Last E3 we saw Tri Force Heroes in action. More than that, we got to play the game for ourselves. Before E3 we didn’t even have a hint this game existed – no one saw it coming. The reception may be lukewarm at the moment, but the reveal itself was everything a video game reveal should be.
In comparison, Zelda U’s reveal was practically pathetic. Yes, Eiji Aonuma talked about change and we got to see some pre-determined footage of Zelda U (they claim it’s all in-engine, but that means little), but that was it. Interviews kept being refocused to “open world.” They wouldn’t budge and let us know any real details. Beyond that, we never got to see true gameplay. For a new 3DS game we got gameplay, demos, revealing interviews, and a title. For the new home console game, we got a teaser and nothing else, not even a title.
Of course, not all reveals need to be as fulfilling as Tri Force Heroes was, but on every aspect that game executed in its reveal, Zelda U’s didn’t live up to a single one of them. We’ve seen gameplay since thanks to the Video Game Awards last year, but I can’t help comparing these two titles and feeling like Zelda U was shown before it was truly ready to be shown. If that isn’t the case, then Nintendo simply chose to show the game rather poorly.