Changes

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
4 bytes removed ,  09:12, August 13, 2020
m
Text replacement - "{{MagicNavbox|Breath of the Wild|Enemies}}" to "{{Listbox|Breath of the Wild Enemies}}"
Line 26: Line 26:  
When the scout drops to very low health, the scout will become stationary on the battlefield and will charge up a beam to fire at Link, similar to the attack of a [[Guardian Stalker]]. A well-timed [[Perfect Guard]] can reflect this beam back at the scout but if not timed correctly, then the beam will either hit Link's shield and likely destroy it in one shot or the beam will hit Link, causing a large amount of damage. The two outcomes will depend on whether you missed the [[Perfect Guard]] by parrying too early or too late. Once the scout has charged up, it will not only fire one beam but multiple consecutively before charging up again. Fortunately, the scout can only aim so fast, so running around the scout in circles while it is firing will usually cause the scout to miss because it cannot turn fast enough to aim at Link properly. While the scout is charging, it is open for attack, so make use of that time. If the scout is about to shoot, then you can run around it to dodge, find something to hide behind (it will break stone pillars after the first shot, leaving you open to be hit on the consecutive shots), be prepared to parry its beam, or try to shoot an [[Arrow]] into its eye to stun it, though the latter can be tricky to do in the short amount of time available.
 
When the scout drops to very low health, the scout will become stationary on the battlefield and will charge up a beam to fire at Link, similar to the attack of a [[Guardian Stalker]]. A well-timed [[Perfect Guard]] can reflect this beam back at the scout but if not timed correctly, then the beam will either hit Link's shield and likely destroy it in one shot or the beam will hit Link, causing a large amount of damage. The two outcomes will depend on whether you missed the [[Perfect Guard]] by parrying too early or too late. Once the scout has charged up, it will not only fire one beam but multiple consecutively before charging up again. Fortunately, the scout can only aim so fast, so running around the scout in circles while it is firing will usually cause the scout to miss because it cannot turn fast enough to aim at Link properly. While the scout is charging, it is open for attack, so make use of that time. If the scout is about to shoot, then you can run around it to dodge, find something to hide behind (it will break stone pillars after the first shot, leaving you open to be hit on the consecutive shots), be prepared to parry its beam, or try to shoot an [[Arrow]] into its eye to stun it, though the latter can be tricky to do in the short amount of time available.
   −
{{MagicNavbox|Breath of the Wild|Enemies}}
+
{{Listbox|Breath of the Wild Enemies}}
    
{{Cat|Breath of the Wild Enemies}}
 
{{Cat|Breath of the Wild Enemies}}

Navigation menu