Chris Buffa of MODOJO has recently published an article on his views of the next Zelda game for the Nintendo 3DS. In it he discusses everything from the many different art and graphical style the upcoming game could use to how the gameplay would map out on the new controller with the use of an analog stick and touch controls both being available for use. He makes some suggestions on what it would take to build the perfect Zelda game for the 3DS.

Go ahead and make the jump for more from his article, my views on the subject, and a chance to give your own opinions.

One million copies of The Legend of Zelda: Ocarina of Time 3D were sold a little over a month after the game’s release, reinforcing what we already knew: hardcore Nintendo fans are still hungry for more Link.

That said, it appears the publisher has big plans for its celebrated franchise. Apparently, there have been talks within the company of porting the N64 classic, Majora’s Mask, to 3DS, which would be a smart idea.

Before that happens, though, we’ll receive at least one new entry in the series. What direction this game will take, though, remains to be seen.

With this in mind, here’s a look at what may happen, as well as the decisions Nintendo will face in the months and years ahead.

Be sure to let us know where you think Zelda’s headed.

Choosing the best visual style

Nintendo has a few options for the new Zelda’s graphics, none of which are wrong per se. There’s cell shaded Link, as seen in Wind Waker and the DS titles, Phantom Hourglass and Spirit”>http://www.modojo.com/games/ds/the_legend_of_zelda_spirit_tracks/”>Spirit Tracks. From there, Mario and Co. could always go with the more mature theme that made Ocarina and Twilight Princess so popular, as well as the Wii U demo floating around. Finally, we have the art from Skyward Sword, which straddles both mature and cartoon at the same time.

We have no doubt 3DS is capable of displaying each of these visual styles. Bottom line, Nintendo won’t please everyone.

Our guess? Skyward Sword’s graphics get the nod. Sorry, toon Link.

You can follow the link HERE to continue reading his article where he goes on to discuss the control scheme, selecting the right gimmick, and the over all X-factor for Zelda 3DS.

Personally, I would love to see another game revolving around The Hero of Time. I would love to know what kind of epic journey Link went on after leaving Termina. Maybe he ventured back to Hyrule to find it had completely changed from the time he had left it. I love the revamped art style of OoT 3D and would love to see an even more enhanced version of it. To see a Zelda game actually built with 3D in mind and the enhanced art style would be fantastic. The control layout of OoT is perfect already, so no need in changing it back to touch controls. Although, I would love to see it implemented in some way, I feel it wouldn’t be necessary to completely ignore the buttons and the new analog stick. Maybe even take advantage of the second analog pad add on. The last part I would love to see aside from it taking full use of the 3DS’s graphical power is using all the storage space available. The Legend of Zelda OoT 3D uses about only half of one GB. Other titles such as Resident Evil for the 3DS use 4 GB or more. I would love to see all the extra content, side quests, graphical improvements, and other stuff that could be used in all of that extra space on a 3DS cartridge.

Let us know what you would like to see in Zelda 3DS.

Source: MODOJO

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