Tag: Storytelling

There is a long list of what Zelda fans expect in each new iteration of the series and up until recently, a decent story was not one of them. In my eyes, it still shouldn’t be. Hit the jump for more.

Following the tremendous critical acclaim of Flower, its developer Thatgamecompany released Journey as a PlayStation Network exclusive earlier this year. Almost immediately, Journey was met with an even greater degree of critical acclaim, with many reviewers praising the game as a must-play experience. Having played the game myself, I agree entirely with the praise. Journey‘s gameplay amounts to one thing: movement. There is no combat, there is very limited puzzle solving (and the puzzles all revolve around moving forward), and…

The Legend of Zelda series has captured the hearts and minds of fans across the world regardless of language and culture. However, there are a great many aspects of the series that remain misunderstood to many fans outside of Japan. Many things found in the games are completely lost on western fans. The original Legend of Zelda was a new experience for players to immerse themselves in, a fantasy world based upon western fantasy allegory with all the traditional elements…

It’s a fairly common debate these days in the Zelda Community: Should Zelda be linear or open? I’ve talked about it before, and I think I’ve made my stance very clear: A non-linear, branching game is best. I’ve mostly received agreement. People agree that is no reason why an adventure title like Zelda should be restricted. Why should I have to follow a very linear path, from Point A to Point B in a strict order, when I’m playing a…