Thanks to Avenged, former webmaster of Zelda Dungeon, and current webmaster of Zelda Chronicles for sending in this news bit to us. In the latest issue of Nintendo Power, there was an interview with Spirit Tracks Director Daiki Iwamoto. Within the interview itself, there were quite a few interesting tidbits and shown below is one tidbit in regards to the items in Spirit Tracks.
“When coming up with items, our basic policy was to make all the items new ones, except for things that were a hit in the last game and things we might still be able to use to propose new ways of playing. We kept the boomerang, bow and bombs, and got rid of the grappling hook, Bombchus, and hammer. Then we started by thinking up three items to replace the ones we’d discarded. As much as possible, we specifically tried to think of things with DS-specialized functions, and things that could be used in a number of different ways. We come up with the puzzles not beforehand, but while we think up the item functions and examine the ideas those items give us.”
I liked the new items that they included and thought in general it was one of the high points of the game. It would have been nice to get a couple new ones as well, or perhaps more optional ones that could be used for fun or in side quests. The inventory was kind of small, much like Phantom Hourglass, but I thought the items were each done justice with the amount they were actually used. You can check out the rest of the interview of over at our affiliate Zelda Chronicles.