The development team of A Link Between Worlds faced an interesting challenge when animating the game. That challenge was the translation of the models from A Link to the Past‘s two dimensional world into the three dimensional world of their own project. By simply replicating the models as they were, the team came to undesirable results. By using the top-down view with these old models, only the top of Link’s hat could be seen. Game director Hiromasa Shikata described it as “some mysterious green object moving around.” The solution to this problem was to tilt all of the models into a slanted position, so as to make each model easy to identify while keeping a top-down view.

A camera tool set made by Jasper Shesez of the YouTube series Boundary Break was able to view the game from a whole new, tilted perspective. In his exploration of A Link Between Worlds from the tilted perspective, Shesez unearthed a plethora of discoveries about the game’s models. Some of the findings include idle and t-posing character models under/behind walls prior to or after their appearance on screen, and the fog layers over certain squares of the overworld.

These discoveries are certainly informative of the unique modeling of A Link Between Worlds. But what do you think? What are your thoughts on Shesez’s findings? Do you want to perform your own exploration of tilted Hyrule? Let us know in the comments below!

 

 

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