Tag: Director

I can imagine many of you have played A Link Between Worlds by now. One new feature in the game is the ability for Link to turn into a drawing and move across walls. Whether or not you enjoyed the actual feature, it is undoubtedly a fun and original concept. Several of the game’s makers, including the director, talked with the Japanese video game magazine Famitsu and discussed the inception of the wall painting idea within the game and the…

Nintendo certainly prizes one of its most important franchises, The Legend of Zelda, so it would make sense that the teams chosen to create each Zelda game are carefully crafted. Making a Zelda game is a serious ordeal, and all of the people who consistently work on them, Shigeru Miyamoto, Eiji Aonuma, and Hiromasa Shikata, for example, take their jobs seriously. This isn’t to say they don’t have fun creating the games, but certainly the Zelda games leading up to and…

The best developers and directors in the video game industry are those who have a passion for the games they create. Names that pop out in the Zelda industry are, of course, Shigeru Miyamoto and Eiji Aonuma, and over and over again they show that they too are fans of their own series. What does this mean for games? In a recent interview, Aonuma talks about the pursuit of perfection. Hit the jump to read!

Eiji Aonuma, the famous video game directer we know know all too well, has been conversing quite a bit about remakes recently with the very topical release of The Wind Waker HD. And the most discussed remake is probably Majora’s Mask 3D, a sequel to Ocarina of Time 3D, which many people inquire about. Many are hopeful it will happen as they see it as a logical choice with the fan-favorite type of game and the popularity of Ocarina of…

The Internet is always rife with videos and thoughts of what a movie based on the Zelda franchise (especially of the live-action variety) would look like. As we’ve seen, many are extraordinary and some of us would love to see that work made into a full motion picture. But what would a cross between Zelda and Michael Bay warrant? Many feel his Transformers movies missed the mark on what made the original cartoon so much fun, and people are already…

Zelda: On the Set

January 05 2012 by Djinn

In a new animation by Machima we see a humurous look at the filming of an important scene in the Legend of Zelda. This time we see all of the problems that could come up between the actors and the director when filming. Including things like actors who cannot quite get their lines right, the director having trouble with the actors, and the problems that come up when using cue cards. Throughout the entire short you see the actors continually…

Thanks to Avenged, former webmaster of Zelda Dungeon, and current webmaster of Zelda Chronicles for sending in this news bit to us. In the latest issue of Nintendo Power, there was an interview with Spirit Tracks Director Daiki Iwamoto. Within the interview itself, there were quite a few interesting tidbits and shown below is one tidbit in regards to the items in Spirit Tracks. “When coming up with items, our basic policy was to make all the items new ones,…