br />
| logo = [[File:la19-logo.png]]<br />
| boxart = [[File:la19-boxart.png]]<br />
| release [[Nintendo Switch]] = <br />
{{Region|na|y=2019|m=9|d=20}}<br />
{{Region|jp|y=2019|m=9|d=20}}<br />
{{Region|eu|y=2019|m=9|d=20}}<br />
{{Region|au|y=2019|m=9|d=20}}<br />
| developer = [[Nintendo EAD]]<br />
| publisher = [[Nintendo|Nintendo Co., Ltd.]]<br />
| producer = <br />
| director = <br />
| walkthrough = <br />
| guides = <br />
| gallery = <br />
}}<br />
<br />
'''The Legend of Zelda: Link's Awakening''' is a remake of the 1993 game of the [[The Legend of Zelda: Link's Awakening (Game Boy)|same name]]. Announced during a Nintendo Direct presentation on February 13th, 2019{{Ref|Nintendo Direct Reveal Trailer 02-13-2019}}, the game received a short teaser trailer. During E3 2019, a worldwide release date of September 20th, 2019 was shown. The game has received a massive overhaul in the graphics department, although the overworld is largely unchanged gameplay-wise. Aspects of ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'' are also included, such as the [[Color Dungeon]], though the [[Camera Shop]] does not appear, as it is replaced by [[Dampé's Shack]].<br />
<br />
==Story==<br />
{{main|Link's Awakening Story}}<br />
After defeating [[Ganon]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Link decides to go on a journey to prepare himself in case such an evil returns. During this journey, Link's ship falls prey to a storm. Link wakes up on the beach of the mysterious island of [[Koholint Island|Koholint]], where he must gather eight instruments in order to wake the [[Wind Fish]] sleeping atop [[Mt. Tamaranch]] and leave the island.<br />
<br />
==Graphics==<br />
The game's art-style has radically changed, creating a much more modern look, with high-resolution models and shaders present. There is a blur effect on the edges of the screen, though only when [[Link]] is in the overworld. The character models appear to have a chibi look, almost reminiscent of toys.<br />
<br />
==Changes==<br />
*Link is now able to attack diagonally, as opposed to the original, where he could only swing his sword in four set directions. This is the same for overworld movement.<br />
*Several items get dedicated buttons - [[Sword]]¸ [[Hylian Shield]], [[Pegasus Boots]], [[Power Bracelet]] - and no longer need to be equipped from the pause menu. You still need to collect the items to make their function available.<br />
*While almost everything in the world shown thus far is identical, a ledge can now be seen on top of [[Kanalet Castle]], allowing Link to jump off. This is presumably a quality of life improvement, allowing quick access for Link to leave the castle, as opposed to having to backtrack through the dungeon, as was required beforehand{{Ref|Nintendo Direct Reveal Trailer 02-13-2019 (1:05)}}. The entrance to Bottle Grotto has one of the flowers replaced with a heavy rock, making it possible to re-enter the dungeon after returning Bow-wow.<br />
*[[Apple]] trees appear in the overworld, which Link can run in to, causing them to drop. They can be eaten, presumably functioning as [[Recovery Heart]]s{{Ref|E3 2019 Trailer 06-11-2019 (0:45)}}.<br />
*A new item, the [[Bottle|Fairy Bottle]], appears in the game. It "looks big enough to hold a [[Fairy]] inside"{{Ref|E3 2019 Trailer 06-11-2019 (1:56)}}. One can be found at the bottom of the [[Fishing Pond]], another is given to Link from Dampé after completing a [[Chamber Dungeon]], a third is given when completing the lonely ghost quest.<br />
*Keys no longer drop from the ceiling in dungeons; a chest holding the key will appear in its place{{Ref|E3 Nintendo Treehouse: Live Gameplay 06-11-19 (22:35)}}.<br />
*There are now 20 [[Heart Container]]s in the game, six more than in the original version. Certain [[Piece of Heart|Pieces of Heart]] have also been shifted in location.<br />
*The number of [[Secret Seashell]]s available are 50 instead of 26. None of which are missable.<br />
*The fishing minigame has been given a larger variety of fish over time.<br />
*The trendy game has been extended to give various trophies as possible prizes. These figurines can be placed in the houses in mabe village.<br />
*The rapids game has an additional racing mode.<br />
*There are additional warp points added. Also, Song 2 will let you choose which warp point to warp to from any overworld location.<br />
*If you finish Level 5 before Level 4, you no longer skip the lonely ghost quest.<br />
*Stealing from the shop is now much more difficult.<br />
*The chess piece horse head puzzle is no longer random, but rather has a specific technique.<br />
*[[Cucco]]s and [[Mutt]]s are now truly invincible. Neither [[Magic Powder]] nor the [[Magic Rod]] kills our animal friends.<br />
<br />
==New Features==<br />
===Chamber Dungeons===<br />
{{main|Chamber Dungeon}}<br />
These are customizable dungeons accessed by speaking to [[Dampé]] in his shack, located where the Camera Shop was in ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'' (West [[Tal Tal Heights]]). Dampé presents Link with various challenges, which require him to arrange chambers from previously explored dungeons to create a new dungeon in a specific shape. Chamber Dungeons must have an entrance room, Nightmare's Lair, and all doors must connect. There also must be enough chests holding keys to be able to unlock every locked door or block. If there is more than one stairway in the dungeon, Link must choose which ones will connect. Link can earn various items as reward, including Rupees, and one reward is seen to be a Fairy Bottle. There is a timer, which counts up; it is unknown whether completing challenges in certain time brackets affects the reward given{{Ref|E3 Nintendo Treehouse: Live Gameplay 06-11-19 (15:16)}}. <br />
