Video game sacrilege: The Legend of Zelda
Posted on March 17 2009 by Nathanial Rumphol-Janc
Matthew Brady, an article writer at Examiner, finds what he feels are three major design flaws in The Legend of Zelda.
As any good writer does, he not only recognizes these flaws but he also
provides what he feels could be the best possible solutions to these
flaws.
It’s actually interesting seeing someone step back and tear apart a game that is the foundation of one of the greatest gaming franchises in the history of gaming. Here’s his first complaint:
Problem 1 – The Silver Arrows and Red Ring
You
absolutely have to have the Silver Arrows to beat Ganon. Without them,
your battle against him is doomed from the start. Also, (unless you’re
really good) you need to have the Red Ring too, just to survive Death
Mountain. Both of these items are notoriously difficult to acquire and
find.
How to solve it…
Don’t put them in Death
Mountain. Put them somewhere else instead. Or, at the very least, don’t
make it so hard to get to them. Do you really need to kill 300
Wizzrobes and Like Likes to get to these items? I don’t believe you
should have to go through that much trouble.
Seems like a lot of complaining more then actual design flaws. Still, it’s an interesting read that did take me back and remind myself why The Legend of Zelda was such a masterpiece at it’s time, even if the articles point was to say the game was not perfect. Want to read the rest? Check out Matthew’s article: Video game sacriledge: The Legend of Zelda