When I think back to the 3DS’ launch, there were a lot of things that should have been different. The 3DS should have shipped with the browser and eShop. We should have had an actual first party title. No, Nintendogs doesn’t count. We needed Mario, or Link, or Samus to lead the 3DS’ retail conquest. it’s been about three months since the 3DS launched, and according to Reggie, The 3DS’ biggest problems are finally fixed.
Kotaku’s Stephen Totilo recently sat down with the Reginator to discuss the 3DS. Here’s what Reggie had to say.
When we launched, we had a fantastic day one and a very strong week one…We talked to consumers. Consumers were highly satisfied with the device. They loved the built-in applications. They loved the game experiences. We had high levels of awareness. We had high levels of intent-to-purchase
I have to admit, I was pretty satisfied with the 3DS myself, for the first week or so. However, like most people, I soon got bored with the games I purchased (Pilot Wings and Super Street Fighter 4). Next, Reggie talks about the reasons why people didn’t buy the 3DS.
But when we started talking to consumers who were aware or interested, but hadn’t yet bought, they told us two things: first, I need a big Nintendo franchise for our purchase. The second thing was I need the network to be up. I need the connected experiences to be there.
Many of you out there probably felt the same way too. Reggie goes on to discuss how the 3DS’ online features are up and running, and that Netflix is still on scheduled to be released in the U.S. later this summer. He stated that Nintendo did not release the 3DS too early. You can check out the rest of the interview on Kotaku.
What do you all think, did the 3DS launch too early? Are you now willing to buy one because of Ocarina of Time 3D? Was it fine the way it was? Leave a comment and let me know your sweet, delicious thoughts.