Barinade: Difference between revisions

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{{Infobox|boss
{{Infobox|boss
|name = Barinade
| name   = Barinade
|image = [[File:Normal 60968 CTRP AQE char20 ad Kopie.jpg|200px]]
| image   = [[File:Normal 60968 CTRP AQE char20 ad Kopie.jpg|200px]]
|title = Bio-electric Anemone
| title   = Bio-electric Anemone
|threat = 5
| threat = 5
|attack = {{H|0.25}} Electric Beam <br> {{H|0.25}} Contact with jellyfish <br> {{H|0.25}} Contact with main body
| attack = {{H|0.25}} Electric Beam <br> {{H|0.25}} Contact with jellyfish <br> {{H|0.25}} Contact with main body
|game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
| game   = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|dungeon = [[Inside Jabu-Jabu's Belly|Inside Jabu-Jabu's Belly]]
| dungeon = [[Inside Jabu-Jabu's Belly|Inside Jabu-Jabu's Belly]]
|weapon = [[Boomerang]] <br> [[Deku Stick]] <br> [[Kokiri Sword]]
| weapon = [[Boomerang]]<br>[[Kokiri Sword]]
|reward = [[Heart Container]] <br> [[Zora's Sapphire]]
| reward = [[Heart Container]]<br>[[Zora's Sapphire]]
}}
}}


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==Strategy==
==Strategy==
This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it's on the ground, the [[Bari]] that were sitting on Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics Link can use: Link can directly stike Barinade's body, ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage (alternately Link's [[Kokiri Sword|sword]] works fine). Hitting Barinade causes one Bari to die for each normal strike with Link's sword (Therefore, a jump attack with a Deku Stick causes four to die per strike).{{Ref|OoT|756|Kokiri}} When all the Bari have been defeated, the second stage of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it's paralyzed Link then faces the same option as before: Kill the Bari or Barinade itself. But now, killing the Bari actually has a good reason behind it: Having one or more Bari misssing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. Although, directly attacking Barinade makes the battle much shorter if Link is lucky and uses advanced techniques. Once damaged enough, Barinade succumbs to defeat.  
This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it is on the ground, the [[Bari]] that were attached to Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics Link can use: Link can directly stike Barinade's body, ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage (alternately Link's [[Kokiri Sword|sword]] works fine). Hitting Barinade causes one Bari to die for each normal strike with Link's sword (Therefore, a jump attack with a Deku Stick causes four to die per strike).{{Ref|OoT|756|Kokiri}} When all the Bari have been defeated, the second stage of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it is paralyzed, Link then faces the same option as before: Kill the Bari or Barinade itself. But now, killing the Bari actually has a good reason behind it: Having one or more Bari misssing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. Although, directly attacking Barinade makes the battle much shorter if Link is lucky and uses advanced techniques. Once damaged enough, Barinade succumbs to defeat.  


==Reward==
==Reward==
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