Zelda Dungeon Marathon 2019:

Tag: Story

That Hyrule Warriors Legends livestream yesterday was chock full of delicious details about the upcoming hack-and-slash 3DS title and as translations come through, even more interesting tidbits make their way to us. In this case, Linkle’s opening cinematic and first battle’s narrative have revealed much about our new heroine. She believes she’s the reincarnated hero thanks to a momento given to her by her grandmother, and she’s a bit impulsive– which leaves her lost in the woods with a familiar…

Hello everybody and welcome to this week’s edition of Zelda Dungeon Talks! This time around the topic is “What Is The Best Way For A Zelda Game To Develop Its Story?”. Many Zelda games released, many stories to be told. How these stories are told is definitely important. We have seen Nintendo unfold the story of a Zelda game in many different ways throughout the years. We had the original The Legend Of Zelda which had practically no story development…

If a franchise lasts as long as Zelda does, you’d eventually need to mix things up a bit or fear stagnation. Gameplay wise there have been a lot of different things, for better or for worse: boats, trains, time loops, physical transformations, time travel, alternate worlds and many more things have been used to keep every Zelda game fresh. The same goes for stories: the more simplistic ones in the original and the GameBoy games, the more complex ones like…

The Legend of Zelda: nearly 30 years of action, adventure, puzzles, mysteries, romance…wait, romance? Yes even this iconic action/adventure series has had its fair share of romance between its silent-yet-smooth operator Link and whichever NPC his current incarnation is interacting with. But while the internet forever debates whether or not Link has the hots for Ilia or Midna, there are a few cannon couples in the franchise that always seem to bring a smile to our faces. These people help…

Since the announcement of Zelda Wii U, limited details regarding the game’s plot have been spared– leaving plenty of room open for interpretation. Written by one of our very own forum users, Tatltael, has mused an intriguing speculation concerning the story, tone, and other details worth noting that could have otherwise been easily overlooked. You can read all about it after the jump.

The empowerment of decision-making is a popular trend in video game stories these days. As shown by the critical acclaim and commercial success of series like Mass Effect and Telltale’s The Walking Dead, players obviously enjoy the sense of free will and importance that meaningful in-game decisions create. Even games with narratives that are otherwise set in stone like to offer choices at pivotal story moments, particularly ending sequences. While I doubt Zelda will ever embrace interactive storytelling, it’s fun…

In the modern age of video games, we’ve grown rather used to slow openings with drawn out cutscenes at the beginning. We don’t really want to start playing when we start up a game…or do we? It seems A Link Between Worlds harkens back to the old days of Zelda where you were off as soon as you started. Hit the jump to see what Kotaku has to say about it!

A Link to the Past was the first Zelda game to really bring a running plot to the game itself — as opposed to just a simple backstory to explain why the heck you’re collecting triangles or jewels or whatever — but it’s still not regarded as a story-heavy game. Different events happen throughout and there’s dialogue, and plenty of the moments are even quite cinematic and epic in their own way, but it’s still not a game with a…

Majora’s Mask is unquestionably a classic. It was released more than a decade ago on a console that’s now firmly cemented in people’s memories. It was the sequel to one of Nintendo’s greatest success stories, and it has been hailed by the fanbase as one of the greatest titles in its series — praise that’s not unwarranted considering its quality. Considering its age and status, and the fact that it was only the eighth Zelda game ever released in what…

The last article I wrote began with a call to arms for Nintendo. They were being left behind in the new culture of gaming, I said, because of their reliance on gameplay to the detriment of their story. I pitched a grand vision of a single Link’s tale concluding in the upcoming game A Link Between Worlds. I talked about how they should allow that story to connect with the gameplay by allowing players to traverse a Hyrule changed since…