Tag: WW

Revisiting the Great Sea

April 19 2013 by Hanyou

Overworlds tend to be the most memorable parts of Zelda games. While most of the gameplay generally takes place in the dungeons or towns scattered throughout, the overworld shapes the character and tone of a game. The Great Sea is one of the most interesting locations yet featured as an overworld. While some may dislike the Triforce quest or the supposed emptiness of the Great Sea, it no doubt defined and summarized the basic character and tone of The Wind…

The Cycle of Hyrule

April 05 2013 by Djinn

The Legend of Zelda series has always been about an eternal struggle: Good vs evil, the hero vs the villain. However, after so many years, the same story has been retold several times — often with a few changes — while the basic theme remains the same. After so many sequels, one may wonder if we are actually playing through various accounts of the same legend. Most old stories have a huge amount of variations as they’re being passed on…

Genre is a peculiar thing. While most works have a clearly identifiable genre, people often disagree about precisely what that genre is; a film may be classified as action, adventure, superhero, thriller, or even film noir depending on who you ask. But despite this variation in perceived genre, none of these responses are wrong, because – like most things – genre can’t be objectively defined. At base, genre refers to a category that a work of art can be placed…

This post is going to be a little short because it’s a short moment, but I still wanted to spotlight the Ghost Ship from The Wind Waker. This ethereal vessel was boarded as part of the Triforce quest, where the player had to seek out shards of the Triforce of Courage. But first they had to find the charts leading to them, and one of these charts was found on-board the Ghost Ship. The Ghost Ship could be seen throughout…