Tag: Boring

Hey guys! In this video I’m talking about a concept that I don’t feel like people talk about much… and that’s having a sense of exploration and almost… “treasure hunting” in a Zelda game. I think that a lot of Zelda games have an increased focus on finding chests, OR just finding the next dungeon, and aside from Twilight Princess and perhaps to a lesser degree The Minish Cap and The Wind Waker, modern Zelda games have less of this….

It’s a fairly common debate these days in the Zelda Community: Should Zelda be linear or open? I’ve talked about it before, and I think I’ve made my stance very clear: A non-linear, branching game is best. I’ve mostly received agreement. People agree that is no reason why an adventure title like Zelda should be restricted. Why should I have to follow a very linear path, from Point A to Point B in a strict order, when I’m playing a…