Barinade: Difference between revisions

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==Strategy==
==Strategy==
This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it is on the ground, the [[Bari]] that were attached to Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, Link can either attack the Bari or directly stike Barinade's body, ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage (although Link's [[Kokiri Sword|Sword]] works fine).{{Ref|OoT|756|Kokiri}} Hitting Barinade causes one Bari to die for each normal strike with Link's Sword or two with a Deku Stick. When all the Bari have been defeated, the second phase of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continuously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it is paralyzed, Link then faces the same options as before: defeat the Bari or Barinade itself. This time, defeating the Bari actually has a good reason behind it: having one or more Bari missing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. However, directly attacking Barinade makes the battle much shorter if Link is lucky and uses advanced techniques. Once damaged enough, Barinade succumbs to defeat.  
This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it is on the ground, the [[Bari]] that were attached to Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, Link can either attack the Bari or directly strike Barinade's body, ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage (although Link's [[Kokiri Sword|Sword]] works fine).{{Ref|OoT|756|Kokiri}} Hitting Barinade causes one Bari to die for each normal strike with Link's Sword or two with a Deku Stick. When all the Bari have been defeated, the second phase of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continuously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it is paralyzed, Link then faces the same options as before: defeat the Bari or Barinade itself. This time, defeating the Bari actually has a good reason behind it: having one or more Bari missing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. However, directly attacking Barinade makes the battle much shorter if Link is lucky and uses advanced techniques. Once damaged enough, Barinade succumbs to defeat.  


==Reward==
==Reward==
patroller
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