Tag: Xenoblade Chronicles

Recently Game Informer had a chance to sit down with the Director of Xenoblade Chronicles X, Tetsuya Takahashi and the Director of Nintendo’s Software Planning and Development group, Genki Yokota to discuss key learnings from this latest project. During the course of the interview the topic of Zelda U came up and the fact that Monolith Soft had helped on Skyward Sword. Both Takahashi and Yokoto weighed in on the learnings from creating a massive game like Xenoblade Chronicles X and…

Zelda has evolved in several ways over the years, but something that remained rather similar throughout the series is the primary system of combat. The standard “run up, stab monster, move on” method has been a staple since day one, and only really went through a big change in the transition to 3D. The simple and seamless style of Zelda’s combat has been thoroughly enjoyed for decades, but could a change to it go over well? Could we see a…

Well, Sakurai has revealed even more details about Shulk and how his moves will work. After this morning’s reveal, he posted on Miiverse regarding the newcomer’s fighting abilities. It seems that he will have two different fighting modes: one with his Monado activated, and one using the Monado arts. The Monado activated gives him a longer range sword attack. However, Sakurai points out that the Monado arts are what is most interesting about Shulk because there are five different arts he can use…

Some fans have been asking for the Zelda series to be handed over to another studio to get a brand new, fresh take on the franchise. The studio that comes up time and time again is Retro due to their frequent involvement in other major Nintendo franchises (Metroid, Donkey Kong). When asked if that could ever be a possibility, series creator Shigeru Miyamoto stated that while he would have no issue with Retro working on a Zelda title in the…