Tag: Non-linearity

After the wealth of information revealed about A Link Between Worlds in the recent Nintendo Direct, long-time series producer Eiji Aonuma took to Miiverse after the airing of the direct to reveal additional info about the upcoming title. In his post, Aonuma revealed a cryptic screenshot from the game, along with a message discussing the significance of the location shown. The concept of the two worlds and their relationship in the game was also mentioned. Hit the jump to read…

Gameplay is without a doubt the most important feature of a Zelda game. Nearly every release has emphasized it over every other aspect — with the exception of Twilight Princess, which was designed to be a more cinematic experience — and rightfully so. Gameplay is the main feature of video games in general. The interactivity video games provide is something that no other visual medium can hope to recreate, making it an important factor in any video game, even if…

Another new discussion video, this time about Zelda Wii U! I’m sure most of you are familiar with the recent news on the subject, about Nintendo wanting to “rethink the conventions of Zelda” and their two examples of what they want to change. This video covers my thoughts and reactions to their sentiments, as well as my hopes and concerns for Zelda Wii U. Enjoy! You can watch the video here or check out the embed after the jump. Here’s…