<br />
===amiibo===<br />
{{image|file=link-la-amiibo.png|align=right|size=150px}}<br />
{{main|amiibo}}<br />
One amiibo is to be released with the game, based on Link's new appearance. ''All Legend of Zelda'' amiibo are usable in the game, and they each provide different ''Plus Effects'' in the Chamber Dungeon, adding new gameplay elements to the rooms of the dungeon. The Link's Awakening Link amiibo adds [[Shadow Link]] to the dungeon, who will follow Link through the rooms. Defeating Shadow Link will reward Link with additional [[Rupee]]s{{Ref|E3 Nintendo Treehouse: Live Gameplay 06-11-19 (29:24)}}.<br />
<br />
==Characters==<br />
{{main|Link's Awakening Characters}}<br />
The majority of characters return in this remake, one notable exception being the [[Photographer]]. Recurring character [[Dampé]] appears in their place, allowing Link to access the Chamber Dungeons and their challenges.<br />
<br />
{{Galbox|Link's Awakening Characters}}<br />
<br />
==Enemies==<br />
{{main|Link's Awakening Enemies}}<br />
All the enemies that have appeared thus far are found in the exact same locations where they appeared in the original, with significant overhauls to their game models.<br />
<br />
{{Gallery|size=140|pad=5}}<br />
{{Gallery/Box|file=la19-octorok.png|link=Octorok#Link's Awakening|Octorok|caption=[[Octorok#Link's Awakening|Octorok]]}}<br />
{{Gallery/Box|file=la19-moblin.png|link=Moblin#Link's Awakening|Moblin|caption=[[Moblin#Link's Awakening|Moblin]]}}<br />
{{Gallery/Bottom}}<br />
<br />
==Instruments of the Sirens==<br />
{{main|Eight Instruments of the Sirens|Instruments of the Sirens}}<br />
{{Gallery|size=140|pad=5}}<br />
{{Gallery/Box|file=la19-cello.png|link=File:la19-cello.png|caption=Full Moon Cello}}<br />
{{Gallery/Box|file=la19-conch.png|link=File:la19-conch.png|caption=Conch Horn}}<br />
{{Gallery/Box|file=la19-bell.png|link=File:la19-bell.png|caption=Sea Lily's Bell}}<br />
{{Gallery/Box|file=la19-harp.png|link=File:la19-harp.png|caption=Surf Harp}}<br />
{{Gallery/Box|file=la19-marimba.png|link=File:la19-marimba.png|caption=Wind Marimba}}<br />
{{Gallery/Box|file=la19-triangle.png|link=File:la19-triangle.png|caption=Coral Triangle}}<br />
{{Gallery/Box|file=la19-organ.png|link=File:la19-organ.png|caption=Organ of Evening Calm}}<br />
{{Gallery/Box|file=la19-drum.png|link=File:la19-drum.png|caption=Thunder Drum}}<br />
{{Gallery/Bottom}}<br />
<br />
==Trailer Screenshots==<br />
===Nintendo Direct February 2019===<br />
{{Gallery|size=160|pad=5}}<br />
{{Gallery/Box|file=la19-1.png|link=File:la19-1.png|caption=Opening Cinematic}}<br />
{{Gallery/Box|file=la19-2.png|link=File:la19-2.png|caption=Opening Cinematic}}<br />
{{Gallery/Box|file=la19-3.png|link=File:la19-3.png|caption=Opening Cinematic}}<br />
{{Gallery/Box|file=la19-4.png|link=File:la19-4.png|caption=Official Artwork - [[Koholint Island]]}}<br />
{{Gallery/Box|file=la-2019-logo.png|link=File:la-2019-logo.png|caption=Trailer Logo}}<br />
{{Gallery/Box|file=la19-5.png|link=File:la19-5.png|caption=[[Mabe Village]]}}<br />
{{Gallery/Box|file=la19-6.png|link=File:la19-6.png|caption=Mabe Village - [[BowWow]]}}<br />
{{Gallery/Box|file=la19-7.png|link=File:la19-7.png|caption=Mabe Village}}<br />
{{Gallery/Box|file=la19-8.png|link=File:la19-8.png|caption=Link performing a [[Spin Attack]]}}<br />
{{Gallery/Box|file=la19-9.png|link=File:la19-9.png|caption=Link fighting an [[Octorok]]}}<br />
{{Gallery/Box|file=la19-10.png|link=File:la19-10.png|caption=[[Kanalet Castle]]}}<br />
{{Gallery/Box|file=la19-11.png|link=File:la19-11.png|caption=[[Goponga Swamp]]}}<br />
{{Gallery/Box|file=la19-12.png|link=File:la19-12.png|caption=[[Marin]] in Mabe Village}}<br />
{{Gallery/Box|file=la19-13.png|link=File:la19-13.png|caption=[[Owl]] talking to Link}}<br />
{{Gallery/Box|file=la19-14.png|link=File:la19-14.png|caption=[[Key Cavern]]}}<br />
{{Gallery/Box|file=la19-15.png|link=File:la19-15.png|caption=Side-scrolling segment}}<br />
{{Gallery/Box|file=la19-16.png|link=File:la19-16.png|caption=[[Mysterious Woods]] - [[Moblin]]s}}<br />
{{Gallery/Box|file=la19-17.png|link=File:la19-17.png|caption=[[Rolling Bones]] in [[Tail Cave]]}}<br />
{{Gallery/Bottom}}<br />
<br />
===E3 2019===<br />
{{Gallery|size=160|pad=5}}<br />
{{Gallery/Box|file=la19-18.jpg|link=File:la19-18.jpg|caption=Marin and Link on [[Toronbo Shores]]}}<br />
{{Gallery/Box|file=la19-19.jpg|link=File:la19-19.jpg|caption=[[Marin and Tarin's House]]}}<br />
{{Gallery/Box|file=la19-20.jpg|link=File:la19-20.jpg|caption=[[Tal Tal Heights]]}}<br />
{{Gallery/Box|file=la19-21.jpg|link=File:la19-21.jpg|caption=Toronbo Shores}}<br />
{{Gallery/Box|file=la19-22.jpg|link=File:la19-22.jpg|caption=Raccoon in the Mysterious Woods}}<br />
{{Gallery/Box|file=la19-23.jpg|link=File:la19-23.jpg|caption=[[Yarna Desert]]}}<br />
{{Gallery/Box|file=la19-24.jpg|link=File:la19-24.jpg|caption=Link eating an [[Apple]]}}<br />
{{Gallery/Box|file=la19-25.jpg|link=File:la19-25.jpg|caption=[[Fishing Pond]]}}<br />
{{Gallery/Box|file=la19-26.jpg|link=File:la19-26.jpg|caption=[[Town Tool Shop]]}}<br />
{{Gallery/Box|file=la19-27.jpg|link=File:la19-27.jpg|caption=[[Rapids Ride]]}}<br />
{{Gallery/Box|file=la19-28.jpg|link=File:la19-28.jpg|caption=[[Bottle Grotto]]}}<br />
{{Gallery/Box|file=la19-29.jpg|link=File:la19-29.jpg|caption=[[Hinox#Link's Awakening|Hinox]] in Bottle Grotto}}<br />
{{Gallery/Box|file=la19-30.jpg|link=File:La19-30.jpg|caption=[[Master Stalfos]] in [[Catfish's Maw]]}}<br />
{{Gallery/Box|file=la19-31.jpg|link=File:La19-31.jpg|caption=[[Cue Ball]] in [[Angler's Tunnel]]}}<br />
