Tag: ALTTP

As I have said in the past I am always on the lookout for new and interesting Zelda related things, but this time I found something fairly creative. A member of the Chicago Improv named Bacon has recreated the rail “L” map of Chicago in the form of the overworld map from A Link to the Past. The picture perfectly recreates the look of the overworld only the various roads are rail lines with rupees representing the stops and each…

Don’t you think it’s perfect that the cover of Hyrule Historia’s English version is green? Don’t get me wrong, the ancient brown look of the original cover, making it look like an old tome, was pretty awesome and, I’m not knocking it. But the green is perfect, and not just because it’s Link’s color. Surely I can’t be the only person who’s reminded of the Book of Mudora from A Link to the Past? I realize that might sound like…

Genre is a peculiar thing. While most works have a clearly identifiable genre, people often disagree about precisely what that genre is; a film may be classified as action, adventure, superhero, thriller, or even film noir depending on who you ask. But despite this variation in perceived genre, none of these responses are wrong, because – like most things – genre can’t be objectively defined. At base, genre refers to a category that a work of art can be placed…

Mystery of the Lost Woods

January 18 2013 by Djinn

The Lost Woods is one of the more well-known recurring overworld regions in the Zelda series. First appearing in the original Legend of Zelda, the Lost Woods have become a mainstay in the landscape of Hyrule, alongside Death Mountain and Lake Hylia. In most appearances the player is required to journey through the Woods in a very specific pattern to make it to the other side safely. If this pattern is not completed correctly, the Woods will often repeat or…

It’s interesting to talk about the size of the bosses in the Zelda series, and I wrote about this before in another article, where I talked how the bosses in Zelda had stagnated in terms of concept and design. All the bosses at the time seemed to be titanically huge, follow a tired, predictable formula, and were ironically extremely easy to beat despite their intimidating size. Skyward Sword seems to have begun to reverse that trend a bit, but I’ll…

The land of Hyrule has always been a very diverse realm with a large variety of peoples and monsters living throughout. A very common aspect of the Zelda series is there being a clear distinction between a friendly NPCs that will talk to Link and cannot be attacked, and unfriendly enemy NPCs, which almost never speak and only exist as opponents to be defeated. This does not account for everyone, as there are the occasional exceptions on both sides. Nonetheless,…