Infiltration of Hyrule Castle: Difference between revisions

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==Story==
==Story==
Near the end of the [[Tower of Flames]], [[Kaepora Gaebora]] arrived and told the [[Link]]s that darkness had gathered over [[Hyrule Castle]], despite the fact that they believed they had vanquished the evil on [[Hyrule Castle (Stage)|their previous visit]].<ref>{{Cite|FSA|493|Kaepora Gaebora}}</ref> They tell the [[Shrine Maidens#Green Maiden|Green Maiden]], and she agrees that they should head back to the castle.<ref>{{Cite|FSA|490|Green Maiden}}</ref> After fighting their way through [[The Field]] and [[The Swamp]], they finally arrive at the castle and must sneak into rescue the next Maiden.
Near the end of the [[Tower of Flames]], [[Kaepora Gaebora]] arrived and told the [[Link]]s that darkness had gathered over [[Hyrule Castle]], despite the fact that they believed they had vanquished the evil on [[Hyrule Castle (Stage)|their previous visit]].<ref>{{Cite|FSA|493|Kaepora Gaebora}}</ref> They tell the [[Shrine Maidens#Green Maiden|Green Maiden]], and she agrees that they should head back to the castle.<ref>{{Cite|FSA|490|Green Maiden}}</ref> After fighting their way through [[The Field]] and [[The Swamp]], they finally arrive at the castle and must sneak in to rescue the next Maiden.


==Features==
==Features==
The level takes place entirely at night, while the Links are trying to sneak in to the castle. Most of the exterior is combed by searchlights. If the Links break a pot, the searchlights immediately shift to the location where it broke in search of the source of the noise. One way to avoid them is to dive under the water. When the Links are caught in the searchlight, an alarm sounds and they are thrown in one of two prison cells, depending on where they are in the castle. For the first, they have to use the [[Boomerang]] to get the [[Small Key|key]] and escape the cell to try to run away again. The second requires the use of the [[Bow]].
The level takes place entirely at night, while the Links are trying to sneak into the castle. Most of the exterior is combed by searchlights. If the Links break a pot, the searchlights immediately shift to the location where it broke in search of the source of the noise. One way to avoid them is to dive under the water. When the Links are caught in the searchlight, an alarm sounds and they are thrown in one of two prison cells, depending on where they are in the castle. For the first, they have to use the [[Boomerang]] to get the [[Small Key|key]] and escape the cell to try to run away again. The second requires the use of the [[Bow]].


Within castle it is different and much more ominous. They immediately descend into the castle's basement. The area is lit exclusively by torches, with many sections of the castle being dark and covered in shadows. As a result, the limited lighting is mostly tinted with red. Several puzzles have to do with light. The [[Dark World]] is featured at one point inside of the castle as well.
Within castle it is different and much more ominous. They immediately descend into the castle's basement. The area is lit exclusively by torches, with many sections of the castle being dark and covered in shadows. As a result, the limited lighting is mostly tinted with red. Several puzzles have to do with light. The [[Dark World]] is featured at one point inside of the castle as well.
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