{{Gallery/Box|file=la19-32.jpg|link=File:La19-32.jpg|caption=[[Evil Eagle]] in [[Eagle's Tower]]}}<br />
{{Gallery/Box|file=la19-33.jpg|link=File:La19-33.jpg|caption=[[Dampé's Shack]]}}<br />
{{Gallery/Box|file=la19-34.jpg|link=File:La19-34.jpg|caption=[[Dampé]]}}<br />
{{Gallery/Box|file=la19-35.jpg|link=File:La19-35.jpg|caption=[[Chamber Dungeon]] Creator}}<br />
{{Gallery/Box|file=la19-36.jpg|link=File:La19-36.jpg|caption=Interior of a Chamber Dungeon}}<br />
{{Gallery/Box|file=la19-37.jpg|link=File:La19-37.jpg|caption=Interior of a Chamber Dungeon}}<br />
{{Gallery/Box|file=la19-38.jpg|link=File:La19-38.jpg|caption=Dampé awarding a [[Bottle|Fairy Bottle]] to Link}}<br />
{{Gallery/Box|file=la19-39.jpg|link=File:La19-39.jpg|caption=[[Mt. Tamaranch]]}}<br />
{{Gallery/Bottom}}<br />
<br />
==Videos==<br />
{{Youtube|_U-_XfDGgDw|270|Nintendo Direct Reveal Trailer 02-13-19}}<br />
{{Youtube|PtC6U8hOZTk|270|E3 2019 Trailer 06-11-19}}<br />
{{Youtube|LHwhTv-LdPY|270|E3 Nintendo Treehouse: Live Gameplay 06-11-19}}<br />
<br />
{{clear}}<br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
<br />
{{Cat|Games|Link's Awakening}}<br />
{{Cat|Link's Awakening|Link's Awakening}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_A_Link_to_the_Past&diff=278203The Legend of Zelda: A Link to the Past2020-12-18T02:13:50Z<p>Levationunknown: Undid revision 278184 by BRRRGOBRRR (talk)</p>
<hr />
<div><onlyinclude>{{Infobox|game<br />
| name = ''A Link to the Past''<br />
| logo = [[File:A Link to the Past Title.png]]<br />
| boxart = [[File:ALTTP-Box-Art.jpg]]<br />
| release [[Super Nintendo Entertainment System|SNES]] =<br />
{{Region|jp|y=1991|m=11|d=21}}<br />
{{Region|na|y=1992|m=4|d=13}}<br />
{{Region|eu|y=1992|m=9|d=24}}<br />
| release [[Game Boy Advance]]<br/>(''[[The Legend of Zelda: A Link to the Past (GBA)|A Link to the Past]]''<br/>& ''[[The Legend of Zelda: Four Swords|Four Swords]]'')=<br />
{{Region|na|y=2002|m=12|d=2}}<br />
{{Region|jp|y=2003|m=3|d=14}}<br />
{{Region|eu|y=2003|m=3|d=28}}<br />
{{Region|au|y=2003|m=3|d=28}}<br />
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] = <br />
{{Region|jp|y=2006|m=12|d=2}}<br />
{{Region|na|y=2007|m=1|d=22}}<br />
{{Region|eu|y=2007|m=3|d=23}}<br />
{{Region|au|y=2007|m=3|d=23}}<br />
| release [[Nintendo Wii U|Wii U Virtual Console]] =<br />
{{Region|eu|y=2013|m=12|d=12}}<br />
{{Region|na|y=2014|m=1|d=30}}<br />
{{Region|jp|y=2014|m=2|d=12}}<br />
| release [[New Nintendo 3DS]] Virtual Console =<br />
{{Region|jp|y=2016|m=3|d=4}}<br />
{{Region|eu|y=2016|m=3|d=10}}<br />
{{Region|au|y=2016|m=3|d=10}}<br />
{{Region|na|y=2016|m=4|d=14}}<br />
| release SNES Classic Edition =<br />
{{Region|na|y=2017|m=9|d=29}}<br />
{{Region|eu|y=2017|m=9|d=29}}<br />
{{Region|jp|y=2017|m=9|d=30}}<br />
{{Region|au|y=2017|m=10|d=5}}<br />
| release [[Nintendo Switch]] Online =<br />
{{Region|jp|y=2019|m=9|d=5}}<br />
{{Region|na|y=2019|m=9|d=5}}<br />
{{Region|eu|y=2019|m=9|d=5}}<br />
{{Region|au|y=2019|m=9|d=5}}<br />
| developer = [[Nintendo EAD]]<br />
| producer = [[Shigeru Miyamoto]]<br />
| director = [[Takashi Tezuka]]<br />
| walkthrough = [https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/ Text Walkthrough]<br />
| guides = <br />
'''Quest'''<br />
[[A Link to the Past Heart Pieces|Heart Pieces]]<br />
[[A Link to the Past Upgrades|Weapon Upgrades]]]<br />
----'''Info'''<br />
[[A Link to the Past Story|Story]]<br />
[[A Link to the Past Characters|Characters]]<br />
'''Other Guides'''<br />
[[Gallery:A Link to the Past Enemies|Enemies]]<br />
[[A Link to the Past Bosses|Bosses]]<br />
[[A Link to the Past Items|Items]]<br />
[[A Link to the Past Bottles|Bottles]]<br />
[[A Link to the Past Fairy Fountains|Fairy Fountains]]<br />
[[A Link to the Past Warps|Warps]]<br />
| gallery = <br />
[http://www.zeldadungeon.net/gallery/index.php?cat=10 Image Gallery]<br />
[http://www.zeldadungeon.net/gallery/index.php?cat=77 Official Artwork]<br />
[http://www.zeldadungeon.net/gallery/index.php?cat=140 Screenshots]<br />
| music = [[A Link to the Past Midis|Midis]]<br />
}}</onlyinclude><br />
<br />
{{ZD|[https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/ ''A Link to the Past'' Walkthrough]}}<br />
<br />
'' '''The Legend of Zelda: A Link to the Past''' '' is the third installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], originally released in [[1992]] on the [[Super Nintendo Entertainment System|SNES]]. In [[2002]], it was [[The Legend of Zelda: A Link to the Past (GBA)|ported onto]] the [[Game Boy Advance]], and on January 22, [[2007]], it was re-released on the Wii Shop Channel's Virtual Console for 800 points. It has sold 4.61 million copies worldwide.{{Ref|[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]}} This was a revolutionary ''The Legend of Zelda'' game as it brought [[Link]] from 8-bit form to 16-bit form. It was also the first Zelda game to include the [[Master Sword]], the typical three then some more dungeon layout, famous locations like [[Kakariko Village]] and [[Lake Hylia]], a plot twist in the middle of the game, and variation of musical selections. This game can be said to have kick-started the series. <br />
<br />
In [[2013]], a sequel to ''A Link to the Past'' was released on the [[Nintendo 3DS]], entitled ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''.<br />
<br />
==Overview==<br />
Learning from their experiences from the previous two games in the series and perfecting the "''Zelda'' formula," Nintendo delved into the development of the upcoming title for the ''Super Nintendo Entertainment System'' (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, ''A Link to the Past'' quickly climbed the ladder of the highest rated games.<br />
