Tag: SS

One of the main things I’ve always wanted to see changed about the Zelda series is the level of detail the worlds in its games have. More so than some other adventure games I’ve played, Zelda has a tendency to have areas that feel… like they’re from a video game. I realize there are multiple confusing elements to that statement. The bottom line is that there’s usually two extreme kinds of video game: Arcade, and simulation. Arcade-style games don’t feel…

Last week Djinn wrote about how the state of music in the Zelda series has changed over the many years since its inception, and near the end of the article he spoke briefly of how recently the quality of Zelda music has drastically increased with the orchestrated soundtrack of Skyward Sword. And let me tell you, when I first played Skyward Sword that was the impression I got too: It’s so much higher quality. It would be a mistake in…

The Legend of Zelda series, like many of the popular NES games of the 80’s, has expanded into newer territory and evolved with its gameplay, mechanics, and rich mythology. One of the most notable aspects of the series that has continued to change and evolve is its music. What began as an ordinary soundtrack that played along with the game just as any other at the time gained a high level of popularity as the series progressed. As later games…

I’ve made absolutely no secret in the past of my love of monsters. I mean, hey, I wrote an entire article about my favorite ones in the Zelda series! Sometimes my favorite monsters are anthropomorphic or humanoid, but in general I prefer my monsters to be pretty bestial. Why am I getting into this? Well Zelda’s always had its fair share of humanoid foes. Ever since the original game, Darknuts have been a big part of the series… and they’re…

Welcome one and all to another entry in my features series: Zelda Artist Exposition. By now you probably know what it is about, but if not, here is a refresher. Each post focuses on one amazing Zelda fan artist for the goal of spreading art and love through the Zelda community. As always, suggestions for an artist to write about are encouraged. I have a fairly long list of individuals to write about from browsing deviantART, but I’ll run out…

A little bit of irony occurred to me recently. In the Zelda fan community, the visual or art style of a Zelda game can be a really big topic. It wasn’t at all prior to The Wind Waker, of course; while Zelda games did still differ in style, I think most of those styles were fairly similar and any major changes were, by most, simply chalked up to technological advancements. Ocarina of Time pulled out a heavily anime-inspired look, but…

This probably isn’t a moment that a lot of other people would call one of their favorites. It’s just Moldarach. Again. In a pretty similar-looking room, when you’re stronger and it’s much easier to defeat. “That’s the definition of lame boss recycling!” you might say. Possibly, but I think there’s some other serious merits to this moment, and because of them, it at least made a big impact on me. Think about it from this perspective: How many bosses in…

The Cycle of Hyrule

April 05 2013 by Djinn

The Legend of Zelda series has always been about an eternal struggle: Good vs evil, the hero vs the villain. However, after so many years, the same story has been retold several times — often with a few changes — while the basic theme remains the same. After so many sequels, one may wonder if we are actually playing through various accounts of the same legend. Most old stories have a huge amount of variations as they’re being passed on…