Tag: PH

Revisiting the Great Sea

April 19 2013 by Hanyou

Overworlds tend to be the most memorable parts of Zelda games. While most of the gameplay generally takes place in the dungeons or towns scattered throughout, the overworld shapes the character and tone of a game. The Great Sea is one of the most interesting locations yet featured as an overworld. While some may dislike the Triforce quest or the supposed emptiness of the Great Sea, it no doubt defined and summarized the basic character and tone of The Wind…

New video discussion! This one’s about “transportation” overworlds in Zelda games (as I call them), the kind that has appeared in The Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword. The discussion is basically about why we’ve been seeing them so much, and how Nintendo hasn’t done many other kinds of overworlds in a while. Enjoy! You can watch the video here or check out the embed after the jump. I’ve never been a fan of this type of…

In my old article, Overworlds: The Land Between, I took the time to define the personal names I have for four styles of overworld commonly seen in Zelda. The wilderness is a wild and dangerous area where you are left on your own, while the map is either a miniaturized representation of the world or little more than a menu. But it’s the hub and transportation overworlds that I will be focusing on in this article, for I believe that…

The topic of multiplayer in the Zelda series is a bit of a strange one. Despite being able to occasionally find elements from other genres in certain games in the series, Zelda is first and foremost an adventure game, where your focus is going to be on completing a journey, but also just finding things and enjoying the journey itself. It’s not exactly a genre in which one often finds multiplayer functionality, but on occasion Zelda games do have multiplayer…

So here it is, finally! My comparison of Phantom Hourglass and Spirit Tracks. Which one has the best design? Which one has the best ideas? Best story? Best dungeons? And which one is the best overall? I give you my thoughts. While not necessary to watch to fully understand this video, you might be interested in watching my Impressions videos for both Phantom Hourglass and Spirit Tracks. But enough about mine. What are yours? What did you think of the…

So, as you might have heard on one of my recent Curiosity Shop videos, I finally got Phantom Hourglass. Now that I’ve beaten it, I made this: An Impressions video talking about the game. Since I’m a pretty big fan of it, this is largely talking about positives, but I do take some time to bring up things other people thought were wrong with it, as well as my own thoughts on its faults. I talk about things like game…

Alright, this is it! Tomorrow is E3! As far as Zelda Wii goes, we’ll finally get to find out if some of our theories are correct and if we’re getting what we want. So, while there’s no Curiosity Shop this week, I wanted to make this special video. I’ve made an assortment of 6 predictions about Zelda Wii. This is stuff I’m so certain of that I’d be willing to bet at least 4 of them will be true, if…

Well dang, guys! E3’s less than a week away. Only a few days really! Another video, sort of related. This one doesn’t actually specifically talk about Zelda Wii, but rather some things that have been suggested for the Zelda series that a lot of people have been talking about. Some of them have talked about them in Zelda Wii (as is inevitable when discussing future ideas). It seemed appropriate for me to go over them. Some of these are ideas…

Hey there guys! Mailbag time! Got a bunch of questions, most of them discussing points from various games in the series, including the upcoming Zelda Wii. Here are the questions and their timestamps: (00:06) – What do you think of Link being older in Zelda Wii? (02:17) – Shouldn’t there only be one timeline after the events of Ocarina of Time? (03:40) – What do you think of the idea of the Temple of the Ocean King/Tower of Spirits in…