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One of the most thrilling parts of my favorite Zelda games is the iconic moment where Link retrieves what is known as the “Blade of Evil’s Bane,” or sometimes the “Sword that Seals the Darkness,” or its most common name, the Master Sword. Link has a whole bunch of different weapons in his arsenal in every entry in the series. Sometimes those weapons are even other magical swords, but there is something about a Zelda game that includes the Master…

The year is 2024. Video games are pushing graphical and technological boundaries, constantly broadening our perspective on what the medium is capable of. New hardware and AI technology open the door for new possibilities as we creep ever closer to games that are indistinguishable from real life. Amidst this sea of innovation, a new Game Boy game was released. No, I didn’t say a Game Boy-inspired game, but a real, bona fide Game Boy game. Developed by Pie For Breakfast…

In my household Final Fantasy VII: Rebirth has taken over our main TV since its release in February. My husband guided my way through the original about 15 years ago and while it won’t replace my love for all things The Legend of Zelda, I respect Final Fantasy VII as a game and as a great example of deep storytelling. Compared to Zelda, it has a way more complicated, intricate plot that takes several twists and turns. Cloud, Tifa, Aerith, and crew…

Video game archivist Mr. Talida of Keshi Corner has been hard at work preserving vintage video game merchandise, particularly “keshi gomu” rubber figures which were released in Japan throughout the 1980s and 1990s. Using 3D printing technology, Mr. Talida creates 3D scans of the figures, which are then uploaded free to the public so that anyone with a 3D printer and the right materials can have recreations of these retro figures for themselves. Previous scans have included Bandai’s keshi figures…

I love solving the shrines. It’s one of my favorite parts of the game, and I’m always so disappointed when I get to a shrine to discover that it’s a blessing and not another puzzle to solve.  I know in theory you’ve already solved a quest or task to reach the shrine, but you can’t have too many puzzles, can you? I was very pleased when I realized Tears of the Kingdom has 32 more shrines than Breath of the…

Motion controls have been a staple of 3D Zelda since the 2006 release of Twilight Princess for the Wii. That game, despite being designed for GameCube without motion controls in-mind, was a hit. Since then, we’ve seen varying levels of motion control implementation across the series’ 3D titles. Skyward Sword extrapolated upon Twilight Princess’ controls, utilizing Wii Motion Plus capabilities in an attempt to simulate one-to-one swordplay. Ocarina of Time 3D and Majora’s Mask 3D used the 3DS’ and 2DS’…

A new video has been uploaded to the Zelda Dungeon YouTube channel! You can watch it right here! Join us as we discuss the impact Zelda has had on our world views! What did you think of the video? Let us know in the comments below!

The creative process in video games, films, and television is very complex, and it is always fascinating to see how characters, settings, and story events evolve over the course of development. One of the best tools for exploring the development of a project are “making of” or “art of” reference books. These books often contain concept art from different points in a project’s development along with interviews with key figures involved in the project. Over the past decade, Nintendo has…

Tears of the Kingdom is an absolutely massive game, and it required a soundtrack as sprawling and epic as its map in order to do Hyrule justice. Like Breath of the Wild, Tears of the Kingdom utilized a variety of composers to construct its sprawling soundtrack. The game features the work of four composers: Manaka Kataoka, Maasa Miyoshi, Masato Ohashi, and Tsukasa Usui. As part of a post on Nintendo’s Japanese recruitment website (as translated by Nintendo Everything), Tears of the…

Nintendo announced today that the next Indie World Showcase will take place tomorrow, April 17th at 7 AM PST / 10 AM EST. The company promised “roughly 20 minutes of announcements and updates on indie games headed to Nintendo Switch in 2024.” You’ll be able to watch the Indie World Showcase live stream on Nintendo of America’s YouTube channel right here. Indie World Showcases have become a spring-time tradition for Nintendo in recent years, so today’s announcement wasn’t a complete…