Tag: top-down

So top-down Zelda games are back. That should be encouraging news for all Zelda fans–they had an uncertain future, as the handheld market has changed dramatically since The Minish Cap graced the GBA. The Game Boy Advance and DS handhelds felt very much like spiritual successors Super Nintendo. At its outset, the Game Boy Advance offered a very traditional 16-bit RPG (Golden Sun, of course), a remastered Mario game, and a Mario Kart game that was regressive in the best…

With a new console release imminent, this may seem like a strange quesstion to ask. After all, top-down Zelda games are associated with sprites, not revolutionary 3D graphics. Nintendo franchises (Donkey Kong Country, Mario, Metroid) have gotten a shot at a 2D revival at some point in the past ten years. Others, like Kirby, never needed one. With the exception of Donkey Kong Country, these 2D games coexisted with 3D iterations in the series without issues. Having been introduced to…