The Legend of Zelda: A Link Between Worlds Had Slight Changes Because of 2DS
Posted on October 19 2013 by Legacy Staff
The Legend of Zelda: A
Link Between Worlds
makes heavy use of the 3D feature on the Nintendo 3DS,
and when the development team found out about the Nintendo 2DS after starting on
the game, some changes had to be made.
Speaking in an interview with GameSpot, Zelda series
producer Eiji Aonuma said that the changes had to occur to ensure that the game
could be playable in 2D.
“It’s not that you can’t play it with 2D, it’s just
that it becomes clearer when you have the 3D effect on. We found out about the
2DS during development, not before, and we also made changes so that we were
sure that you could still play and solve the puzzles only with 2D. It’s
definitely still playable in 2D!”
— Eiji Aonuma
Aonuma also explains that A Link Between Worlds will be running at 60 frames per second. He
recommends that 3DS and 3DS XL users should play the game with the 3D effect
on because the higher frame rate makes the 3D effect much more stable.
“A Link Between
Worlds
is being developed with 60 frames per second and previous Zelda titles were about half that, about
30fps. The reason for this is because the 3D effect is much more stable with a
higher frame rate, with the 60fps. If it’s lower than it’s sometimes hard for
your eyes to focus on the appropriate image. We think we’ve created a game that
even those who found it difficult previously to see the 3D effect would be able
to see it better and enjoy it more with this title.”
— Eiji Aonuma
So what do you guys think? Let us know in the comment
section below!
Source: GameSpot