Walkthrough:Hebra Mountain (Echoes of Wisdom)
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The Hebra Mountain Walkthrough is a full guide for reaching Hebra Mountain, navigating Holy Mount Lanayru, and entering the Lanayru Temple.
Reaching Hebra Mountain
- From Hyrule Castle, exit to the west and then head north along the path towards the target. Along the way, Zelda will find a guard who is looking into the rift on Holy Mount Lanayru. He mentions that the cliffs are a bit too steep to just climb up to, and suggests to Zelda to use the Hebra Mountain Passage that is ahead.
- Continue further north and use a Bombfish Echo to blow up the rocks blocking the entrance to the passage, and head up the ladder.
- Use echoes, such as Water Block Echoes, to climb up and grab ahold of the wall above. Climb to the right and use a Bombfish Echo to break one of the boulders.
- Use more Bombfish Echoes to break the boulders above, allowing the moving platform to head up.
- There is a second vertical moving platform with more cracked blocks. Clear the blocks and then defeat the nearby Peahat. On the left side of the room, clear the blocks to find a chest with 9 Warm Peppers.
- Climb up to the top of the room and clear some more blocks. Use Bind and move the large rock to the right. Clear the blocks below and then move the large block back to the left.
- Make your way back around to the vertical moving platform and ride it up. Exit to find yourself on Hebra Mountain.
Use a Bombfish Echo to open up the mountain passage Climb up using echoes such as the Water Block Echo
- Once Zelda arrives at Hebra Mountain, it will give an overview of the area and begin the Rift on Holy Mount Lanayru quest.
- As soon as Zelda navigates much further, it will begin to get very cold. So cold that Zelda will begin to take damage. In order to keep herself warm, she can use a Chill-Proof or Ice-Proof drink to avoid the cold damage. If she doesn't have these to hand, the alternative is to stay near flames - Zelda can repeatedly spawn Brazier Echoes as she navigates the snow, Bind to a brazier and walk around with it, or can spawn an fire enemy echo like an Ignizol Echo and just carry it over her head.
- In the southwest corner of the mountain, Zelda will find a partially buried chest that contains 3 Twisted Pumpkins. Further north there is a second chest with 6 Twisted Pumpkins. Near this chest, along the northern wall, Zelda will find a ladder blocked off by some ice. She can melt the ice, and inside is an elaborate cave that leads to a Golden Egg.
- Progress further along to the east and Zelda will find a large Yeti, seemingly asleep in the snow. Simply ignore him for now and progress further along the mountain path.
- The path is a bit long and windy, but far to the east, Zelda will find another Waypoint. Just to the northeast of it, there is a hut and once Zelda draws near, the character we saw earlier will appear. His name is Condé. He lives here and welcomes Zelda to enter his home.
- Inside, Zelda can look at the painting on the wall, the journal, but then she needs to examine the shovel, near the entrance. Eventually, Condé mentions that it is no longer snowing outside and goes out to do some cleaning. Condé will clear out the snowpile that has blocked a cave, just to the right. Follow him into the cave.
Find a large hut, Condé's House, at the east side of Hebra Mountain
Hebra Mountain Cave
- Melt the blocks at the top-right part of the room to find a door leading to the next area. Defeat or avoid the Ice Keese and continue along.
- The room on the right is optional and it has some falling snowballs. It leads to a treasure chest that contains 50 rupees.
- Back in the room with a bunch of ice blocks, melt the blocks to the northwest and head up a screen to find Condé shoveling snow trying to get rid of the rift.
- Head left and have Tri make a portal to enter the Stilled Hebra Mountain Cave.
- Head left and melt the ice block that has some purple goo to find some of Tri's friends.
- From where you first enter the Still World, head south, using flame echoes to burn some of the ice, as well as Old Bed Echoes or other echoes to navigate. Melt the ice to find more of Tri's friends.
- Make your way to the northeast part of the area, defeating some Ice Keese and eventually finding some more purple goo floating on the higher elevation.
- Head directly north from the starting spot and you'll find some sideways trees. Use various echoes to climb up and you'll find another ice block with some of Tri's friends within it. Melt the ice to find the friends.
- Climb up to the very top and defeat the Dark Spear Moblin to find the last of Tri's friends.
- Return to Condé, where he will think that he cleared the rift himself. Climb the ladder and melt the blocks in the area before heading right.
- Climb the area here and you'll find a treasure chest on the left that contains a Monster Stone. Climb up further and exit to cave to find yourself at a higher elevation of Hebra Mountain.