<br />
Returning to the overhead perspective that was established in the first game, ''A Link to the Past'' featured tons of new enemies, items, characters, and a more in depth plot than the previous installments. This game introduced a dual world mechanic in which Link could travel between the [[Light World]] (normal) and the [[Dark World]] (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the [[Overworld]] due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.<br />
<br />
The game was also the first in the franchise to have a real, tangible art style. The previous installments on the NES, due to resolution and color limitations were unable to attain this.<br />
<br />
Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.<br />
<br />
Nearly ten years later, the game was released again for the Game Boy Advance, containing another stand-alone game on the cartridge called ''[[The Legend of Zelda: Four Swords|Four Swords]]''. On this cartridge, ''A Link to the Past'' was updated with a couple changes including sound effects for Link's actions, updated dungeons, and characters. ''A Link to the Past'' also became available for purchase on the Wii Virtual Console at a later date.<br />
<br />
==Story==<br />
[[File:AgahnimALttP.png|30px|left]]{{Main|A Link to the Past Story}}<br />
<br />
==Characters==<br />
{{Galbox|A Link to the Past Characters}}<br />
<br />
==Races==<br />
[[File:King-Zora-1.png|30px|left]]{{Main|:Category:A Link to the Past Races|A Link to the Past Races}}<br />
<br />
==Enemies==<br />
{{Galbox|A Link to the Past Enemies}}<br />
<br />
==Bosses==<br />
{{Galbox|A Link to the Past Bosses}}<br />
<br />
==Items==<br />
{{Galbox|A Link to the Past Items}}<br />
<br />
==Locations==<br />
[[File:Dungeon-Map-Sprite.png|30px|left]]{{Main|:Category:A Link to the Past Locations|A Link to the Past Locations}}<br />
{{Galbox|A Link to the Past Locations}}<br />
<br />
==Dungeons==<br />
{{Galbox|A Link to the Past Dungeons}}<br />
<br />
==Glitches==<br />
[[File:Bunny_Link.gif|30px|left]]{{Main|A Link to the Past Glitches}}<br />
<br />
==Other Media==<br />
*[[The Legend of Zelda: A Link to the Past (Ataru Cagiva) Manga]] was originally serialized in Monthly GFantasy, and it was later collected into three volumes by Enix Corporation. It was published in Japan on June 27, 1995 to May 27, 1996.<br />
*[[The Legend of Zelda: A Link to the Past (Akira Himekawa) Manga]] was released in Japan on July 28, 2005 following the release of the Game Boy Advance port of the game. An English adaptation of this manga was released by Viz Media on February 2, 2010 as Volume 9 of their Zelda comic series.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:A-Link-to-the-Past-Screen-1.png<br />
File:A-Link-to-the-Past-Screen-2.png<br />
File:A-Link-to-the-Past-Screen-3.png<br />
File:A-Link-to-the-Past-Screen-4.png<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|cjpHzLYHkwA|270|Japanese - The Zelda Dance! Commercial}}<br />
{{Youtube|81VyapjiurM|270|Game Intro}}<br />
{{Clear}}<br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
<br />
<br />
{{Cat|Games|Link to the Past, A}}<br />
{{Cat|A Link to the Past|Link to the Past, A}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Majora%27s_Mask&diff=278201The Legend of Zelda: Majora's Mask2020-12-18T02:13:09Z<p>Levationunknown: Undid revision 278185 by BRRRGOBRRR (talk)</p>
<hr />
<div><onlyinclude>{{Infobox|game<br />
| name = ''Majora's Mask''<br />
| logo = [[File:Majora's Mask Title.png]]<br />
| boxart = [[File:MMBoxArt.jpg]]<br />
| release [[Nintendo 64]] = <br />
{{Region|jp|y=2000|m=4|d=27}}<br />
{{Region|us|y=2000|m=10|d=26}}<br />
{{Region|eu|y=2000|m=11|d=17}}<br />
| release [[Nintendo GameCube|Nintendo<br/>GameCube]] = <br />
{{Region|jp|y=2003|m=11|d=7}}<br />
{{Region|eu|y=2003|m=11|d=14}}<br />
{{Region|us|y=2003|m=11|d=17}}<br />
{{Region|au|y=2004|m=3|d=19}}<br />
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] = <br />
{{Region|eu|y=2009|m=4|d=3}}<br />
{{Region|au|y=2009|m=4|d=3}}<br />
{{Region|jp|y=2009|m=4|d=7}}<br />
{{Region|us|y=2009|m=5|d=18}}<br />
| release [[Nintendo 3DS]]<br/>(''[[The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'') = <br />
{{Region|us|y=2015|m=2|d=13}}<br />
{{Region|eu|y=2015|m=2|d=13}}<br />
{{Region|jp|y=2015|m=2|d=14}}<br />
{{Region|au|y=2015|m=2|d=14}}<br />
| release [[Nintendo Wii U#Virtual Console|Wii U Virtual<br/>Console]] = <br />
{{Region|eu|y=2016|m=6|d=23}}<br />
{{Region|au|y=2016|m=6|d=23}}<br />
{{Region|jp|y=2016|m=6|d=29}}<br />
{{Region|us|y=2016|m=11|d=24}}<br />
| developer = [[Nintendo EAD]]<br />
| publisher = <br />
| producer = [[Shigeru Miyamoto]]<br />
| director = [[Eiji Aonuma]]<br/>[[Yoshiaki Koizumi]]<br />
| walkthrough = <br />
[https://www.zeldadungeon.net/majoras-mask-walkthrough/ Text Walkthrough]<br />
[https://www.youtube.com/playlist?list=PLE6BC6DF68B532E0C Video Walkthrough]<br />
[https://www.zeldadungeon.net/Zelda06Guide.php Complete Guide]<br />
| guides = <br />
'''Side Quest'''<br />
[https://www.zeldadungeon.net/Zelda06Anju&KafeiQuest.php Anju & Kafei]<br />
[https://www.zeldadungeon.net/Zelda06BombersNotebook.php Bomber's Notebook]<br />
[[Majora's Mask Skulltula Houses|Skulltula Houses]]<br />
[[Majora's Mask Stray Fairies|Stray Fairies]]<br />
[[Majora's Mask Sword Quests|Sword Quests]]<br />
----'''Guides'''<br />
[[Majora's Mask Heart Pieces|Heart Pieces]]<br />
[[Majora's Mask Bosses|Bosses]]<br />
[[Majora's Mask Enemies|Enemies]]<br />
[[Majora's Mask Items|Items]]<br />
[[Majora's Mask Masks|Masks]]<br />
