Tag: Rematch

Final dungeons in Zelda games are sort of an interesting topic all by themselves. I’m not sure if it’s a widely-discussed topic, but there’s certainly a lot of different ways of executing such areas in Zelda games, as I’ve written multiple times in the past. The Wind Waker might by my least-favorite Zelda game (don’t stab me!) but I’ve certainly liked some of its dungeons, so how do I feel about the very last stretch of the game? Ganon’s Tower…

This probably isn’t a moment that a lot of other people would call one of their favorites. It’s just Moldarach. Again. In a pretty similar-looking room, when you’re stronger and it’s much easier to defeat. “That’s the definition of lame boss recycling!” you might say. Possibly, but I think there’s some other serious merits to this moment, and because of them, it at least made a big impact on me. Think about it from this perspective: How many bosses in…

This is a bit of an odder video. It’s not a serious discussion topic, but something I kinda wanted to get off my chest. I think that Skyward Sword had a number of missed opportunities. There were a lot of things it seems like Nintendo missed out on doing that would have fit the game really well and been really awesome, so this video is about two of my ideas. You can view it here or check out the embed…