One of the main things I’ve always wanted to see changed about the Zelda series is the level of detail the worlds in its games have. More so than some other adventure games I’ve played, Zelda has a tendency to have areas that feel… like they’re from a video game. I realize there are multiple confusing elements to that statement. The bottom line is that there’s usually two extreme kinds of video game: Arcade, and simulation. Arcade-style games don’t feel…