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Impa is a playable character in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''. She is one of the game's main characters, and the game's first unlockable character after Link. Set a century before the events of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', ''Age of Calamity'' shows Impa in her youth. As the description states, aside from being the adviser to the Hyrulean royal family, she's Princess Zelda's personal friend and confidant. Adept in combat, Impa mainly uses short swords and throwing daggers, talismans with various properties, and employs a variety of flurry attacks, being one of the fighters who can attack enemies most constantly and without interruption.  
Impa is a playable character in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''. She is one of the game's main characters, and the game's first unlockable character after Link. Set a century before the events of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', ''Age of Calamity'' shows Impa in her youth. As the description states, aside from being the adviser to the Hyrulean royal family, she's Princess Zelda's personal friend and confidant. Adept in combat, Impa mainly uses short swords and throwing daggers, talismans with various properties, and employs a variety of flurry attacks, being one of the fighters who can attack enemies most constantly and without interruption.  


Upon prompted, Impa can absorb symbols from the enemies she attacks with talismans, generating shadow clones of herself that multiply her attacks, also employing various forms of explosives and pyrotechnics. The more symbols she absorbs (maximum 3), the more shadow clones she can generate -up to 6-. Aside from that, the symbols make her special attacks more powerful, those ranging from throwing explosives at opponents, to her shadow clones stacking explosives next to her target, which she then detonates.
Upon prompted, Impa can absorb symbols from the enemies she attacks with talismans, generating shadow clones of herself that multiply her attacks, also employing various forms of explosives and pyrotechnics. The more symbols she absorbs (maximum 3), the more shadow clones she can generate -up to 8-. Aside from that, the symbols make her special attacks more powerful, those ranging from throwing explosives at opponents, to her shadow clones stacking explosives next to her target, which she then detonates.


Impa is shown to be a crucial source of morale for Zelda, and alongside Link, she's the Princess' closest companion. She also has a playful animosity towards the [[Terrako|small guardian]], who often gets on her nerves. Being diligent almost to a fault, she has a contrasting personality with the playful and coy [[Purah]], her older sister.
Impa is shown to be a crucial source of morale for Zelda, and alongside Link, she's the Princess' closest companion. She also has a playful animosity towards the [[Terrako|small guardian]], who often gets on her nerves. Being diligent almost to a fault, she has a contrasting personality with the playful and coy [[Purah]], her older sister.
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