[[Majora's Mask Bottles|Bottles]]<br />
[https://www.zeldadungeon.net/Zelda06Songs.php Ocarina Songs]<br />
[[Keaton Quiz]]<br />
[https://www.zeldadungeon.net/Zelda06TitleDeedGuide.php Title Deed Guide]<br />
----'''Info'''<br />
[[Majora's Mask Characters|Characters]]<br />
[[Majora's Mask Codes|Codes]]<br />
[[Majora's Mask Frequently Asked Questions|FAQs]]<br />
[[Majora's Mask Gossip Stones|Gossip Stones]]<br />
[https://www.zeldadungeon.net/Zelda06Review.php Review]<br />
[[Majora's Mask Story|Story]]<br />
| gallery = <br />
[https://www.zeldadungeon.net/gallery/index.php?cat=13 Image Gallery]<br />
[https://www.zeldadungeon.net/Zelda06Maps.php Maps]<br />
| music = <br />
[https://www.zeldadungeon.net/Zelda06Midis.php Midis]<br />
[https://www.zeldadungeon.net/Soundtracks-Majoras%20Mask%20Original%20Soundtrack.php Soundtrack]<br />
}}</onlyinclude><br />
<br />
{{ZD|[http://www.zeldadungeon.net/majoras-mask-walkthrough/ ''Majora's Mask'' Walkthrough]}}<br />
<br />
'''''The Legend of Zelda: Majora's Mask''''' (''{{Tt|Zeruda no Densetsu: Mujura no Kamen|ゼルダの伝説 ムジュラの仮面}}'') is the sixth game in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], and the direct sequel to ''[[The Legend of Zelda: Ocarina of Time]]''. It was released in April of [[2000]] in Japan, October of the same year in North America, and November of the same year in Europe. The game is graphically very similar to ''Ocarina of Time'', including character and enemy models.<br />
<br />
In a Nintendo Direct presentation on November 5th, [[2014]], a remake of ''Majora's Mask'' was announced for the [[Nintendo 3DS]], called ''[[The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]''. This remake features enhanced graphics, and was released on February 13, 2015.<br />
<br />
==Story==<br />
The game starts with [[Link]], now the Hero of Time from ''Ocarina of Time'', looking for [[Navi]] in the [[Lost Woods]]. Two fairies, [[Tatl]] and [[Tael]], startle [[Epona]] and Link is knocked out after falling off. A [[Skull Kid]] wearing a mysterious mask appears and steals Epona and the [[Ocarina of Time]] then rides into the woods. Link then follows Skull Kid into a mysterious tree. <br />
Link rushes into the tree only to find out that there was a pit, which he fell into. He then lands in a dark room, lit up only by torches and an eerie light emitted by the ceiling. <br />
<br />
The Skull Kid turns Link into a [[Deku Scrub]] and leaves but accidentally leaves Tatl behind. [[Deku Link]] and Tatl follow them into [[Clock Tower]]. They meet the [[Happy Mask Salesman]], who tells them that if they can get Majora's Mask and the Ocarina of Time back in three days, he can turn Link back into a [[Hylian]]. Link learns the Skull Kid has caused mischief across the new world he entered (Called [[Termina]]) and that he is trying to make the [[Moon]] to fall and destroy the world at the end of the third day.<br />
{{float|left|{{Spoiler|Section}}}}<br />
Link gets the Ocarina of Time back and uses the [[Song of Time]] to transport him and Tatl back to the dawn of the first day. The Happy Mask Salesman turns Link back to a Hylian, leaving [[Deku Mask|a mask]] behind to let him turn back to the Deku Scrub whenever he wants. Link then must awaken the four giants to prevent the Moon from falling and repeat the three days over and over until he succeeds. After saving the [[Deku Princess]] and removing the poison from the [[Southern Swamp]], bringing the [[Snowhead]] region back to spring, saving the [[Zora]] eggs and clearing the fog from [[Great Bay]], and bringing peace to souls in [[Ikana Canyon]], the giants that Link awakened stop the Moon from crashing into [[Termina]], but it is revealed that Majora's Mask had possessed Skull Kid and it then gives more power to the moon. Link goes into the moon where he defeats [[Majora's Mask]] with the help of the [[Fierce Deity's Mask]] if he chooses to get it. Link then returns to [[Hyrule]] and continues his search for [[Navi]].<br />
<br />
==Gameplay==<br />
''Majora's Mask'' plays very similarly to ''Ocarina of Time'', since many aspects of the first game on the Nintendo 64 were brought to the second one. However, ''Majora's Mask'' has a unique cycle of 3 days, in which the player has to travel back in time at the end right before the moon crashes into Termina. As soon as the player travels back in time, they lose certain items and progress they made during the last 3 days. Because of the 3 day mechanic, ''Majora's Mask'' is more time travel heavy than ''Ocarina of Time''. In ''Ocarina of Time'', the only time travel is between the future and the past, while in ''Majora's Mask'', the player can go back to the beginning of the 3 days, slow down time, and fast forward to any point in the 3 day cycle.<br />
<br />
''Majora's Mask'' is also strange because the main quest is rather short. This is compensated however with the abundance of side quests found in the game. Many of these side quests reward Link with various kinds of masks. If Link obtains all the masks in the game, he is rewarded with the most powerful one in the game right before the final battle. Because of the power of the final mask, the final boss can either be the easiest or one of the most difficult in the ''Zelda'' series.<br />
<br />
==Races==<br />
{{:Category:Majora's Mask Races}}<br />
<br />
==Characters==<br />
{{Galbox|Majora's Mask Characters}}<br />
<br />
==Enemies==<br />
{{Galbox|Majora's Mask Enemies}}<br />
<br />
==Bosses and Mini-Bosses==<br />
{{Galbox|Majora's Mask Bosses}}<br />
<br />
==Items==<br />
