Allow me to start by saying that I consider myself a veteran fan of the Zelda series. My journey started with Ocarina of Time and I’ve been able to see the series grow over more than 20 years. When “Breath of the Wild 2” was in production, many veteran fans wanted more of what they considered “traditional” elements of the series (themed puzzle-box dungeons, the Triforce back in the story, an actual difficult fight with Ganon/Ganondorf, differentiated bosses and more of a linear…