Skull Kid: Difference between revisions

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When Link returns later in the game, Skull Kid once again helps Link navigate the [[Sacred Grove]], although this time, he leads Link to the entrance of the [[Temple of Time]]. This time around, his hiding place is harder to find. Two things give away his location: the light of his lantern and the sound of his instrument playing Saria's Song. Again, the Skull Kid never physically attacks Link, though he summons Puppets to do the job. Every time he is hit in battle, he summons more Puppets, but he can be beaten quickly with the bow and arrows. After defeating him the second time, he tells Link that it was fun and then disappears.
When Link returns later in the game, Skull Kid once again helps Link navigate the [[Sacred Grove]], although this time, he leads Link to the entrance of the [[Temple of Time]]. This time around, his hiding place is harder to find. Two things give away his location: the light of his lantern and the sound of his instrument playing Saria's Song. Again, the Skull Kid never physically attacks Link, though he summons Puppets to do the job. Every time he is hit in battle, he summons more Puppets, but he can be beaten quickly with the bow and arrows. After defeating him the second time, he tells Link that it was fun and then disappears.


==Non-Canon Appearances==
===Super Smash Bros. for Nintendo 3DS and Wii U===
===Super Smash Bros. for Nintendo 3DS and Wii U===
Skull Kid makes an appearance in [[Super Smash Bros. for Nintendo 3DS and Wii U]] as an [[Assist Trophy]]. He is wearing Majora's Mask. When summoned by a player, he casts one of three effects on the battlefield. One which flips the screen upside-down, inverting all of Links' movements; one which causes all fighters to momentarily be given the "clear" effect, making them difficult to see; and one which reverses directional inputs.
Skull Kid makes an appearance in [[Super Smash Bros. for Nintendo 3DS and Wii U]] as an [[Assist Trophy]]. He is wearing Majora's Mask. When summoned by a player, he casts one of three effects on the battlefield. One which flips the screen upside-down, inverting all of Links' movements; one which causes all fighters to momentarily be given the "clear" effect, making them difficult to see; and one which reverses directional inputs.
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