Tag: combat

Zelda has evolved in several ways over the years, but something that remained rather similar throughout the series is the primary system of combat. The standard “run up, stab monster, move on” method has been a staple since day one, and only really went through a big change in the transition to 3D. The simple and seamless style of Zelda’s combat has been thoroughly enjoyed for decades, but could a change to it go over well? Could we see a…

Any Zelda game is typically based on two great mechanics, puzzle solving and combat. Zelda producer Eiji Aonuma has already stated in a recent interview with Kotaku that puzzle solving in Zelda Wii U will drastically differ from the typical block sliding and torch lighting exercises. On the other hand, GameExplain has released a Zelda Wii U Trailer Analysis seen here and the most important piece of information related to combat is the fact that Link’s sword is holstered on…

Gameplay is without a doubt the most important feature of a Zelda game. Nearly every release has emphasized it over every other aspect — with the exception of Twilight Princess, which was designed to be a more cinematic experience — and rightfully so. Gameplay is the main feature of video games in general. The interactivity video games provide is something that no other visual medium can hope to recreate, making it an important factor in any video game, even if…

Let’s talk about Skyward Sword. I’ve been fairly vocal in the past about my gripes with this game, and while as a whole I will continue to insist that it is not a bad game, and is in fact a good one, I will also insist that it is one of the weaker titles in the series. Today, we’re going to discuss why I hold this opinion: poor skill scaling. Before we discuss how Skyward Sword specifically suffers from this,…

While I’m sure everyone can agree that Zelda falls into the Action-Adventure genre, I can’t help but notice that the “action” part has felt somewhat lackluster as of late; particularly in the 3D titles. Though Skyward Sword took steps in the right direction, fighting enemies was still not even close to the challenge it had been in older games. I know there have been quite a few complaints these days about the combat in Zelda being too easy, but let’s…

One thing the Zelda series has become over the last 26 years is less difficult, especially with fighting enemies. Some fans would consider the easier enemies a terrible thing to have befallen the Zelda series, and there’s no doubt Alex at GenGAME is one of those people. Whilst taking a look at Skyward Sword’s enemy hoard at the end of the game, the GenGAME article evaluates the Zelda franchise’s overall difficulty, and calls for more challenging adventures in the future. Hit…

In this series of articles comparing major elements of Skyward Sword with those of previous titles in the Zelda series, I have already covered the introduction, the overworld, and the story and characters. This will be the final article in this series, comparing the core gameplay of the game to that of its predecessors. The core gameplay of a Zelda game, arguably, is the combat and the puzzle-solving; the skills you use the most while navigating the overworld and that…