Posted on June 25 2015 by Darrin W. Harr
In Kotaku’s recent interview with Tri Force Heroes‘ developer and A Link Between Worlds‘ director Hiromasa Shikata, fans officially got an answer to a question that most have already figured out: Where was Tri Force Heroes’ initial concept derived from? Ever since day one, Zelda fans have had no problem connectingFour Swords with this brand new title. What they might not have thought of, however, is the fact that inspiration was also taken from another Zelda game. Shikata was influenced by Sprit Tracks’ core mechanics, in which Link works alongside Phantom Zelda to solve various puzzles.
The concept of Tri Force Heroes, however, was created during a conversation Aonuma and Shikata had while they were working on the development of A Link Between Worlds. It was actually during this time when Shikata pitched the idea to Aonuma. It’s possible that this may be one of the reasons they decided to use A Link Between World‘s graphics when creating Tri Force Heroes. According to Shikata, Aonuma had always wanted to revisit multiplayer ever since he worked on Four Swords, which is probably why he entertained the idea in the first place.
Are you surprised that Tri Force Heroes took inspiration from Spirit Tracks, or did you already figure it out? What about the fact that Aonuma had wanted to revisit multiplayer within the Zelda franchise? Make sure to tell us via the comments below.