Tag: Control

Unlike the two Nintendo DS Zelda titles, A Link Between Worlds won’t feature touch screen controls. Rather, Nintendo opted to implement traditional button controls, almost identical to A Link to the Past, in fact. There will be some changes, however, as the 3DS can utilize two screens and is 3D, so the controls won’t be exactly like those of the SNES game. But there will probably be very minimal touch screen input. Hit the jump to read!

Okay guys, here’s the video I promised last time. This is a video discussion about a control scheme compromise I’m proposing for Zelda Wii U. You can watch the video here or check out the video embed after the jump. As you probably know, Nintendo’s talked about using Wii MotionPlus again in the next console Zelda game, and I’ve also made a prediction that they’ll do this. However, recently Miyamoto suggested they will be changing the controls based on feedback…

Last week I talked about people who say Skyward Sword’s motion controls were unresponsive and put forth my own arguments against that. This is something of a follow-up, but it will be a bit different: I’m going to list solutions to some of the control problems I’ve heard of. Don’t worry, this is a one-time thing; I won’t be talking about Skyward Sword’s motion controls this much in future posts! As I said in my last post, Skyward Sword’s controls…

When we were first told about the upcoming The Legend of Zelda: Skyward Sword a few years back, little information was given, but of that was that the game was to utilize and take full advantage of the capabilities of Wii Motion Plus. We were shown a small demonstration of how the new Zelda title would incorporate this at E3 back in 2010. Of course it had its own bugs to work out and seemed just a little less gimmicky…