Tag: Marin

The same way that Majora’s Mask somewhat lived in the shadow of Ocarina of Time, Link’s Awakening had the task of following up A Link to the Past. On top of that, it was the first game in the series to appear on a handheld gaming console. These conditions made Link’s Awakening a game that slipped through the cracks, in my opinion. It’s one of my favorite Zelda games, and usually I don’t love classic Zelda titles so that’s saying…

It comes as no surprise that I love Link’s Awakening, very much, and in turn I love its music. Its overworld theme has always stood out to me because while it stays true to the usual Zelda overworld music, the parts that vary are incredibly unique and fit the game perfectly. I have to say Soundole VGM Covers’s rendition of the song is magnificent, due partially to the eccentric instrument used to produce it. Akai EWI 4000s are electronic wind…

Dreams are typically joyful escapes from reality, journeys into worlds with limitless potential and lifted restrictions. Most people would jump at the chance to live in a dream, but that apparent freedom we as humans find in our dips into the surreal turn to enchaining and stagnant nightmares when there’s no way out. When stuck in one place without the possibility of growth nor fulfillment, one would likely go insane and just give up. But Marin isn’t one to conform….

Welcome to the ninth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “Flights of Fancy”. This chapter could be wholly devoted to Skyward Sword since the name itself implies a departure from land, but instead we’ll examine literal, figurative, and ironic instances of flight that occur throughout the Zelda series. The Legend…

For this week’s edition of Flute Boy’s Meadow, I decided to go with an older Zelda tune that remains popular even today. Almost every time someone mentions the music of Link’s Awakening, the song Tal Tal Heights is bound to enter the conversation at some point. It’s just that kind of song. I remember enjoying this tune thoroughly when I first played through Link’s Awakening, and while it isn’t quite my favorite song from the game (that goes to Ballad…

Zelda stories have changed. You could make the argument that many follow the same framework, with a princess being captured at some point, a villain wreaking havoc, and a world to save. Medallions or other relics might play a role in unlocking something somewhere. However, you could also take a look first at the original, 8-bit Legend of Zelda, where most of the character interaction consisted of talking to old men who were disconnected from the rest of the world,…

Today’s Zelda Fanart Spotlight is on deviantART artist MiloNeuman‘s Link’s Awakening fanart, “Daydream of the Windfish“. This fanart shows Marin lying on the beach sleeping. In the background it shows a great portion of the island of Koholint which includes the palms trees lining the beach, a forest, and a tall mountain that holds the Windfish’s egg at the very top of it. It would be nice to live in a place like this. Too bad though that it’s only…

Good afternoon! It’s Monday, which means it is time for this week’s edition of Flute Boy’s Meadow, the weekly music feature where I dissect our favorite Zelda tunes to see what makes them special! This week as we look forward to the beginning of a new year, I am turning the clock back and looking at an old and beloved classic among Zelda fans: “Ballad of the Wind Fish” from Link’s Awakening! This song is unbelievably catchy and pretty complex,…

The Legend of Zelda series has, for most of its lifespan, been viewed as a franchise with a quality story. Nowadays, we have rich lore to draw from, to formulate complex theories about multiple timelines and Hyrules, multiple versions of the main characters and side characters. But things weren’t always like that. The original Legend of Zelda was straightforward. The story was simply a quest from point A to point B, and the gamer was left to fill in the…