Tag: and

Hello readers! Brian here with the ninth edition of “The Best and Worst of Zelda.” This week’s topic was requested by multiple people on a number of different articles, so much thanks to everybody who gave an idea. Next week will be the tenth installment of the series, so don’t forget to post some great ideas down in the comment section. And now, without further ado… Two months ago I covered antagonists in my very first editorial, explaining how I…

With tons of new information for A Link Between Worlds being released through both today’s Nintendo Direct and some official artwork, we have now been able to finally compile a decent understanding of the structure of this upcoming 3DS title, specifically, the abundance of characters both new and old. Come November 22nd, we’re all going to be treated to some curious new characters, as well as some pleasantly surprising old faces! So which characters will be making their glorious 3D…

One of the main things I’ve always wanted to see changed about the Zelda series is the level of detail the worlds in its games have. More so than some other adventure games I’ve played, Zelda has a tendency to have areas that feel… like they’re from a video game. I realize there are multiple confusing elements to that statement. The bottom line is that there’s usually two extreme kinds of video game: Arcade, and simulation. Arcade-style games don’t feel…

Hello readers! Brian here with the sixth edition of “The Best and Worst of Zelda.” This topic comes from a reader by the name of K2L, so much thanks to him! Remember to leave your ideas for next week in the comments below. Time travel is an extremely prominent theme in the Zelda series. Ever since Ocarina of Time, where it’s importance to the plot is made obvious rather early on, the idea of traveling to a different era has…

Hello readers! Brian here with the fifth installment of “The Best and Worst of Zelda.” This awesome topic was suggested by Christian, so much thanks to him! Remember to leave your ideas for next week in the comments below. The sidequest is an extremely important element to pull off in a Zelda game. Though by nature an unnecessary portion of the game, sidequests exist only to enhance the gameplay experience and absorb the player even further into the mind of…

Time is concept that is very common within the Legend of Zelda series; with 16 installments over 27 years, the series has brought us a total of six games which have used the idea of time in some manner. Time has also played a factor in the grand scheme of Zelda in the form of the timeline itself. Ocarina of Time has three alternate outcomes — two of which were a consequence of Princess Zelda sending Link back in time…

Let’s talk about stories. To those of you familiar with my article work on this site, you will know that I have a deep passion for storytelling, and specifically, story structure. I’ve written about the monomyth — or, as it is more commonly called, the “Hero’s Journey” — and how this literary phenomenon is reflected within the Zelda series. I’ve talked at length about Joseph Campbell’s theories and their pertinence to both the series and video gaming at large. It…

“Psychopomp” is a really funny-sounding word that simply refers to a figure or entity who escorts deceased souls to the afterlife. Each psychopomp has different rules, behavior, treatment or transportation of souls, and indeed even send them to different afterlives. With legends about what happens when people die being so prominent in religions both old and new, it should be no surprise that the Zelda series takes a lot of influence from the many psychopomps featured in them. While of…

I’ve gone on the record as saying that Majora’s Mask is my favorite game of all-time. While that has changed recently (blame Bioshock Infinite), it remains one of my favorites and the single best game in the Zelda series by my vote. I could explain at great length the many reasons why that is, but what all of them boil down to is that the game is so wonderfully enigmatic, so incredibly intriguing in so many ways, that I can…

One of my favorite moments in Ocarina of Time was this sequence. When you visit Kakariko Village after completing the Water Temple, you’ll find the village on fire and Sheik standing by the well. He warns Link to get back, before a creepy immaterial force comes out of the well and subdues both Link and Sheik. After which, Sheik explains that this “evil shadow spirit” has been released, and Impa has gone to seal it in the Shadow Temple but…