Tag: Metroidvania

Of the Zelda fan base’s many questions regarding the future of the series, one arguably stands above the rest: should Zelda take on a Metroidvania-style system of progression? It’s a question worth pondering; the Zelda series has toed, and occasionally stepped on either side of, the line between linearity and difficulty progression. In my opinion, moving to a Metroidvania style of progression would improve a series that we already love. This is part two of a two-part exploration of whether…

Of the Zelda fan base’s many questions regarding the future of the series, one arguably stands above the rest: should Zelda take on a Metroidvania-style system of progression? It’s a question worth pondering; the Zelda series has toed, and occasionally stepped on either side of, the line between linearity and difficulty progression. Transplanting some elements of Samus and Simon’s best adventures could potentially solve both of these problems, right? I couldn’t disagree more. In this article, I outline the many…