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358 bytes added ,  March 27, 2023
m (Reverted edits by Lakexer (talk) to last revision by Crateras)
Tag: Rollback
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* '''All''' Lynels will:  
* '''All''' Lynels will:  
** Charge Link with weapon side strikes (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
** Charge Link with weapon side strikes (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
** Charge Link by crouching and bounding on all their limbs (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
** Charge Link by crouching and bounding on all their limbs (exploitable with both [[Perfect Guard]]s, [[Perfect Dodge]]s), and mounting (although time tight);
** Put distance between them and Link to shoot fire from their mouths 3 times; these can be avoided by running perpendicularly from the path of the fireballs, or by running in the same manner close to the Lynel (in grassy areas, this will create an updraft that can be exploited);
** Put distance between them and Link to shoot fire from their mouths 3 times; these can be avoided by running perpendicularly from the path of the fireballs, or by running in the same manner close to the Lynel (in grassy areas, this will create an updraft that can be exploited); Performing a successful parry up close can prevent them from shooting the other to fireballs.  Normal Lynels (Red Maned variants) will only perform this attack when they lose about half their health.
** Use their bows with elemental arrows and air-volley their shots on top of Link if he attempts to put some distance between him and them;  
** Use their bows with elemental arrows and air-volley their shots on top of Link if he attempts to put some distance between him and them;  
** Roar and rear up in order to perform an explosive attack by striking the ground (in grassy areas, this will create an updraft that can be exploited);
** Roar and rear up in order to perform an explosive attack by striking the ground (in grassy areas, this will create an updraft that can be exploited);White Maned Lynels are the weakest incarnation to perform this attack.
** Teleport close to Link if he climbs to higher ground while still on their range;
** Teleport close to Link if he climbs to higher ground while still on their range;
* [[Breath of the Wild One-Handed Weapons|One-Handed Weapon]]-wielding Lynels will:  
* [[Breath of the Wild One-Handed Weapons|One-Handed Weapon]]-wielding Lynels will:  
** Swing three (3) times on close quarters with their weapon
** Swing three (3) times on close quarters with their weapon
** Swing one (1) time on close quarters with both their weapon and shield. All these attacks can be exploited with [[Perfect Dodge]]s and [[Perfect Guard]]s.
** Swing one (1) time on close quarters with both their weapon and shield. All these attacks can be exploited with [[Perfect Dodge]]s and [[Perfect Guard]]s.
**High-Ground-strike Link if they are facing a ledge.
* [[Breath of the Wild Spears|Spear]]-wielding Lynels will:  
* [[Breath of the Wild Spears|Spear]]-wielding Lynels will:  
**Ground-strike Link after jumping, but not all of these attacks can be avoided with [[Perfect Dodge]]s because they sometimes produce shockwaves that reach Link even during bullet-time. As such, Link would have to perform a [[Perfect Guard]] to create openings to strike these Lynels.  
**Ground-strike Link after jumping, but not all of these attacks can be avoided with [[Perfect Dodge]]s because they sometimes produce shockwaves that reach Link even during bullet-time. As such, Link would have to perform a [[Perfect Guard]] to create openings to strike these Lynels.  
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