Tag: Yosuke Hayashi

In the past week or so Koei Tecmo has been releasing special gameplay videos of Hyrule Warriors Legends featuring producer, Yosuke Hayashi and voice actress, Ruriko Aoki. During the course of these gameplay videos we have been able to see many different aspect of the game, we have seen part of the game played through as Link, Toon Link, as well as even caught some of Linkle’s backstory. In the latest gameplay video that has been released we get to…

Over the course of the past week, we have been sharing some gameplay footage from Koei Tecmo that shows off much of the upcoming goodies in Hyrule Warriors Legends. The videos have been hosted by Producer, Yosuke Hayashi and voice actress, Ruriko Aoki. During all three videos the duo has been taking us through quite a bit of gameplay with adult Link, as well as a little bit of Linkle’s story and her army of cucco’s. This time we get…

Yesterday, we shared with you a new 30 second commercial that Koei Tecmo had released for Hyrule Warriors Legends, and today we came across another bit of footage from the game. Keith Tecmo has now released a video of gameplay footage with the Producer of Hyrule Warriors Legends, Yosuke Hayashi and voice actress, Ruriko Aoki. The video is over 17 minutes long and the pair takes you through some gameplay footage, they even have a helpful little fairy pop in…

In an interview with 4Gamer, Hyrule Warriors Legends Producer, Yosuke Hayashi confirmed that the game will make use of stereoscopic 3D visuals but only on New Nintendo 3DS systems. He also confirmed that all DLC characters from Hyrule Warriors on the Wii U will be immediately available on the 3DS and that everything from the Wii U version of the game will be in Hyrule Warriors Legends except for Challenge Mode. A code will also be included with every copy…

With the official announcement of Hyrule Warriors Legends during Nintendo’s Digital Event last week, bits and pieces of news have been trickling in. So far, we have shared with you all that we have learned and today we have a little bit more. The new information comes from this week’s Famitsu, where the producer of the game, Yosuke Hayashi shares with us a little more about this upcoming title. In the interview he discusses when development started, where the idea…

Nintendo Life interviewed the Hyrule Warriors development team, getting some enticing new information on the upcoming addition to the Zelda family! Make the jump to hear what they said!

When talking about the development cycle for Hyrule Warriors, we’ve known for a while that there were puzzles and dungeon like settings in the initial concept design. What we didn’t know was that it was none other than Shigeru Miyamoto who vetoed the entire concept. Miyamoto isn’t too heavily involved with the series anymore, but when he speaks up you generally are going to listen. Hyrule Warriors was going to be a very different game originally—a Zelda game with Warriors elements, instead of a Warrior game with Zelda elements…

Miyamoto seems to have a reputation of jumping into a game’s development and completely flipping the game around. It appears that Hyrule Warriors was no different. In a recent interview with Nintendo Life, it revealed that when Hyrule Warriors was first being developed, it was originally intended to play more like a Zelda-game with Dynasty Warriors elements, as opposed to what it ended up becoming, a Dynasty Warriors game with some Zelda elements. We can thank Miyamoto for this change…

Yosuke Hayashi is the current leader of the Koei Tecmo development studio Team Ninja, the company that, alongside Omega Force (another KT subsidiary) and Nintendo, produced Hyrule Warriors. Each one had a role in the making of the game and became known when Hayashi participated in this month’s Official Nintendo Magazine

Specifically, in this case, Zelda fans who work internally at development studios are very strict about what Zelda is and what the conventions are. I think, however, it is completely fair to extrapolate this to the entire fanbase. After all, for all the change we seem to demand time to time, the reality is that we seem most satisfied when a game delivers on what we feel a Zelda game is supposed to be. In many ways this is a good thing, but the hard part when dealing with this internally in trying to enact true change within the series itself…