In ''Majora's Mask'' there are some items that previously Link could only use as an Adult in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', but he can now use as a child in ''Majora's Mask''.<br />
{{Galbox|Majora's Mask Items}}<br />
<br />
==Masks==<br />
[[Link]] will come across many masks on his journey, most of which are not necessary to complete the game. There are four transformation masks. The first one Link will receive is the [[Deku Mask]] of which he was cursed into by Skull Kid. The second transformation mask is received by playing the [[Song of Healing]] for the Spirit of [[Darmani]] (Hero of the Gorons), who begs Link to heal his soul. Once played, he will receive the [[Goron Mask]]. The third transformation mask is obtained after Link pushes a [[Zora]] by the name of [[Mikau]] (Guitarist for a Zora band called "The Indigo-Go's") to shore, and playing the Song of Healing to capture the spirit of [[Mikau]] into the [[Zora Mask]] which will allow Link to appear to be [[Mikau]]. The fourth and final transformation mask is not necessary to complete the game but dramatically makes [[Majora]], the final boss, a breeze. To achieve this mask Link must have all 20 normal masks and give them to the kids on the [[Moon]] to play a game. Once all of Link's masks are gone the kid wearing Majora's Mask will feel sorry for Link and give him the powerful [[Fierce Deity's Mask]].<br />
<br />
{{:Category:Majora's Mask Masks}}<br />
<br />
==Dungeons==<br />
{{Galbox|Majora's Mask Dungeons}}<br />
<br />
==Locations==<br />
There are 5 main areas in the world of Termina, where the game takes place, with subareas and dungeons in each. Termina is set up like a compass. The center is Clock Town, the Terminian town with Clock Tower in its center, that has things a normal village would have. There are shops, banks, houses, and an inn. In a ring around Clock Town is [[Termina Field]] which reflects the area it is near.<br />
<br />
In the south is Southern Swamp. It is a marsh with boat tours, potion shops, and the Deku Palace, home of the [[Deku Scrub]] race. Also in the south, next to the swamp, is [[Milk Road]]. It has the [[Gorman Track]] (a horse racing track) and [[Romani Ranch]] which has a farm for cows, a chicken coop, and a dog racetrack. In the north is [[Snowhead]], a snowy mountain, that holds Termina's smithy. It also is home to the [[Goron]] race. There is a Goron racetrack as well. In the west is the [[Great Bay]], which holds the [[Pirates' Fortress]], home to the female [[Gerudo]]s. There is also the [[Zora Hall]], home of the [[Zora]] race, a [[Fisherman's Hut]], and the [[Marine Research Lab]]. In the east is [[Ikana Canyon]], home of the [[Ikana]] skeletons, and has the [[Ancient Castle of Ikana]].<br />
<br />
{{Galbox|Majora's Mask Locations}}<br />
<br />
==Other media==<br />
* [[The Legend of Zelda: Majora's Mask (Manga)]]<br />
<br />
==Merchandise==<br />
*The [[Majora's Mask Limited Edition Adventure Set]] released in 2000 and were individually numbered for all 1000 that were produced. This is one of the crowning jewels in any Zelda Collection, selling for prices over $3000 for the complete set in good condition.<br />
*[[How to Draw The Legend of Zelda]] is a guide book to drawing some of the characters, enemies, and bosses from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''Majora's Mask''.<br />
<br />
==Fan Theories==<br />
{{Theory}}<br />
*A common fan theory is that Link is actually dead throughout the whole game. Of course, this is based on certain details in the game, such as the fact that Link falls super far down at the beginning of the game. He could have died at this point and the rest of the game is Link struggling to accept his death. Other details that support this theory are: The [[Elegy of Emptiness]], a song Link plays to create statues of himself - they do resemble funeral memorials somewhat. There is also the fact that in every section of the game there is death: [[Darmani]] the ghost, [[Pamela]]'s father being transformed into a [[Gibdo]], the [[Deku Princess]] being captured, etc.<br />
<br />
*Another theory is that Link represents the [[Deku Butler]]'s son in his [[Deku Scrub]] form. This is supported by how [[Zora Mask]] and [[Goron Mask]] both turn you into a deceased character. It is also supported by the Deku Butler, after giving [[Link]] the [[Mask of Scents]], says that Link 'reminds him of his son'. Finally, in the ending credits, the Deku Butler is seen kneeling near the statue the player sees in the beginning, suggesting that this could be his dead or forever-immobilized son.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:MM-1.jpg<br />
File:MM-2.jpg<br />
File:MM-3.jpg<br />
File:MM-4.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|zKiREZnU0dI|270|Japanese Mask Torment Commerical}}<br />
{{Youtube|Niwnnri4kyU|270|Japanese Moon Falling Commerical (Long Version)}}<br />
{{Youtube|zthaJC3MmyA|270|Japanese Moon Falling Commerical (Short Version)}}<br />
{{Youtube|Niwnnri4kyU|270|American End of World Commerical (Long Version)}}<br />
{{Youtube|bFmo8xyuHF0|270|American End of World Commerical (Short Version)}}<br />
{{Youtube|n6JlLiOHy90|270|American WWE Hardy Boyz Commercial}}<br />
{{Youtube|PUxmj81cJaI|270|Game Intro}}<br />
{{Clear}}<br />
<br />
{{References}}<br />
<br />
{{GamesFooter}}<br />
<br />
<br />
{{Cat|Games|Majora's Mask}}<br />
{{Cat|Majora's Mask|Majora's Mask}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=Ishto_Soh_Shrine&diff=278172Ishto Soh Shrine2020-12-18T01:43:52Z<p>Levationunknown: Undid revision 278165 by Levationunknown (talk)</p>
<hr />
<div>{{Infobox|location<br />
| image = [[File:IshtoSohShrine.jpg|258px]]<br />
| caption = <br />
