Tag: Zelda 3DS

Hi Zelda fans and avid Zelda Dungeon readers from across the globe! It’s great to have you join me for another Timeshift Thursday feature as today we will take a look at an intriguing aspect which has defined the Zelda series from its launch 27 years ago. Two major viewpoint perspectives have been utilized since the Zelda series became existent; a behind the character 3D environment as well as the traditional 2D top-down viewpoint. In this modern tech day and…

Amongst all the information about the upcoming Zelda 3DS, one bit of news that came out was a screenshot that indicated that this A Link to the Past sequel will actually have the same number of item slots as its predecessor. The subject of a Zelda’s game’s item repertoire is always a significant one, as Zelda games are always extremely item-driven. Items are Link’s powers, his objectives, and indeed serve as ways of unlocking new areas and secrets; virtually everything…

Even well before it was officially announced, it was no secret that a new Zelda game was in the works for the Nintendo 3DS. After all, what Nintendo system would be complete without an original Zelda title? Little under a month ago, what the community took to calling A Link to the Past 2 was revealed in a Nintendo Direct presentation to be a direct sequel to 1991’s SNES classic A Link To The Past. Immediately following this announcement, of course,…

Over at Amazon, you can now pre-order both the Wind Waker remake for the Wii U and Zelda 3DS. Both way before either has had an official release date attached. Zelda 3DS is price listed as  $39.99 USD, and the Wind Waker Wii U remake is listed as $59.99 USD. Both of these prices are what would be expected, and quite the normal for their consoles. Of course, these prices are likely mere guesses on Amazon’s part, but certainly educated…

Long-time Zelda director and producer Eiji Aonuma has made a giant claim in an interview with CNET by referring to Zelda 3DS as possibly the most “inventive” title in the series yet. Mr. Aonuma confirmed that this new handheld Zelda game would feel particularly different than its predecessors and mentions that it happens to be a far “different point of view”. Other details about Zelda 3DS were mentioned in the interview including the influence behind Link’s ability to turn into…

The original A Link to the Past featured a Light and Dark world. Twilight Princess featured the normal Hyrule plus the Twilight Realm. According to a chat Eiji Aonuma held with CNET, A Link to the Past 2 will feature a very similar format:

But why A Link to the Past? Why not create a new world for Link to explore? Mr. Aonuma says that the 3DS has allowed for the revisiting of a top-down world and provided new ways for the player to interact with a Zelda game. It was the perfect chance to reopen A Link to the Past. And like some other Zelda games in the past, the 3DS sequel will alternate between a light and dark world.

So there you have it, there will be a Light and Dark world, just like in the game that takes place before it in the timeline. Eiji had more light to shed on Zelda 3DS, which you can see after the jump.

Zelda director, Eiji Aonuma, has confirmed in an interview with CNET that the Dark World previously experienced in A Link to the Past will indeed be making a reappearance for the game’s sequel, Zelda 3DS. Because Zelda 3DS will be placed in the same overworld as A Link to the Past, many fans wondered whether the Light and Dark worlds would make a long-awaited return. As a game-defining mechanism, this is exciting news and should come as a delight to…

Nintendo EAD is currently crafting three large scale Zelda titles right now. Considering it took both the handheld and console team to craft Skyward Sword in the later years it seems a bit fishy that they can magically craft three large games at once. Of course, the three titles I am referring too are Zelda 3DS, Zelda U, and The Wind Waker HD… the three titles Nintendo has announced this year. According to Bill Trinnen, it involves a process of shuffling the staff around:

“They kind of shuffle people in and out, so they’ll sort of have their core group, but then they’re bringing new people in and out, so that helps bring in fresh ideas,” he said. “Each of the different games will have their main lead director, or maybe depending on the game, they may have two…Generally the way that the Zelda team operates is they may have one or two people who carry over or take the lead, but they do a lot of kind of jumping in and out in terms of moving from handheld to console, or vice-versa.”

Lots and lots of moving parts to make everything possible. This comes from an interesting read over at Kotaku, which details how Zelda might be able to escape Ocarina of Time‘s shadow.

We now have a better reference for the development cycle of Zelda 3DS. According to Siliconera, Zelda 3DS has been in the works since 2011. Eiji Aonuma apparently hinted at the 2011 development cycle during a Japan only Wii U related Nintendo Direct. Why a Wii U one? He was on there talking about the Zelda Miiverse community. In addition to framing the timetable for development of the title, he had this to say:

The world of Hyrule has been reborn in a highly realistic stereoscopic vision, which will feature a new story and new puzzles to be solved. The development for the successor of The Legend of Zelda: A Link to the Past is going smoothly, so, please look forward to it!

The day we’ll be seeing the successor is still further ahead, but for those of you who wish to contribute or show your support, please comment on the Wii U The Legend of Zelda series community [on Miiverse].

Thoughts inside.

It’s a wonderful world we live in as gamers. Games are more

popular than ever, and as Zelda fans we have two titles hitting this year.

Technically we have 4 if you count the rerelease of Oracle of Ages and Seasons.

What isn’t so wonderful of course is the rampant “bitching” and “complaining”

we see out there.