Isle of Ember

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

The Isle of Ember is a location from Phantom Hourglass. Located in the Southwestern Sea, it is a volcanic island and the second venue Link visits in the game. Link first arrives at the Isle of Ember to find the fortune teller, Astrid, trapped in the basement of her house. On the east side of the island is the corpse and spirit of Astrid's friend, Kayo. Kayo helps Link to save Astrid from her home and tells him he must find the three torches on the island to open the door imprisoning Astrid.

The fiery mountain, inhabited by many Tektites, holds the entrance to the first full Dungeon Link must visit, the Temple of Fire. It is there that Link will find the Boomerang, as well as the Spirit of Power, Leaf.

Location

The Isle of Ember can be found in the southeastern corner of the Southwestern Sea. It is one of the first islands Link will travel to on his journey. Its port is located on the western edge of the island.

Features

Being a volcano, the Isle of Ember is made up of several layers of elevation. These five layers feature decreasingly lush soil and more hostile enemies and conditions leading up to the crater, which cannot be directly accessed. Before Blaaz is beaten, volcanic rocks are thrown across the highest three layers.

A stone path leads from the port to the various houses of the island, as well as a Postbox.


Fortune-Teller

The Fortune-Teller[1] is located on the western side of the second layer of the island. The house acts as Astrid's residence. It can be accessed via a staircase next to the stone path. It is larger than the other houses on the island and features crystal ball-like decorations over its entrance.

The inside is decorated in a mystical style. A table with a crystal ball and several other seemingly mystical items is found in the center of the room. A staircase leads to the basement. The basement is a large room, which, upon first entry, is filled with Octoroks. A smaller room with a bookshelf can be accessed through a door. Astrid was originally sealed in this room in order to hide from the monsters.[2] The only way to open this room is by marking the location of the island's three torches on the map next to the door.

Kayo's House

Kayo's House can be reached by following the stone path further east. It is sparsely furnished, of note being one of the three torches required to free Astrid, as well as Kayo's journal on top of a table. In his journal, Kayo instructs whomever reads it to follow him eastward to take up his duty.[3]

Coastline House

Located directly next to the port is a seemingly uninhabited house. Few pieces of furniture are found inside. The purpose of this house is unknown.

Summit Path

Following a wooden bridge past the end of the stone path lies the entrance to the Summit Path. The gate has a seal placed on it, which electrifies anyone who touches it. To gain access, one has to ask Astrid to lift the seal.[4][5][6] There are several staircases that lead all the way to the fourth layer of the volcano. Dotted throughout are lone patches of grass, which yield Recovery Hearts. The fourth layer holds a Treasure Chest with a Red Rupee inside of it.

Temple of Fire

Main article: Temple of Fire

The Temple of Fire is found on the third layer of the island. Link needs to blow out the candles in front of the temple to gain access.

References

  1. "? Fortune-Teller", Phantom Hourglass.
  2. "Yes, that's right... My name is Astrid... I was sealed in here to hide from the monsters... I didn't foresee one thing..." — Astrid, Phantom Hourglass.
  3. "If you're reading my words, it means that I have fallen to fate... So look east to pick up the torch and take up my duty. -Kayo", Phantom Hourglass.
  4. "SUMMIT PATH Approval needed for entry.", Phantom Hourglass.
  5. "Boing-oing! To open the summit gate, you need what the fortune-teller has to offer. Whether you believe in her fortunes, however, is up to you...", Phantom Hourglass.
  6. "I've released the seal on the door to the summit. Go to the Temple of Fire. I wish you well for the battles soon to come. Be safe..." — Astrid, Phantom Hourglass.