Tag: Sky Keep

The dungeons of a Zelda game– the series of challenges set out for Link in either a linear or non-linear fashion– are really what makes the game. Whether it’s collecting fused shadows, medallions, or spiritual stones, there is always some objective and motivation for Link to trudge through these labyrinths and a lot of things come into account when creating the ideal dungeon. There’s the music to set the atmosphere, the theme, the enemies, the puzzles, and the difficulty (which…

When people bring up horror elements in Zelda, they generally go back to the same few choices: the spirit temple, dead hand, the occasional scene from Majora’s Mask… The list goes on. Something that doesn’t get mentioned a lot is the Silent Realm in Skyward Sword, perhaps because of the game it’s in. In honor of Halloween, I thought that, rather than do an impersonal analyzation of what makes certain moments scary, it would be fun to look back on…

Alright, guys! Now it’s time to talk about the final dungeon of Skyward Sword, the Sky Keep. Games in the Zelda series tend to differ greatly on how they deal with the final dungeon. Sometimes there is no “final dungeon”, but instead a final area after the last of the main dungeons, like how it was in Spirit Tracks. Sometimes the final dungeon is shorter and simpler than a normal dungeon like Hyrule Castle in Twilight Princess. Other times it’s…