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br />
| inhab = [[Ishto Soh]]<br />
| pointsint = <br />
| item = [[Ancient Core]]<br/>[[Sprit Orb]]<br />
| natseason = <br />
| related = <br />
| walkthrough = [https://www.youtube.com/watch?v=dalYn90RTog Video Walkthrough] [http://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/3/13/14910524/ishto-soh-shrine-laser-treasure-chests-puzzle-solutions Polygon Walkthrough]<br />
}}<section begin=summary /><includeonly><br />
''Bravery's Grasp''<br><br><br />
'''Requirements:''' None<br />
</includeonly><section end=summary /><br />
<br />
'''Ya Naga Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.<br />
<br />
==Requirements==<br />
{{Shrine}}{{Clear|left}}<br />
<br />
==Bravery's Grasp==<br />
After the player enters, they run down the slope, do a U-turn, then pick up the laser emitter. The player can reorientate the emitter to open a path to a chest, which contains the [[Topaz]] gem. Alternatively, the player can, after spawning, turn right and glide down to the chest (the laser emitter can be picked up on both sides). <br />
<br />
The player should place the laser emitter on the moving platform so it will occasionally hit the switch. This will cause platforms to periodically rise and fall. The player can now climb the platforms on the right side to access Ya Naga. To open the chest ([[Ancient Core]]), the player can glide down from the top of the shrine to the platforms at the front of the room, jumping off a short while after a switch hit.<br />
<br />
Then, the player can speak with [[Ya Naga]] to receive a [[Spirit Orb]].<br />
<br />
<br />
{{Listbox|Breath of the Wild Shrines|hide=hide}}<br />
<br />
{{Cat|Breath of the Wild Shrines}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Tears_of_the_Kingdom&diff=278171The Legend of Zelda: Tears of the Kingdom2020-12-18T01:42:30Z<p>Levationunknown: </p>
<hr />
<div>{{FutureRelease|date=2022|window=Unknown}}<br />
{{Infobox|game<br />
| name = ''Sequel to Breath of the Wild''<br />
| logo = <br />
| boxart = <br />
| release [[Nintendo Switch]] = Unknown<br />
| developer = [[Nintendo EAD]]<br />
| publisher = [[Nintendo|Nintendo Co., Ltd.]]<br />
| producer = [[Eiji Aonuma]]<br />
| director = <br />
| walkthrough = <br />
| guides = <br />
| gallery = <br />
}}<br />
<br />
A sequel to '''The Legend of Zelda: Breath of the Wild''' was announced during the Nintendo Direct at E3 2019. A short teaser trailer was released, though not much is known of the game itself. It is currently in development, with no release window. <br />
<br />
In the ''[[Hyrule Warriors: Age of Calamity]]'' [https://www.youtube.com/watch?v=9JcSWBZo31M announcement video], [[Eiji Aonuma]] said:<br />
{{quote|Regarding the [Breath of the Wild] sequel, in order to make the vast world you enjoyed exploring in the original game even more impressive, the team is working hard on its development, so you'll have to wait a bit longer before we can provide more updates.|Eiji Aonuma, September 8, 2020}}<br />
While this represents the first official mention of the ''Breath of the Wild'' sequel since the original announcement, no further details were provided.<br />
<br />
==Story==<br />
As it is a sequel to ''Breath of the Wild'', this game focuses on Link and Zelda uncovering the mysteries of ancient Hyrule. In the trailer, they are seen in an underground area, possibly beneath [[Hyrule Castle]], where they find a corpse, which reanimates itself, causing the land around the castle to rise out of the ground. This body can be seen brandishing a [[Gerudo]] insignia on a golden medal, as well as having long red hair. It is speculated that the corpse is [[Ganon|Ganondorf]].<br />
<br />
==Graphics==<br />
This game largely uses assets from ''Breath of the Wild'', as seen in the initial trailer. The art-styles are identical from what has been shown so far.<br />
<br />
{{clear}}<br />
<br />
==Trailer Screenshots==<br />
<gallery widths=160 heights=90><br />
File:Botw2-trailer-1.jpg<br />
File:Botw2-trailer-2.jpg<br />
File:Botw2-trailer-3.jpg<br />
File:Botw2-trailer-4.jpg<br />
File:Botw2-trailer-5.jpg<br />
File:Botw2-trailer-6.jpg<br />
File:Botw2-trailer-7.jpg<br />
File:Botw2-trailer-8.jpg<br />
File:Botw2-trailer-9.jpg<br />
File:Botw2-trailer-10.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|3fr1Z07AV00|270|E3 2019 Reveal Trailer 06-11-19}}<br />
{{clear}}<br />
<br />
{{GamesFooter}}<br />
<br />
{{cat|Games}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=The_Legend_of_Zelda:_Tears_of_the_Kingdom&diff=278169The Legend of Zelda: Tears of the Kingdom2020-12-18T01:41:17Z<p>Levationunknown: </p>
<hr />
<div>{{FutureRelease|date=2022|window=Unknown}}<br />
{{Infobox|game<br />
| name = ''Sequel to Breath of the Wild''<br />
| logo = <br />
| boxart = <br />
| release [[Nintendo Switch]] = Unknown<br />
| developer = [[Team Levation]]<br />
| publisher = [[Nintendo|Nintendo Co., Ltd.]]<br />
| producer = [[Eiji Aonuma]]<br />
| director = <br />
| walkthrough = <br />
| guides = <br />
| gallery = <br />
}}<br />
<br />
A sequel to '''The Legend of Zelda: Breath of the Wild''' was announced during the Nintendo Direct at E3 2019. A short teaser trailer was released, though not much is known of the game itself. It is currently in development, with no release window. <br />
<br />
In the ''[[Hyrule Warriors: Age of Calamity]]'' [https://www.youtube.com/watch?v=9JcSWBZo31M announcement video], [[Eiji Aonuma]] said:<br />
{{quote|Regarding the [Breath of the Wild] sequel, in order to make the vast world you enjoyed exploring in the original game even more impressive, the team is working hard on its development, so you'll have to wait a bit longer before we can provide more updates.|Eiji Aonuma, September 8, 2020}}<br />
