The Legend of Zelda: A

Link Between Worlds

makes heavy use of the 3D feature on the Nintendo 3DS,

and when the development team found out about the Nintendo 2DS after starting on

the game, some changes had to be made.

Speaking in an interview with GameSpot, Zelda series

producer Eiji Aonuma said that the changes had to occur to ensure that the game

could be playable in 2D.

“It’s not that you can’t play it with 2D, it’s just

that it becomes clearer when you have the 3D effect on. We found out about the

2DS during development, not before, and we also made changes so that we were

sure that you could still play and solve the puzzles only with 2D. It’s

definitely still playable in 2D!”

Eiji Aonuma

Aonuma also explains that A Link Between Worlds will be running at 60 frames per second. He

recommends that 3DS and 3DS XL users should play the game with the 3D effect

on because the higher frame rate makes the 3D effect much more stable.

A Link Between

Worlds

is being developed with 60 frames per second and previous Zelda titles were about half that, about

30fps. The reason for this is because the 3D effect is much more stable with a

higher frame rate, with the 60fps. If it’s lower than it’s sometimes hard for

your eyes to focus on the appropriate image. We think we’ve created a game that

even those who found it difficult previously to see the 3D effect would be able

to see it better and enjoy it more with this title.”

Eiji Aonuma

So what do you guys think? Let us know in the comment

section below!

Source: GameSpot

Sorted Under: Zelda News
Tagged With: