Tag: Style

Over the years, the entire series has taken many different approaches to the art style in the games. From top down 2D to realistic 3D graphics, Zelda has adapted them all. A few of them worked really well and drew consumers in, but other graphical styles kept certain fans at bay. So why is that? I thought I would look into the different paths that the graphics of each game took and give my opinion on them. Keep in mind…

The art style of each Zelda game is always a controversial thing, even if it is praised among the majority. Ever since the “shocker” of The Wind Waker’s graphics after the revolutionary realism of the Nintendo 64 titles, the graphics and art style of each and every new Zelda game has been a hot topic. And the buzz around the new Zelda title for the Wii U is no exception. Some chant for realism to harness the Wii U’s graphic…

As I have said in the past I am always on the lookout for new and interesting Zelda related things, but this time I found something fairly creative. A member of the Chicago Improv named Bacon has recreated the rail “L” map of Chicago in the form of the overworld map from A Link to the Past. The picture perfectly recreates the look of the overworld only the various roads are rail lines with rupees representing the stops and each…

One of the most extraordinary things about the Zelda fanbase is the controversy over the art style of the games. The Zelda series is probably one of the most, or even the most, varying in this department of all video game series, and though we can often expect a different style in the next game, we can’t always be so sure of what exactly that style will be. So GenGAME is curious as to what you want, and they’ve setup…

I might be a little late to the party making this argument (although I’ve talked about it in the past), but I thought it was worth addressing because I still see this discussion sometimes. When Twilight Princess came out, some people — myself included — did not like its artstyle. A major criticism it receives is that it’s too realistic. I myself don’t agree with that… certainly the developers were trying for a realistic western fantasy artstyle, but I think…

MichaelMayne recently crafted a magnificent magnum opus to the internationally popular Korean Pop song “Gangnam Style” by Psy of YG Entertainment. Being the avid Korean Pop fan that I am, this image just had to be shared with you all! We have Tingle air-humping with Link beneath him in an elevator while Ganon fills the role of Psy and Princess Zelda for HyunA. This vivid, comical work of art captures the utter madness of “Gangnam Style” and mixes in characters…

The Zelda series is home to some radically different styles of storytelling, gameplay, and visual design. But if the entire Zelda franchise could be distilled to one set of elements, one preferred tone and graphical style, which would it be? Should Zelda games continue to pursue whatever direction they have grounded themselves in from their inception, or should they move forward into bold new territory? The tone of the earliest Zelda games is hard to pin down. Dialog was sparse…

I’m back guys! Sorry for the wait before getting a new video from me. There was all that E3 and Skyward Sword stuff, plus there was a lot of news on Zelda Dungeon about it all, so I had to hold off until now to made a video about it. This video is basically my impressions about the game and everything we know about it. I do a little bit of going over all the facts and details that have…

Alright, this is it! Tomorrow is E3! As far as Zelda Wii goes, we’ll finally get to find out if some of our theories are correct and if we’re getting what we want. So, while there’s no Curiosity Shop this week, I wanted to make this special video. I’ve made an assortment of 6 predictions about Zelda Wii. This is stuff I’m so certain of that I’d be willing to bet at least 4 of them will be true, if…