While this represents the first official mention of the ''Breath of the Wild'' sequel since the original announcement, no further details were provided.<br />
<br />
==Story==<br />
As it is a sequel to ''Breath of the Wild'', this game focuses on Link and Zelda uncovering the mysteries of ancient Hyrule. In the trailer, they are seen in an underground area, possibly beneath [[Hyrule Castle]], where they find a corpse, which reanimates itself, causing the land around the castle to rise out of the ground. This body can be seen brandishing a [[Gerudo]] insignia on a golden medal, as well as having long red hair. It is speculated that the corpse is [[Ganon|Ganondorf]].<br />
<br />
==Graphics==<br />
This game largely uses assets from ''Breath of the Wild'', as seen in the initial trailer. The art-styles are identical from what has been shown so far.<br />
<br />
{{clear}}<br />
<br />
==Trailer Screenshots==<br />
<gallery widths=160 heights=90><br />
File:Botw2-trailer-1.jpg<br />
File:Botw2-trailer-2.jpg<br />
File:Botw2-trailer-3.jpg<br />
File:Botw2-trailer-4.jpg<br />
File:Botw2-trailer-5.jpg<br />
File:Botw2-trailer-6.jpg<br />
File:Botw2-trailer-7.jpg<br />
File:Botw2-trailer-8.jpg<br />
File:Botw2-trailer-9.jpg<br />
File:Botw2-trailer-10.jpg<br />
</gallery><br />
<br />
==Videos==<br />
{{Youtube|3fr1Z07AV00|270|E3 2019 Reveal Trailer 06-11-19}}<br />
{{clear}}<br />
<br />
{{GamesFooter}}<br />
<br />
{{cat|Games}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=Ishto_Soh_Shrine&diff=278165Ishto Soh Shrine2020-12-18T01:39:03Z<p>Levationunknown: </p>
<hr />
<div>{{Infobox|location<br />
| image = [[File:IshtoSohShrine.jpg|258px]]<br />
| caption = <br />
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br />
| inhab = [[Ishto Soh]]<br />
| pointsint = <br />
| item = [[Ancient Core]]<br/>[[Orange Orb]]<br />
| natseason = <br />
| related = <br />
| walkthrough = [https://www.youtube.com/watch?v=dalYn90RTog Video Walkthrough] [http://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/3/13/14910524/ishto-soh-shrine-laser-treasure-chests-puzzle-solutions Polygon Walkthrough]<br />
}}<section begin=summary /><includeonly><br />
''Bravery's Grasp''<br><br><br />
'''Requirements:''' None<br />
</includeonly><section end=summary /><br />
<br />
'''Ya Naga Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.<br />
<br />
==Requirements==<br />
{{Shrine}}{{Clear|left}}<br />
<br />
==Bravery's Grasp==<br />
After the player enters, they run down the slope, do a U-turn, then pick up the laser emitter. The player can reorientate the emitter to open a path to a chest, which contains the [[Topaz]] gem. Alternatively, the player can, after spawning, turn right and glide down to the chest (the laser emitter can be picked up on both sides). <br />
<br />
The player should place the laser emitter on the moving platform so it will occasionally hit the switch. This will cause platforms to periodically rise and fall. The player can now climb the platforms on the right side to access Ya Naga. To open the chest ([[Ancient Core]]), the player can glide down from the top of the shrine to the platforms at the front of the room, jumping off a short while after a switch hit.<br />
<br />
Then, the player can speak with [[Ya Naga]] to receive a [[Spirit Orb]].<br />
<br />
<br />
{{Listbox|Breath of the Wild Shrines|hide=hide}}<br />
<br />
{{Cat|Breath of the Wild Shrines}}</div>Levationunknownhttps://www.zeldadungeon.net/wiki/index.php?title=Ishto_Soh_Shrine&diff=278164Ishto Soh Shrine2020-12-18T01:38:12Z<p>Levationunknown: </p>
<hr />
<div>{{Infobox|location<br />
| image = [[File:IshtoSohShrine.jpg|258px]]<br />
| caption = <br />
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br />
| inhab = [[Ishto Soh]]<br />
| pointsint = <br />
| item = [[Ancient Core]]<br/>[[Spirit Orb]]<br />
| natseason = <br />
| related = <br />
| walkthrough = [https://www.youtube.com/watch?v=dalYn90RTog Video Walkthrough] [http://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/3/13/14910524/ishto-soh-shrine-laser-treasure-chests-puzzle-solutions Polygon Walkthrough]<br />
}}<section begin=summary /><includeonly><br />
''Bravery's Grasp''<br><br><br />
'''Requirements:''' None<br />
</includeonly><section end=summary /><br />
<br />
'''Ya Naga Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.<br />
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==Requirements==<br />
{{Shrine}}{{Clear|left}}<br />
<br />
==Bravery's Grasp==<br />
After the player enters, they run down the slope, do a U-turn, then pick up the laser emitter. The player can reorientate the emitter to open a path to a chest, which contains the [[Topaz]] gem. Alternatively, the player can, after spawning, turn right and glide down to the chest (the laser emitter can be picked up on both sides). <br />
<br />
The player should place the laser emitter on the moving platform so it will occasionally hit the switch. This will cause platforms to periodically rise and fall. The player can now climb the platforms on the right side to access Ya Naga. To open the chest ([[Ancient Core]]), the player can glide down from the top of the shrine to the platforms at the front of the room, jumping off a short while after a switch hit.<br />
<br />
Then, the player can speak with [[Ya Naga]] to receive a [[Spirit Orb]].<br />
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{{Listbox|Breath of the Wild Shrines|hide=hide}}<br />
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{{Cat|Breath of the Wild Shrines}}</div>Levationunknown