Tag: Development

One could say that this has been one of the longest development cycles of a main series Zelda game ever. It certainly feels that way. But really, we have been waiting for Zelda Wii U for not much longer than we did for, say, Skyward Sword or even Ocarina of Time. The numerous side-games, spin-offs, and remakes, the very early delay after the initial release date was revealed, and of course the obnoxious lack of news, all make time simply…

The Legend of Zelda is a series known for its miraculous gameplay and awe inspiring storylines, but casual gamers often overlook the genius of its development. The developers who worked on Twilight Princess (arguably the most detailed Zelda game, visually) skillfully constructed a massive world and paid attention to every minute detail– right down to the characters’ eyes. ClassicGameJunkie takes a close look at the development of Twilight Princess Link’s eyes in his YouTube series “How Did They Do That!?”…

Think you know everything there is to know about The Legend of Zelda? Well Mental Floss has come up with a list of 15 secrets about the game’s development that might be new information to you. Some of these facts are well known, but a few were a surprise even to me! Hit the jump to take a look.

It’s no secret that Majora’s Mask was originally developed in just one year, utilizing assets created for Ocarina of Time. One may ask why the Zelda team has not experimented with one-year development cycles again as they did with Majora’s Mask. In an interview with IGN, Zelda director Eiji Aonuma explains that while he enjoys the challenge of such a short development period, a Zelda title would need to have a very compelling theme from the start in order to be developed in that way…

In the years since Ocarina of Time’s release, we have been continually learning new things about it. From glitches and shortcuts to developer stories, the information and knowledge surrounding this classic game is ever-growing. Even a few months ago, a full 15 years after this game’s release, yet another new glitch was found. Today, though, we will be focusing on distant past. Thanks to imgur user wonderboyblue we can go back to a time when Ocarina of Time had yet to be fully realized…

As games have become more complex in size and scope, the size of development teams has, generally speaking, risen over the years. The Legend of Zelda series of games is no exception to this concept, as a recent article by the German news publication nintendo-online has shown. Among other things (we assume; none of us have German skills above the rudimentary level), the post contains a very intriguing graph that shows the number of people involved and the development time for each game in the franchise’s history up to…

Aonuma goes and does it again. Thanks to some recent comments made by Eiji Aonuma, we are allowed to see a whole new light on the development of Hyrule Warriors, and are given a hint on Zelda U. To see more, please follow the jump.

Developing team Tecmo Koei recently confirmed that Hyrule Warriors is now 100% complete! According to the official Japanese Twitter, the anticipated title is set to be released in Japan on August 14th. Hit the jump to read more!

Majora’s Mask is definitely my favorite Zelda, though for different reasons than most. While I love the side-quests and the depressing themes present, what sells the game for me is the dramatic and serious elements in the game. The Moon is going to crash and kill everyone in Termina if you, the hero, do not intervene and save them. Nothing in Termina will remain. All those characters, with their intricate routines and side-quests… gone. Tragic, isn’t it? Except for the…

On and off, there’s talk among the Nintendo and Zelda communities on the subject of whether or not Nintendo should listen to their fans more when developing games. Of course, the vast, vast majority of us are completely aware that Nintendo is closer to their products and obviously has a better understanding of the way in which they function, but at the same time, many would argue that Nintendo would do well to more often remove themselves from their product and see what the people they’re marketing it to really want. For better or for worse, however, Aonuma says fans already do have an expanded influence on titles in the Zelda series.

“I think with the Zelda series there are things in the games I’m trying to express, but there are also things the fans are expecting. The fans are expecting so much, but at the same time, like with Hyrule Historia, they are also more involved now.” — Eiji Aonuma

Look past the jump to see more of what he had to say.