No, it’s not April Fool’s Day. I really am analyzing the Water Temple from Ocarina of Time and telling all of you why it’s a fantastic example of great level design. Don’t believe me? Well, assuming you didn’t skip right to the comments, read on, and maybe I’ll convince you.
Also, we’re doing something a little interesting this time around (and something I wished I’d thought of when I covered Ocarina of Time’s Forest Temple), and that is including notes on the Master Quest version of this dungeon and how it differs from the original. Also on that note, I got so absorbed into my Water Temple playthrough during my regular run that my only screenshots here (posted to Miiverse) are from the Master Quest version.
Yeah, I got absorbed into the Water Temple. I can’t help it, this dungeon has grown on me every time I’ve played it since it first released. Let’s dive in, shall we?