Tag: Ingo

Here it is, my final analysis of Ocarina of Time characters before I move on to characters from Majora’s Mask. A small compilation of some of the more significant side-characters, each individual analysis will look at a single aspect of each character/s, and explore the possible causes for each aspect. So without further ado, let’s get straight into it!

Hello Zelda Dungeoners, and welcome to another weekly dose of Flute Boy’s Meadow! This week, I felt compelled to cover a song that’s different; something unique, something that worked well with all the excitement of E3. Unfortunately most of my ideas stunk. Then it occurred to me; nobody is going to need help getting excited this week with all the great game announcements, so why not shoot for something more on the quiet side so people can take a break…

Yesterday IGN posted about some of the bad ideas in the works during development of The Legend of Zelda: Ocarina of Time. Their post discusses how at one time the whole game would have taken place entirely in Ganon’s Castle. They point out how this would have been too similar to Mario 64. Hyrule field also might not have existed because the development team thought it would be too much for the N64 to handle. At one point, Navi was…