Tag: SS

I’ve always loved seeing memorable side characters return in new Zelda games. The series is known for its recurring characters, with iconic ones like Link, Ganon, and Zelda herself, but many of its recurring characters aren’t at all important to the overall storyline, nor are they iconic (with the possible exception of Tingle, especially now that he has his own games). These recurring side characters are virtually a staple of the series now. It really started back with Ocarina of…

Let’s talk about Skyward Sword. I’ve been fairly vocal in the past about my gripes with this game, and while as a whole I will continue to insist that it is not a bad game, and is in fact a good one, I will also insist that it is one of the weaker titles in the series. Today, we’re going to discuss why I hold this opinion: poor skill scaling. Before we discuss how Skyward Sword specifically suffers from this,…

Genre is a peculiar thing. While most works have a clearly identifiable genre, people often disagree about precisely what that genre is; a film may be classified as action, adventure, superhero, thriller, or even film noir depending on who you ask. But despite this variation in perceived genre, none of these responses are wrong, because – like most things – genre can’t be objectively defined. At base, genre refers to a category that a work of art can be placed…

This moment brought me to tears. I know that Fi had terrible character development throughout Skyward Sword. Her emotional attachment to Link was never really hinted at or shown. While it makes sense that it would have, to some degree, come out of nowhere, I don’t think it was handled that well in Skyward Sword’s plot. I did appreciate that they tried to make her an active participant in the adventure like Midna was, but the end result was her…

Over a year ago, the latest Zelda title, Skyward Sword, was finally released after a development period of three or four years. It’s the first Zelda game to utilize the player’s movement as a means of controlling Link. Before the introduction of this novel gameplay feature, the fans would simply press buttons to get a desired result, but now they are in direct command of Link’s actions. This article focuses on the many new aspects that the motion controls presented…

It’s interesting to talk about the size of the bosses in the Zelda series, and I wrote about this before in another article, where I talked how the bosses in Zelda had stagnated in terms of concept and design. All the bosses at the time seemed to be titanically huge, follow a tired, predictable formula, and were ironically extremely easy to beat despite their intimidating size. Skyward Sword seems to have begun to reverse that trend a bit, but I’ll…

Roughly one year ago, Skyward Sword was released for the Nintendo Wii, marking the 16th major entry in the franchise and the first Zelda game to use full motion controls. The game received nearly universal praise, getting 9’s and 10’s left and right from countless reviewers. Many critics also labeled it as the most significant breakthrough in modern gaming since Ocarina of Time, some going as far as to call it the best Zelda game ever made. Whether that’s true…

Hey everyone! Got a new mailbag for you! (On time? Sorcery!) This one has a fair number of questions about Skyward Sword, with the rest being a bunch of other questions about different aspects of the series. The Skyward Sword focus this time wasn’t planned, though it’s pretty convenient since Skyward Sword’s birthday was just recently. Anyway, I actually had to rush to get this mailbag ready, so I haven’t gone through all of the submitted questions yet. Rest assured,…