One of the things that Eiji Aounuma has promised about the upcoming brand-new Zelda title for Wii U is that non-linearity will return to the forefront of the adventure. This announcement has been met with cheers from fans who have been craving a freer system than has been available in recent games. An article on GenGAME by Alex Plant discusses why this is necessary, and why non-linearity isn’t just about the order you beat the dungeons in.