When Realism is a Mere Annoyance


As the years go by, and technology becomes more and more advanced, we gamers observe the changes in video games. We’ve seen them amount from

pixilated designs to the realistic quality they are presented in today.

Some games have such a high quality that they appear not that far off

the quality of a movie, with animated characters appearing life-like.

The demand in the gaming community is for this realism in graphics and

gameplay to be the standard, and we can’t deny that games will only

become more realistic as time progresses. Although realistic graphics

can enhance the gaming experience, the idea of realism can, in-fact,

prove to be an annoyance in gaming.

Linketh.pngTwilight Princess, though three years since release, remains the most recent and realistic release to the Zelda

series to date. The graphics presented themselves at a higher level of

realism and, even though in a magical world, elements of realism

permeated themselves through the gameplay. You can’t oppose the fact it

would be annoying if in a new Zelda, realism was taken to the

extreme, with Link stopping for a meal every few hours; sleeping eight

hours a day; bathing in the river daily; blowing his nose on his

handkerchief; or having to cease saving the world for a week because he

catches the flu. Gaming doesn’t go this far into realism, as it would

be the end of gaming. No one would buy what they experience every day,

unless they’re a Sims fan of course. Although it doesn’t go to these

extremes, Twilight Princess has a number of elements which attempt to add realism to the game, but add mere annoyances.

For eons Link’s choice of travel has been the quick and easy, somersaulting, but Twilight Princess, and even The Wind Waker,

have brought about a compromise. While the games still allow for this

incessant rolling, Link can no longer roll up stairs, without hitting

his head. Seriously, what is this? Sure, it is more ‘realistic’, but it

is an annoyance, especially the inconsistency to it. Some stairways can

still be rolled up, but others can’t be. Some can’t even make up their

minds as to allow somersaulting or not, going both ways. Every Zelda

fan that knows what they’re doing has been aggravated by this little

annoyance, at least a small amount of times. This is just one case

where an attempt to introduce realism has brought about an annoying

element for players.

zeldamm_b2_790screen036.jpgI remember back to Majora’s Mask,

where Link went for a stroll into the Bomb Shop and was denied the

purchase of a powder keg, by the Goron salesman. But… that was fine.

Link could just put on his Goron mask there, right in front of the guy,

and proceed to purchase the powder keg as if nothing unusual had

happened. Twilight Princess again brought about compromise for

the sake of realism. Although Midna is clearly the fan favorite companion

for Link, Midna has to have the most annoying lines in any Zelda game, even more so than Navi with her heys, listens and wake ups. Let alone her instructions on how to open a door when you’ve been playing Zelda for over a decade.

To our repetitive annoyance, Midna states: “No! No! Someone will see you! Transform where there’s no one around” and “If you transform here, it would scare someone! You don’t want to do that, do you?”

I don’t care if I scare someone. I want to warp from here. I want to

transform here; not run and hide around the corner to then re-emerge in

wolf form with no trace of Link. No-one makes a connection between the

disappearance of Link and the appearance of a wolf. Honestly, there’s

nothing unrealistic about that. ‘Realistically’, Link wouldn’t

transform where he can be seen, but ‘game-enjoyment-ally’, he should.

Twilight Princess

shows a number of attempts to make the gaming experience more

realistic, but contrarily adds little annoyances for the player, that

become significant annoyances the amount of times they repeat

themselves in a playthrough. Any veteran player will have been

frustrated by them, whether they admit it or not. We all want to see

realistic graphics, but we don’t want to see any more of these

annoyances left from attempts to instill realism. Please Nintendo. You

say gameplay comes first, at the expense of storyline, so please don’t let us see any little things

like this again.


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