Found on the higher elevation at the northeast corner of the Stilled Hebra Mountain Cave Defeat the Dark Spear Moblin at the top of the area to get the last of Tri's friends
Second Mountain Cave
- Back outside, the water here is near frozen and will deal damage to Zelda if she falls in. It is also filled with a variety of enemies which can be defeated or avoided.
- Make your way to the west, using Old Bed Echoes that float on the water and climb up to re-enter another cave.
- The ice blocks in this room will crack if Zelda stands on them too long or if a bomb explodes. Quickly use echoes to climb up and head up a screen.
- Navigate through this room, allowing the wind cannons in the walls to push you along. At the north end of the room, the wind is blowing northward and there is a Gustmaster in the area. The best bet is to use a flying echo, such as a Mothula Echo, along with the gust from the Gustmaster to make it across.
- Clear the two Ice Keese in this room, as well as the Zol that is behind the ice at the top-right part of the room. The doors will open and the room to the left has a treasure chest hidden behind the ice that contains six handfuls of Monster Guts.
- Backtrack to the ice room and head up where you'll encounter some Freezards. Keep your distance and use projectile attacks, such as a Fire Wizzrobe Echo's, to defeat them and then continue to the left. Navigate the next couple rooms and then climb the ladder.
- Climb the wall and carefully make it across while avoiding the stalactites. There are some Ice Octos in the next room and it's best to defeat them with echoes before you get too close.
- At the end of the path, ride the platform above, avoiding the cold air that blows toward Zelda. Summon a Boulder Echo to shield yourself from the cold air as you ride the platform up and out of the cave.
Use Old Bed Echoes to navigate across the cold lake Use the wind to leap across the gaps A Mothula Echo with the Gustmaster will get across the gap Clear the Freezard with a Fire Wizzrobe or another projectile echo Use a Boulder Echo to block the cold ice
Snowball Mountain Cave
- Back outside, head west clearing more enemies, including an enemy Moa where you can learn a Moa Echo. Continue to the west where there are some falling snowballs and climb up even higher.
- Make your way beyond the snowballs and you'll run into Condé once again. Condé will see someone he thinks is his big brother, but who runs away before he can talk to him. Condé will go chasing after him.
- Follow the path and to the right to find another cave to enter. This time there are a number of snowballs falling down. If you haven't already, now is a good time to learn the Snowball Echo.
- As you progress, the snowballs may come more rapidly than you can avoid, so you'll have to destroy them. Zelda can use Bind on a snowball to hold it until a second snowball collides with it, breaking both of them, or use a Boulder Echo in the same way to shield from any snowballs. At the top of the room on the left, there is a chest that has four Monster Fangs.
- On the higher floor, defeat the Temper Tweelus and learn the Temper Tweelus Echo.
- Exit the cave to find Condé, who has been knocked to the floor by his apparent brother. After some chatting, with Condé left despondent, Zelda can head up and enter the rift to reach Stilled Hebra Mountain
Avoid the Snowball as you make your way further up the mountain Use Bind on a Snowball to collide it with another to break both of them Condé and his brother can be found back outside Follow Condé's brother into Stilled Hebra Mountain
Stilled Holy Mount Lanayru
- The Stilled Hebra Mountain area is filled with floating, semi-solid clouds and some annoying enemy Tornandos that will push Zelda off the clouds.
- Use echoes to navigate across clouds heading northward and when you find the small clouds Zelda can learn a Cloud Echo.
- When placing a Cloud Echo, Zelda can jump on it, but it will only last for two seconds with Zelda's weight on it, so she'll need to jump to another safe place.
- Use clouds & cloud echoes to navigate the area. At the far west end, Zelda will find a chest that has a Monster Stone.
- At the northwest part of the area, there is a ladder leading down to an underground area. Use clouds and their echoes to navigate across. There is a chest at the top of the area containing 3 Warm Peppers and a second chest at the bottom of the area that holds 20 rupees. Continue by the enemies to the east and climb up to find yourself within Stilled Holy Mount Lanayru area.
- Use cloud echoes or old bed echoes to navigate the area to the east. There is a cave near the frozen water that leads to 50 rupees.
- At the northeast part of the area, Zelda will find another cave and inside there is a picture on the wall, which includes Condé and his brother. Zelda can walk to the right to enter the Lanayru Temple.
Battle the Tornando on the clouds Use Old Bed Echoes to navigate across the clouds Learn the Cloud Echo and use it to navigate further Make your way east and exit the cave to reach Stilled Holy Mount Lanayru See the picture on the wall just before the entrance to Lanayru Temple