Sunder, a YouTuber who mainly looks at clever level design choices in various games, made a new video detailing his opinion on the design of the Tower of Hera, a dungeon in The Legend of Zelda: A Link Between Worlds. He believes it to be the best dungeon in the game, and talks about all the small, non-verbal tutorials the game added in to teach new players the mechanics, while not feeling like they’re holding you hand through the game.

Overall, it’s an awesome video, and it raises some great points regarding just how good the dungeon design A Link Between Worlds actually is. If you’re interested in more of Sunder’s stuff, he’s made tons of videos like this, including an analysis of level design in Shovel Knight and Super Meat Boy, and you can check out his channel here. He was also featured in The Completionist’s review of Majora’s Mask a few months ago.

I really agree with tons of the points he made here, especially regarding the small tutorials that this game uses at the beginning of the dungeon to teach you about the item mechanics; it really shows a great way to teach players different things while not making the game feel too easy, which was a common complaint in many of the recent Zelda games like Twilight Princess and Skyward Sword. I’d be really interested in seeing more videos like this talking about each dungeon specifically, as A Link Between Worlds is one of my personal favorite Zelda games ever.

What do you guys think of the video? What did you think of this dungeon when you first played the game?

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